name progress

  lvl category be=ru be+ru be ru+be ru other both other be other ru no lang be=ru% be+ru% be% ru+be% ru% other both% other be% other ru% no lang%
0 # admin 55 1571 0 0 0 0 0 0 0 0.034 0.966 0.000 0.000 0.000 0.000 0.000 0.000 0.000
1 admin_level = 2 1 3 0 0 0 0 0 0 0 0.250 0.750 0.000 0.000 0.000 0.000 0.000 0.000 0.000
2 admin_level = 4 17 49 0 0 0 0 0 0 0 0.258 0.742 0.000 0.000 0.000 0.000 0.000 0.000 0.000
3 admin_level = 6 19 195 0 0 0 0 0 0 0 0.089 0.911 0.000 0.000 0.000 0.000 0.000 0.000 0.000
4 admin_level = 8 18 1298 0 0 0 0 0 0 0 0.014 0.986 0.000 0.000 0.000 0.000 0.000 0.000 0.000
5 admin_level = 9 0 26 0 0 0 0 0 0 0 0.000 1.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
6 # place 4062 44706 9 2 2 0 0 0 0 0.083 0.916 0.000 0.000 0.000 0.000 0.000 0.000 0.000
7 place = city 4 27 0 0 0 0 0 0 0 0.129 0.871 0.000 0.000 0.000 0.000 0.000 0.000 0.000
8 place = town 31 286 0 0 0 0 0 0 0 0.098 0.902 0.000 0.000 0.000 0.000 0.000 0.000 0.000
9 place = village 480 4461 1 0 0 0 0 0 0 0.097 0.903 0.000 0.000 0.000 0.000 0.000 0.000 0.000
10 place = hamlet 3242 35305 0 2 0 0 0 0 0 0.084 0.916 0.000 0.000 0.000 0.000 0.000 0.000 0.000
11 place = isolated_dwelling 95 1205 0 0 2 0 0 0 0 0.073 0.925 0.000 0.000 0.002 0.000 0.000 0.000 0.000
12 boundary = administrative 1969 22124 0 1 0 0 0 0 0 0.082 0.918 0.000 0.000 0.000 0.000 0.000 0.000 0.000
13 traffic_sign = city_limit 165 1888 8 0 0 0 0 0 0 0.080 0.916 0.004 0.000 0.000 0.000 0.000 0.000 0.000
14 admin_level = * 1914 20552 0 1 0 0 0 0 0 0.085 0.915 0.000 0.000 0.000 0.000 0.000 0.000 0.000
15 # allotments 390 2476 2 159 74 0 0 0 5 0.126 0.797 0.001 0.051 0.024 0.000 0.000 0.000 0.002
16 place = allotments 268 1559 0 0 4 0 0 0 0 0.146 0.851 0.000 0.000 0.002 0.000 0.000 0.000 0.000
17 landuse = allotments 359 2333 2 0 70 0 0 0 0 0.130 0.844 0.001 0.000 0.025 0.000 0.000 0.000 0.000
18 allotments = * 4 33 0 159 0 0 0 0 5 0.020 0.164 0.000 0.791 0.000 0.000 0.000 0.000 0.025
19 # locality 1228 10734 3 0 45 0 0 0 0 0.102 0.894 0.000 0.000 0.004 0.000 0.000 0.000 0.000
20 place = locality 1227 10671 3 0 45 0 0 0 0 0.103 0.893 0.000 0.000 0.004 0.000 0.000 0.000 0.000
21 abandoned:place = * 259 2776 0 0 0 0 0 0 0 0.085 0.915 0.000 0.000 0.000 0.000 0.000 0.000 0.000
22 # suburb 886 10035 83 0 41 12 0 0 5 0.080 0.907 0.008 0.000 0.004 0.001 0.000 0.000 0.000
23 landuse = cemetery 10 1275 30 0 1 0 0 0 0 0.008 0.969 0.023 0.000 0.001 0.000 0.000 0.000 0.000
24 landuse = commercial 8 170 0 0 0 2 0 0 0 0.044 0.944 0.000 0.000 0.000 0.011 0.000 0.000 0.000
25 landuse = construction 3 142 0 0 3 5 0 0 1 0.019 0.922 0.000 0.000 0.019 0.032 0.000 0.000 0.006
26 landuse = farmland 10 46 2 0 0 0 0 0 0 0.172 0.793 0.034 0.000 0.000 0.000 0.000 0.000 0.000
27 landuse = farmyard 188 341 1 0 2 0 0 0 1 0.353 0.640 0.002 0.000 0.004 0.000 0.000 0.000 0.002
28 landuse = industrial 318 4195 18 0 19 2 0 0 1 0.070 0.921 0.004 0.000 0.004 0.000 0.000 0.000 0.000
29 landuse = residential 87 728 7 0 8 0 0 0 1 0.105 0.876 0.008 0.000 0.010 0.000 0.000 0.000 0.001
30 landuse = retail 6 225 1 0 0 0 0 0 0 0.026 0.970 0.004 0.000 0.000 0.000 0.000 0.000 0.000
31 place = * 180 1959 14 0 4 0 0 0 0 0.083 0.908 0.006 0.000 0.002 0.000 0.000 0.000 0.000
32 residential = * 70 594 6 0 5 0 0 0 0 0.104 0.880 0.009 0.000 0.007 0.000 0.000 0.000 0.000
33 industrial = * 30 473 3 0 3 0 0 0 0 0.059 0.929 0.006 0.000 0.006 0.000 0.000 0.000 0.000
34 landuse = * 87 989 10 0 5 3 0 0 1 0.079 0.903 0.009 0.000 0.005 0.003 0.000 0.000 0.001
35 # natural 294 2396 75 1 48 5 0 2 4 0.104 0.848 0.027 0.000 0.017 0.002 0.000 0.001 0.001
36 place = island 1 8 0 0 0 0 0 0 0 0.111 0.889 0.000 0.000 0.000 0.000 0.000 0.000 0.000
37 place = islet 3 87 0 0 4 2 0 0 0 0.031 0.906 0.000 0.000 0.042 0.021 0.000 0.000 0.000
38 landuse = forest 36 292 12 0 0 1 0 0 0 0.106 0.856 0.035 0.000 0.000 0.003 0.000 0.000 0.000
39 boundary = * 62 759 2 0 3 0 0 2 2 0.075 0.914 0.002 0.000 0.004 0.000 0.000 0.002 0.002
40 natural = * 191 1269 61 0 40 3 0 0 1 0.122 0.811 0.039 0.000 0.026 0.002 0.000 0.000 0.001
41 ele = * 52 249 1 1 9 1 0 0 1 0.166 0.793 0.003 0.003 0.029 0.003 0.000 0.000 0.003
42 # water 4489 19773 43 0 125 108 0 0 4 0.183 0.806 0.002 0.000 0.005 0.004 0.000 0.000 0.000
43 waterway = drain 75 407 6 0 9 0 0 0 0 0.151 0.819 0.012 0.000 0.018 0.000 0.000 0.000 0.000
44 waterway = ditch 76 550 30 0 0 0 0 0 0 0.116 0.838 0.046 0.000 0.000 0.000 0.000 0.000 0.000
45 waterway = stream 1410 5064 0 0 51 6 0 0 0 0.216 0.775 0.000 0.000 0.008 0.001 0.000 0.000 0.000
46 waterway = river 2787 9330 1 0 3 73 0 0 0 0.229 0.765 0.000 0.000 0.000 0.006 0.000 0.000 0.000
47 waterway = canal 28 813 0 0 5 6 0 0 0 0.033 0.954 0.000 0.000 0.006 0.007 0.000 0.000 0.000
48 type = waterway 438 1597 0 0 3 56 0 0 0 0.209 0.763 0.000 0.000 0.001 0.027 0.000 0.000 0.000
49 natural = water 49 2974 1 0 37 22 0 0 0 0.016 0.965 0.000 0.000 0.012 0.007 0.000 0.000 0.000
50 natural = spring 56 529 5 0 16 0 0 0 0 0.092 0.873 0.008 0.000 0.026 0.000 0.000 0.000 0.000
51 tunnel = * 1211 4949 18 0 24 1 0 0 4 0.195 0.797 0.003 0.000 0.004 0.000 0.000 0.000 0.001
52 waterway = * 5 33 0 0 1 0 0 0 0 0.128 0.846 0.000 0.000 0.026 0.000 0.000 0.000 0.000
53 water = * 36 2884 1 0 33 22 0 0 0 0.012 0.969 0.000 0.000 0.011 0.007 0.000 0.000 0.000
54 # highway 166 97569 16 0 40 28 0 0 74 0.002 0.997 0.000 0.000 0.000 0.000 0.000 0.000 0.001
55 highway = motorway 76 0 0 0 0 0 0 0 0 1.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
56 highway = trunk 29 1257 0 0 0 6 0 0 18 0.022 0.960 0.000 0.000 0.000 0.005 0.000 0.000 0.014
57 highway = primary 4 7886 1 0 0 12 0 0 19 0.001 0.995 0.000 0.000 0.000 0.002 0.000 0.000 0.002
58 highway = secondary 0 7499 0 0 0 0 0 0 0 0.000 1.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
59 highway = tertiary 4 11218 4 0 5 0 0 0 0 0.000 0.999 0.000 0.000 0.000 0.000 0.000 0.000 0.000
60 highway = unclassified 2 3170 0 0 0 9 0 0 8 0.001 0.994 0.000 0.000 0.000 0.003 0.000 0.000 0.003
61 highway = residential 5 58399 4 0 20 0 0 0 0 0.000 1.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
62 highway = service 9 3390 4 0 1 0 0 0 0 0.003 0.996 0.001 0.000 0.000 0.000 0.000 0.000 0.000
63 highway = track 4 683 0 0 0 0 0 0 0 0.006 0.994 0.000 0.000 0.000 0.000 0.000 0.000 0.000
64 type = associatedStreet 0 1824 0 0 0 0 0 0 0 0.000 1.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
65 type = street 0 36 0 0 0 0 0 0 0 0.000 1.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
66 highway = * 32 1922 0 0 12 0 0 0 29 0.016 0.963 0.000 0.000 0.006 0.000 0.000 0.000 0.015
67 bridge = * 19 1331 3 0 3 3 0 0 0 0.014 0.979 0.002 0.000 0.002 0.002 0.000 0.000 0.000
68 # public_transport 2657 38050 223 1 0 16 0 0 0 0.065 0.929 0.005 0.000 0.000 0.000 0.000 0.000 0.000
69 highway = bus_stop 1635 16151 123 1 0 0 0 0 0 0.091 0.902 0.007 0.000 0.000 0.000 0.000 0.000 0.000
70 type = route 53 9727 8 0 0 8 0 0 0 0.005 0.993 0.001 0.000 0.000 0.001 0.000 0.000 0.000
71 type = route_master 0 17 0 0 0 0 0 0 0 0.000 1.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
72 type = disused:route 0 15 0 0 0 6 0 0 0 0.000 0.714 0.000 0.000 0.000 0.286 0.000 0.000 0.000
73 type = public_transport 25 846 2 0 0 0 0 0 0 0.029 0.969 0.002 0.000 0.000 0.000 0.000 0.000 0.000
74 public_transport = * 2126 23558 176 1 0 0 0 0 0 0.082 0.911 0.007 0.000 0.000 0.000 0.000 0.000 0.000
75 route = * 57 9773 8 0 0 9 0 0 0 0.006 0.992 0.001 0.000 0.000 0.001 0.000 0.000 0.000
76 route_master = * 0 19 0 0 0 0 0 0 0 0.000 1.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
77 railway = * 190 2685 12 0 0 1 0 0 0 0.066 0.930 0.004 0.000 0.000 0.000 0.000 0.000 0.000
78 aeroway = * 31 143 0 0 0 0 0 0 0 0.178 0.822 0.000 0.000 0.000 0.000 0.000 0.000 0.000
79 # infrastructure 2505 2599 78 4345 1865 3 0 0 295 0.214 0.222 0.007 0.372 0.160 0.000 0.000 0.000 0.025
80 amenity = fuel 209 56 0 867 1 0 0 0 7 0.183 0.049 0.000 0.761 0.001 0.000 0.000 0.000 0.006
81 barrier = * 315 1972 20 1642 527 1 0 0 31 0.070 0.437 0.004 0.364 0.117 0.000 0.000 0.000 0.007
82 power = * 1991 343 52 1836 797 2 0 0 72 0.391 0.067 0.010 0.360 0.156 0.000 0.000 0.000 0.014
83 substation = * 1320 154 8 866 274 0 0 0 9 0.502 0.059 0.003 0.329 0.104 0.000 0.000 0.000 0.003
84 man_made = * 69 286 6 656 659 0 0 0 185 0.037 0.154 0.003 0.352 0.354 0.000 0.000 0.000 0.099
85 embankment = * 2 203 0 9 0 0 0 0 0 0.009 0.949 0.000 0.042 0.000 0.000 0.000 0.000 0.000
86 # religion 53 1064 88 2554 168 0 0 0 14 0.013 0.270 0.022 0.648 0.043 0.000 0.000 0.000 0.004
87 amenity = place_of_worship 47 92 46 2376 160 0 0 0 9 0.017 0.034 0.017 0.870 0.059 0.000 0.000 0.000 0.003
88 amenity = monastery 0 7 0 17 0 0 0 0 0 0.000 0.292 0.000 0.708 0.000 0.000 0.000 0.000 0.000
89 building = church 0 40 19 1309 79 0 0 0 4 0.000 0.028 0.013 0.902 0.054 0.000 0.000 0.000 0.003
90 building = cathedral 0 0 0 25 0 0 0 0 0 0.000 0.000 0.000 1.000 0.000 0.000 0.000 0.000 0.000
91 building = chapel 22 8 2 244 0 0 0 0 0 0.080 0.029 0.007 0.884 0.000 0.000 0.000 0.000 0.000
92 religion = * 52 1053 79 2427 153 0 0 0 9 0.014 0.279 0.021 0.643 0.041 0.000 0.000 0.000 0.002
93 # education 465 964 76 2981 864 1 0 0 407 0.081 0.167 0.013 0.518 0.150 0.000 0.000 0.000 0.071
94 landuse = education 4 796 1 2 3 0 0 0 0 0.005 0.988 0.001 0.002 0.004 0.000 0.000 0.000 0.000
95 amenity = university 2 64 4 132 0 0 0 0 0 0.010 0.317 0.020 0.653 0.000 0.000 0.000 0.000 0.000
96 amenity = college 2 44 16 270 0 0 0 0 0 0.006 0.133 0.048 0.813 0.000 0.000 0.000 0.000 0.000
97 amenity = school 340 266 26 975 379 0 0 0 12 0.170 0.133 0.013 0.488 0.190 0.000 0.000 0.000 0.006
98 amenity = kindergarten 24 552 10 882 413 1 0 0 18 0.013 0.291 0.005 0.464 0.217 0.001 0.000 0.000 0.009
99 building = university 15 0 7 143 0 0 0 0 0 0.091 0.000 0.042 0.867 0.000 0.000 0.000 0.000 0.000
100 building = college 4 2 8 103 0 0 0 0 0 0.034 0.017 0.068 0.880 0.000 0.000 0.000 0.000 0.000
101 building = school 83 12 3 277 55 0 0 0 264 0.120 0.017 0.004 0.399 0.079 0.000 0.000 0.000 0.380
102 building = kindergarten 0 5 2 274 36 0 0 0 113 0.000 0.012 0.005 0.637 0.084 0.000 0.000 0.000 0.263
103 # healthcare 353 114 32 4096 1529 49 0 1 601 0.052 0.017 0.005 0.605 0.226 0.007 0.000 0.000 0.089
104 amenity = hospital 31 11 5 306 171 14 0 1 120 0.047 0.017 0.008 0.464 0.259 0.021 0.000 0.002 0.182
105 amenity = pharmacy 99 50 11 2324 24 25 0 0 37 0.039 0.019 0.004 0.904 0.009 0.010 0.000 0.000 0.014
106 amenity = clinic 73 10 10 406 154 9 0 0 105 0.095 0.013 0.013 0.529 0.201 0.012 0.000 0.000 0.137
107 amenity = doctors 73 2 0 676 91 0 0 0 84 0.079 0.002 0.000 0.730 0.098 0.000 0.000 0.000 0.091
108 amenity = dentist 2 6 1 119 146 0 0 0 107 0.005 0.016 0.003 0.312 0.383 0.000 0.000 0.000 0.281
109 building = hospital 17 4 4 190 45 0 0 0 153 0.041 0.010 0.010 0.460 0.109 0.000 0.000 0.000 0.370
110 building = clinic 0 1 2 31 0 0 0 0 0 0.000 0.029 0.059 0.912 0.000 0.000 0.000 0.000 0.000
111 emergency = * 58 29 4 178 891 10 0 0 3 0.049 0.025 0.003 0.152 0.760 0.009 0.000 0.000 0.003
112 healthcare = * 140 60 16 2230 505 31 0 0 52 0.046 0.020 0.005 0.735 0.166 0.010 0.000 0.000 0.017
113 # government 242 601 37 2744 1134 57 89 29 479 0.045 0.111 0.007 0.507 0.210 0.011 0.016 0.005 0.089
114 amenity = post_office 19 224 8 772 17 15 22 2 121 0.016 0.187 0.007 0.643 0.014 0.013 0.018 0.002 0.101
115 amenity = police 3 5 3 362 67 11 36 8 220 0.004 0.007 0.004 0.506 0.094 0.015 0.050 0.011 0.308
116 amenity = library 4 7 5 306 30 4 31 0 118 0.008 0.014 0.010 0.606 0.059 0.008 0.061 0.000 0.234
117 amenity = theatre 6 5 3 63 0 0 0 0 0 0.078 0.065 0.039 0.818 0.000 0.000 0.000 0.000 0.000
118 amenity = cinema 17 6 2 117 0 0 0 0 0 0.120 0.042 0.014 0.824 0.000 0.000 0.000 0.000 0.000
119 office = government 106 15 13 693 1018 26 0 17 17 0.056 0.008 0.007 0.364 0.534 0.014 0.000 0.009 0.009
120 landuse = military 40 332 1 0 0 0 0 0 2 0.107 0.885 0.003 0.000 0.000 0.000 0.000 0.000 0.005
121 government = * 53 10 6 390 271 17 0 3 8 0.070 0.013 0.008 0.515 0.358 0.022 0.000 0.004 0.011
122 military = * 61 119 2 438 0 1 0 2 0 0.098 0.191 0.003 0.703 0.000 0.002 0.000 0.003 0.000
123 # bank 2184 32 5 1363 0 1 0 1 5 0.608 0.009 0.001 0.380 0.000 0.000 0.000 0.000 0.001
124 amenity = atm 929 14 2 580 0 0 0 0 0 0.609 0.009 0.001 0.380 0.000 0.000 0.000 0.000 0.000
125 amenity = bank 1255 18 3 783 0 1 0 1 5 0.607 0.009 0.001 0.379 0.000 0.000 0.000 0.000 0.002
126 # tourism 524 1417 394 7326 5137 115 21 94 941 0.033 0.089 0.025 0.459 0.322 0.007 0.001 0.006 0.059
127 tourism = * 375 1243 213 4918 2934 79 16 67 468 0.036 0.121 0.021 0.477 0.284 0.008 0.002 0.006 0.045
128 historic = * 156 250 191 2913 2344 44 4 30 476 0.024 0.039 0.030 0.455 0.366 0.007 0.001 0.005 0.074
129 memorial = * 37 73 53 820 1184 16 2 11 388 0.014 0.028 0.021 0.317 0.458 0.006 0.001 0.004 0.150
130 ruins = * 17 27 1 235 0 0 0 0 1 0.060 0.096 0.004 0.836 0.000 0.000 0.000 0.000 0.004
131 information = * 19 678 28 347 0 2 2 0 0 0.018 0.630 0.026 0.322 0.000 0.002 0.002 0.000 0.000
132 attraction = * 32 9 7 128 0 2 1 0 0 0.179 0.050 0.039 0.715 0.000 0.011 0.006 0.000 0.000
133 artwork_type = * 53 45 46 268 342 26 4 24 150 0.055 0.047 0.048 0.280 0.357 0.027 0.004 0.025 0.157
134 # sport 120 422 39 1318 1394 4 9 17 84 0.035 0.124 0.011 0.387 0.409 0.001 0.003 0.005 0.025
135 leisure = * 114 396 39 1287 1384 4 9 17 46 0.035 0.120 0.012 0.390 0.420 0.001 0.003 0.005 0.014
136 sport = * 31 49 9 319 321 1 2 3 56 0.039 0.062 0.011 0.403 0.406 0.001 0.003 0.004 0.071
137 resort = * 6 64 0 83 0 0 0 0 0 0.039 0.418 0.000 0.542 0.000 0.000 0.000 0.000 0.000
138 # office 460 54 21 1457 3123 28 7 54 222 0.085 0.010 0.004 0.269 0.576 0.005 0.001 0.010 0.041
139 office = * 460 54 21 1457 3123 28 7 54 222 0.085 0.010 0.004 0.269 0.576 0.005 0.001 0.010 0.041
140 # amenity 3599 1320 204 15894 4471 900 903 351 13825 0.087 0.032 0.005 0.383 0.108 0.022 0.022 0.008 0.333
141 amenity = cafe 164 26 23 872 322 34 88 42 940 0.065 0.010 0.009 0.347 0.128 0.014 0.035 0.017 0.374
142 amenity = fast_food 50 2 12 340 81 13 33 8 271 0.062 0.002 0.015 0.420 0.100 0.016 0.041 0.010 0.335
143 amenity = community_centre 264 15 2 187 60 2 20 8 211 0.343 0.020 0.003 0.243 0.078 0.003 0.026 0.010 0.274
144 amenity = restaurant 46 19 4 208 66 6 25 13 225 0.075 0.031 0.007 0.340 0.108 0.010 0.041 0.021 0.368
145 amenity = bar 35 8 2 97 83 5 21 6 226 0.072 0.017 0.004 0.201 0.172 0.010 0.043 0.012 0.468
146 shop = convenience 920 182 46 3757 565 471 88 49 1504 0.121 0.024 0.006 0.496 0.075 0.062 0.012 0.006 0.198
147 shop = clothes 62 94 2 296 154 10 18 16 494 0.054 0.082 0.002 0.258 0.134 0.009 0.016 0.014 0.431
148 shop = car_repair 14 5 0 253 131 14 26 23 705 0.012 0.004 0.000 0.216 0.112 0.012 0.022 0.020 0.602
149 shop = hairdresser 36 13 7 344 181 6 29 3 484 0.033 0.012 0.006 0.312 0.164 0.005 0.026 0.003 0.439
150 shop = chemist 2 0 1 1332 12 1 10 1 45 0.001 0.000 0.001 0.949 0.009 0.001 0.007 0.001 0.032
151 shop = supermarket 307 28 3 446 61 151 5 3 161 0.264 0.024 0.003 0.383 0.052 0.130 0.004 0.003 0.138
152 shop = car_parts 0 79 2 316 146 6 15 8 380 0.000 0.083 0.002 0.332 0.153 0.006 0.016 0.008 0.399
153 shop = furniture 21 4 2 260 95 28 13 13 329 0.027 0.005 0.003 0.340 0.124 0.037 0.017 0.017 0.430
154 shop = hardware 24 15 5 236 120 8 17 8 308 0.032 0.020 0.007 0.318 0.162 0.011 0.023 0.011 0.416
155 shop = kiosk 34 35 3 184 20 7 14 0 102 0.085 0.088 0.008 0.461 0.050 0.018 0.035 0.000 0.256
156 shop = doityourself 31 16 3 210 105 4 11 8 366 0.041 0.021 0.004 0.279 0.139 0.005 0.015 0.011 0.485
157 shop = pet 5 2 2 122 64 2 9 4 283 0.010 0.004 0.004 0.247 0.130 0.004 0.018 0.008 0.574
158 shop = florist 18 4 2 221 59 3 14 8 205 0.034 0.007 0.004 0.414 0.110 0.006 0.026 0.015 0.384
159 shop = beauty 12 0 2 52 91 2 16 11 308 0.024 0.000 0.004 0.105 0.184 0.004 0.032 0.022 0.623
160 shop = mobile_phone 228 7 0 111 75 2 1 1 137 0.406 0.012 0.000 0.198 0.133 0.004 0.002 0.002 0.244
161 shop = shoes 21 4 0 79 24 2 6 2 118 0.082 0.016 0.000 0.309 0.094 0.008 0.023 0.008 0.461
162 shop = newsagent 166 56 2 258 1 17 0 1 40 0.307 0.104 0.004 0.477 0.002 0.031 0.000 0.002 0.074
163 shop = electronics 90 2 1 78 65 1 11 12 186 0.202 0.004 0.002 0.175 0.146 0.002 0.025 0.027 0.417
164 shop = alcohol 7 6 1 263 76 5 10 2 134 0.014 0.012 0.002 0.522 0.151 0.010 0.020 0.004 0.266
165 shop = jewelry 57 4 1 190 27 0 11 0 52 0.167 0.012 0.003 0.556 0.079 0.000 0.032 0.000 0.152
166 shop = mall 22 8 2 141 37 14 16 2 145 0.057 0.021 0.005 0.364 0.096 0.036 0.041 0.005 0.375
167 shop = butcher 22 13 3 117 61 6 19 5 166 0.053 0.032 0.007 0.284 0.148 0.015 0.046 0.012 0.403
168 shop = cosmetics 3 3 0 84 49 6 12 9 118 0.011 0.011 0.000 0.296 0.173 0.021 0.042 0.032 0.415
169 craft = shoemaker 1 2 0 149 17 5 3 0 51 0.004 0.009 0.000 0.654 0.075 0.022 0.013 0.000 0.224
170 amenity = * 419 540 31 2383 750 32 130 39 2083 0.065 0.084 0.005 0.372 0.117 0.005 0.020 0.006 0.325
171 shop = * 528 131 41 2343 877 41 213 47 3089 0.072 0.018 0.006 0.321 0.120 0.006 0.029 0.006 0.423
172 clothes = * 5 16 0 95 20 1 5 3 86 0.022 0.069 0.000 0.411 0.087 0.004 0.022 0.013 0.372
173 # building 4263 997 236 10213 4330 364 448 87 9748 0.139 0.032 0.008 0.333 0.141 0.012 0.015 0.003 0.318
174 building = industrial 83 106 5 380 302 5 18 4 767 0.050 0.063 0.003 0.228 0.181 0.003 0.011 0.002 0.459
175 building = service 896 8 22 134 155 1 11 0 255 0.605 0.005 0.015 0.090 0.105 0.001 0.007 0.000 0.172
176 building = retail 334 45 21 819 178 123 44 12 465 0.164 0.022 0.010 0.401 0.087 0.060 0.022 0.006 0.228
177 building = commercial 33 13 3 154 96 10 12 1 286 0.054 0.021 0.005 0.253 0.158 0.016 0.020 0.002 0.470
178 building = warehouse 33 2 5 37 28 0 2 0 146 0.130 0.008 0.020 0.146 0.111 0.000 0.008 0.000 0.577
179 building = public 29 14 4 186 41 5 6 1 77 0.080 0.039 0.011 0.512 0.113 0.014 0.017 0.003 0.212
180 building = dormitory 0 4 6 164 48 2 48 1 360 0.000 0.006 0.009 0.259 0.076 0.003 0.076 0.002 0.569
181 building = warehouse 33 2 5 37 28 0 2 0 146 0.130 0.008 0.020 0.146 0.111 0.000 0.008 0.000 0.577
182 building = * 2855 805 170 8339 3482 218 307 68 7392 0.121 0.034 0.007 0.353 0.147 0.009 0.013 0.003 0.313
183 # other 64 25 10 383 119 9 18 3 664 0.049 0.019 0.008 0.296 0.092 0.007 0.014 0.002 0.513
184 # TOTAL 25496 227963 1442 44650 20604 1358 1269 568 24573 0.073 0.655 0.004 0.128 0.059 0.004 0.004 0.002 0.071

name statistic

  lvl category all all be all ru all be% all ru% uniq uniq be uniq ru uniq be% uniq ru%
0 # admin 1626 1626 1626 1.000 1.000 1408 1408 1403 1.000 0.996
1 admin_level = 2 4 4 4 1.000 1.000 3 3 3 1.000 1.000
2 admin_level = 4 66 66 66 1.000 1.000 31 31 31 1.000 1.000
3 admin_level = 6 214 214 214 1.000 1.000 166 166 166 1.000 1.000
4 admin_level = 8 1316 1316 1316 1.000 1.000 1205 1205 1201 1.000 0.997
5 admin_level = 9 26 26 26 1.000 1.000 13 13 13 1.000 1.000
6 # place 48781 48779 48772 1.000 1.000 16954 16951 16780 1.000 0.990
7 place = city 31 31 31 1.000 1.000 16 16 16 1.000 1.000
8 place = town 317 317 317 1.000 1.000 159 159 159 1.000 1.000
9 place = village 4942 4942 4941 1.000 1.000 2189 2189 2177 1.000 0.995
10 place = hamlet 38549 38549 38549 1.000 1.000 13611 13610 13476 1.000 0.990
11 place = isolated_dwelling 1302 1300 1302 0.998 1.000 654 652 652 0.997 0.997
12 boundary = administrative 24094 24094 24094 1.000 1.000 16855 16854 16697 1.000 0.991
13 traffic_sign = city_limit 2061 2061 2053 1.000 0.996 933 933 927 1.000 0.994
14 admin_level = * 22467 22467 22467 1.000 1.000 15523 15522 15370 1.000 0.990
15 # allotments 3106 3027 3099 0.975 0.998 2124 2052 2149 0.966 1.012
16 place = allotments 1831 1827 1831 0.998 1.000 1291 1287 1322 0.997 1.024
17 landuse = allotments 2764 2694 2762 0.975 0.999 1911 1848 1943 0.967 1.017
18 allotments = * 201 196 196 0.975 0.975 188 184 184 0.979 0.979
19 # locality 12010 11965 12007 0.996 1.000 8357 8313 8437 0.995 1.010
20 place = locality 11946 11901 11943 0.996 1.000 8317 8273 8401 0.995 1.010
21 abandoned:place = * 3035 3035 3035 1.000 1.000 2213 2213 2206 1.000 0.997
22 # suburb 11062 11016 10974 0.996 0.992 8042 7998 8012 0.995 0.996
23 landuse = cemetery 1316 1315 1286 0.999 0.977 445 444 433 0.998 0.973
24 landuse = commercial 180 180 180 1.000 1.000 168 168 168 1.000 1.000
25 landuse = construction 154 150 153 0.974 0.994 147 143 147 0.973 1.000
26 landuse = farmland 58 58 56 1.000 0.966 52 52 50 1.000 0.962
27 landuse = farmyard 533 530 531 0.994 0.996 337 335 334 0.994 0.991
28 landuse = industrial 4553 4533 4534 0.996 0.996 3868 3848 3888 0.995 1.005
29 landuse = residential 831 822 823 0.989 0.990 766 757 758 0.988 0.990
30 landuse = retail 232 232 231 1.000 0.996 149 149 149 1.000 1.000
31 place = * 2157 2153 2143 0.998 0.994 1536 1533 1502 0.998 0.978
32 residential = * 675 670 669 0.993 0.991 627 622 623 0.992 0.994
33 industrial = * 509 506 506 0.994 0.994 421 418 417 0.993 0.990
34 landuse = * 1095 1089 1084 0.995 0.990 940 934 939 0.994 0.999
35 # natural 2825 2771 2746 0.981 0.972 2417 2367 2367 0.979 0.979
36 place = island 9 9 9 1.000 1.000 9 9 9 1.000 1.000
37 place = islet 96 92 96 0.958 1.000 81 78 79 0.963 0.975
38 landuse = forest 341 341 329 1.000 0.965 318 318 310 1.000 0.975
39 boundary = * 830 823 826 0.992 0.995 798 790 792 0.990 0.992
40 natural = * 1565 1524 1503 0.974 0.960 1259 1222 1224 0.971 0.972
41 ele = * 314 304 312 0.968 0.994 289 279 286 0.965 0.990
42 # water 24542 24413 24495 0.995 0.998 5459 5315 5376 0.974 0.985
43 waterway = drain 497 488 491 0.982 0.988 131 130 126 0.992 0.962
44 waterway = ditch 656 656 626 1.000 0.954 128 128 124 1.000 0.969
45 waterway = stream 6531 6480 6531 0.992 1.000 1136 1118 1124 0.984 0.989
46 waterway = river 12194 12191 12193 1.000 1.000 1721 1668 1670 0.969 0.970
47 waterway = canal 852 847 852 0.994 1.000 145 142 141 0.979 0.972
48 type = waterway 2094 2091 2094 0.999 1.000 1833 1824 1838 0.995 1.003
49 natural = water 3083 3046 3082 0.988 1.000 2489 2447 2491 0.983 1.001
50 natural = spring 606 590 601 0.974 0.992 536 520 534 0.970 0.996
51 tunnel = * 6207 6179 6185 0.995 0.996 1691 1677 1696 0.992 1.003
52 waterway = * 39 38 39 0.974 1.000 31 30 31 0.968 1.000
53 water = * 2976 2943 2975 0.989 1.000 2402 2363 2402 0.984 1.000
54 # highway 97893 97779 97803 0.999 0.999 11920 11872 12087 0.996 1.014
55 highway = motorway 76 76 76 1.000 1.000 1 1 1 1.000 1.000
56 highway = trunk 1310 1292 1292 0.986 0.986 133 131 131 0.985 0.985
57 highway = primary 7922 7903 7902 0.998 0.997 531 526 527 0.991 0.992
58 highway = secondary 7499 7499 7499 1.000 1.000 742 742 746 1.000 1.005
59 highway = tertiary 11231 11226 11227 1.000 1.000 1681 1676 1687 0.997 1.004
60 highway = unclassified 3189 3181 3181 0.997 0.997 936 928 933 0.991 0.997
61 highway = residential 58428 58408 58424 1.000 1.000 9523 9504 9678 0.998 1.016
62 highway = service 3404 3403 3400 1.000 0.999 1604 1602 1609 0.999 1.003
63 highway = track 687 687 687 1.000 1.000 152 150 151 0.987 0.993
64 type = associatedStreet 1824 1824 1824 1.000 1.000 1169 1169 1175 1.000 1.005
65 type = street 36 36 36 1.000 1.000 34 34 34 1.000 1.000
66 highway = * 1995 1954 1966 0.979 0.985 993 986 990 0.993 0.997
67 bridge = * 1359 1356 1356 0.998 0.998 486 482 483 0.992 0.994
68 # public_transport 40947 40947 40724 1.000 0.995 19082 19082 19056 1.000 0.999
69 highway = bus_stop 17910 17910 17787 1.000 0.993 8052 8051 8026 1.000 0.997
70 type = route 9796 9796 9788 1.000 0.999 9746 9747 9745 1.000 1.000
71 type = route_master 17 17 17 1.000 1.000 17 17 17 1.000 1.000
72 type = disused:route 21 21 21 1.000 1.000 21 21 21 1.000 1.000
73 type = public_transport 873 873 871 1.000 0.998 504 504 498 1.000 0.988
74 public_transport = * 25861 25861 25685 1.000 0.993 7524 7523 7492 1.000 0.996
75 route = * 9847 9847 9839 1.000 0.999 9783 9784 9783 1.000 1.000
76 route_master = * 19 19 19 1.000 1.000 19 19 19 1.000 1.000
77 railway = * 2888 2888 2876 1.000 0.996 1305 1305 1303 1.000 0.998
78 aeroway = * 174 174 174 1.000 1.000 160 160 160 1.000 1.000
79 # infrastructure 11690 9530 11317 0.815 0.968 8911 6870 8491 0.771 0.953
80 amenity = fuel 1140 1132 1133 0.993 0.994 648 638 621 0.985 0.958
81 barrier = * 4508 3950 4457 0.876 0.989 3833 3218 3735 0.840 0.974
82 power = * 5093 4224 4969 0.829 0.976 4128 3279 4011 0.794 0.972
83 substation = * 2631 2348 2614 0.892 0.994 2460 2174 2441 0.884 0.992
84 man_made = * 1861 1017 1670 0.546 0.897 1331 651 1192 0.489 0.896
85 embankment = * 214 214 214 1.000 1.000 90 88 88 0.978 0.978
86 # religion 3941 3759 3839 0.954 0.974 2382 2126 2251 0.893 0.945
87 amenity = place_of_worship 2730 2561 2675 0.938 0.980 1912 1684 1830 0.881 0.957
88 amenity = monastery 24 24 24 1.000 1.000 23 23 23 1.000 1.000
89 building = church 1451 1368 1428 0.943 0.984 1114 975 1073 0.875 0.963
90 building = cathedral 25 25 25 1.000 1.000 24 25 24 1.042 1.000
91 building = chapel 276 276 274 1.000 0.993 164 164 159 1.000 0.970
92 religion = * 3773 3611 3685 0.957 0.977 2276 2036 2161 0.895 0.949
93 # education 5758 4487 5275 0.779 0.916 4231 2853 3620 0.674 0.856
94 landuse = education 806 803 805 0.996 0.999 798 795 799 0.996 1.001
95 amenity = university 202 202 198 1.000 0.980 191 185 183 0.969 0.958
96 amenity = college 332 332 316 1.000 0.952 308 302 292 0.981 0.948
97 amenity = school 1998 1607 1960 0.804 0.981 1479 1026 1403 0.694 0.949
98 amenity = kindergarten 1900 1469 1872 0.773 0.985 1431 954 1325 0.667 0.926
99 building = university 165 165 158 1.000 0.958 158 158 151 1.000 0.956
100 building = college 117 117 109 1.000 0.932 101 100 94 0.990 0.931
101 building = school 694 375 427 0.540 0.615 586 264 321 0.451 0.548
102 building = kindergarten 430 281 315 0.653 0.733 311 174 204 0.559 0.656
103 # healthcare 6775 4644 6142 0.685 0.907 3185 1966 2584 0.617 0.811
104 amenity = hospital 659 367 534 0.557 0.810 508 229 384 0.451 0.756
105 amenity = pharmacy 2570 2509 2522 0.976 0.981 1341 1266 1303 0.944 0.972
106 amenity = clinic 767 508 652 0.662 0.850 464 223 351 0.481 0.756
107 amenity = doctors 926 751 842 0.811 0.909 262 91 181 0.347 0.691
108 amenity = dentist 381 128 273 0.336 0.717 295 53 186 0.180 0.631
109 building = hospital 413 215 256 0.521 0.620 301 111 150 0.369 0.498
110 building = clinic 34 34 32 1.000 0.941 32 30 30 0.938 0.938
111 emergency = * 1173 279 1166 0.238 0.994 299 218 289 0.729 0.967
112 healthcare = * 3034 2477 2966 0.816 0.978 1536 996 1472 0.648 0.958
113 # government 5412 3770 4807 0.697 0.888 3584 2011 2999 0.561 0.837
114 amenity = post_office 1200 1060 1049 0.883 0.874 324 183 179 0.565 0.552
115 amenity = police 715 420 456 0.587 0.638 518 243 273 0.469 0.527
116 amenity = library 505 357 351 0.707 0.695 349 214 202 0.613 0.579
117 amenity = theatre 77 77 74 1.000 0.961 61 60 57 0.984 0.934
118 amenity = cinema 142 142 140 1.000 0.986 85 83 82 0.976 0.965
119 office = government 1905 853 1875 0.448 0.984 1593 586 1566 0.368 0.983
120 landuse = military 375 373 372 0.995 0.992 330 328 327 0.994 0.991
121 government = * 758 476 744 0.628 0.982 611 329 597 0.538 0.977
122 military = * 623 621 621 0.997 0.997 449 443 443 0.987 0.987
123 # bank 3591 3585 3581 0.998 0.997 366 358 363 0.978 0.992
124 amenity = atm 1525 1525 1523 1.000 0.999 100 98 97 0.980 0.970
125 amenity = bank 2066 2060 2058 0.997 0.996 300 295 301 0.983 1.003
126 # tourism 15969 9797 14613 0.614 0.915 11464 5756 10173 0.502 0.887
127 tourism = * 10313 6844 9616 0.664 0.932 7510 4244 6820 0.565 0.908
128 historic = * 6408 3558 5737 0.555 0.895 4748 2113 4123 0.445 0.868
129 memorial = * 2584 1001 2141 0.387 0.829 2068 610 1668 0.295 0.807
130 ruins = * 281 280 279 0.996 0.993 223 225 220 1.009 0.987
131 information = * 1076 1076 1046 1.000 0.972 373 372 346 0.997 0.928
132 attraction = * 179 179 171 1.000 0.955 156 150 145 0.962 0.929
133 artwork_type = * 958 442 758 0.461 0.791 813 349 631 0.429 0.776
134 # sport 3407 1912 3275 0.561 0.961 2539 1183 2371 0.466 0.934
135 leisure = * 3296 1849 3202 0.561 0.971 2452 1143 2326 0.466 0.949
136 sport = * 791 411 724 0.520 0.915 603 243 538 0.403 0.892
137 resort = * 153 153 153 1.000 1.000 147 144 144 0.980 0.980
138 # office 5426 2027 5176 0.374 0.954 3962 743 3731 0.188 0.942
139 office = * 5426 2027 5176 0.374 0.954 3962 743 3731 0.188 0.942
140 # amenity 41467 22820 26535 0.550 0.640 18998 4952 7051 0.261 0.371
141 amenity = cafe 2511 1207 1460 0.481 0.581 1742 570 777 0.327 0.446
142 amenity = fast_food 810 450 494 0.556 0.610 448 128 169 0.286 0.377
143 amenity = community_centre 769 490 536 0.637 0.697 362 124 162 0.343 0.448
144 amenity = restaurant 612 308 358 0.503 0.585 524 240 288 0.458 0.550
145 amenity = bar 483 168 234 0.348 0.484 433 136 195 0.314 0.450
146 shop = convenience 7582 5464 5944 0.721 0.784 2531 1003 1256 0.396 0.496
147 shop = clothes 1146 482 632 0.421 0.551 687 147 240 0.214 0.349
148 shop = car_repair 1171 312 440 0.266 0.376 924 100 214 0.108 0.232
149 shop = hairdresser 1103 435 583 0.394 0.529 734 173 274 0.236 0.373
150 shop = chemist 1404 1346 1348 0.959 0.960 83 42 42 0.506 0.506
151 shop = supermarket 1165 940 996 0.807 0.855 352 173 207 0.491 0.588
152 shop = car_parts 952 418 555 0.439 0.583 503 62 142 0.123 0.282
153 shop = furniture 765 328 421 0.429 0.550 408 70 120 0.172 0.294
154 shop = hardware 741 305 411 0.412 0.555 530 135 223 0.255 0.421
155 shop = kiosk 399 277 280 0.694 0.702 211 105 110 0.498 0.521
156 shop = doityourself 754 275 374 0.365 0.496 507 100 157 0.197 0.310
157 shop = pet 493 142 199 0.288 0.404 223 41 68 0.184 0.305
158 shop = florist 534 262 313 0.491 0.586 268 58 94 0.216 0.351
159 shop = beauty 494 84 168 0.170 0.340 443 77 145 0.174 0.327
160 shop = mobile_phone 562 349 424 0.621 0.754 115 21 39 0.183 0.339
161 shop = shoes 256 112 132 0.438 0.516 149 32 52 0.215 0.349
162 shop = newsagent 541 499 499 0.922 0.922 63 25 29 0.397 0.460
163 shop = electronics 446 183 248 0.410 0.556 304 67 122 0.220 0.401
164 shop = alcohol 504 292 359 0.579 0.712 193 48 72 0.249 0.373
165 shop = jewelry 342 263 278 0.769 0.813 83 27 35 0.325 0.422
166 shop = mall 387 203 224 0.525 0.579 319 145 162 0.455 0.508
167 shop = butcher 412 180 224 0.437 0.544 222 70 87 0.315 0.392
168 shop = cosmetics 284 108 154 0.380 0.542 154 49 70 0.318 0.455
169 craft = shoemaker 228 160 174 0.702 0.763 64 12 24 0.188 0.375
170 amenity = * 6407 3535 4163 0.552 0.650 4300 1821 2281 0.423 0.530
171 shop = * 7310 3297 3967 0.451 0.543 4095 949 1412 0.232 0.345
172 clothes = * 231 122 140 0.528 0.606 142 42 56 0.296 0.394
173 # building 30686 16521 20254 0.538 0.660 18308 7033 10147 0.384 0.554
174 building = industrial 1670 597 880 0.357 0.527 1263 273 536 0.216 0.424
175 building = service 1482 1072 1194 0.723 0.806 1157 811 925 0.701 0.799
176 building = retail 2041 1386 1511 0.679 0.740 1170 567 680 0.485 0.581
177 building = commercial 608 225 307 0.370 0.505 555 180 263 0.324 0.474
178 building = warehouse 253 79 100 0.312 0.395 177 31 49 0.175 0.277
179 building = public 363 244 276 0.672 0.760 299 182 213 0.609 0.712
180 building = dormitory 633 224 219 0.354 0.346 468 96 113 0.205 0.241
181 building = warehouse 253 79 100 0.312 0.395 177 31 49 0.175 0.277
182 building = * 23636 12694 15767 0.537 0.667 14127 5508 8081 0.390 0.572
183 # other 1295 509 603 0.393 0.466 1112 377 463 0.339 0.416
184 # TOTAL 347923 302178 320639 0.869 0.922 122609 84599 98416 0.690 0.803

name dependants progress

  category be=ru be+ru be ru+be ru other both other be other ru no lang not found be=ru% be+ru% be% ru+be% ru% other both% other be% other ru% no lang% not found%
0 addr:region 0 120173 0 0 0 0 0 0 0 0 0.000 1.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
1 addr:district 0 118865 0 0 0 0 0 0 0 0 0.000 1.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
2 addr:subdistrict 0 25115 0 0 0 0 0 0 0 0 0.000 1.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
3 addr:city 7347 113803 1 89 1 0 0 0 17 22 0.061 0.938 0.000 0.001 0.000 0.000 0.000 0.000 0.000 0.000
4 addr:place 2262 35904 0 0 1 0 0 0 1 52 0.059 0.939 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.001
5 addr:street 140 874467 4 1 0 0 0 0 108 544 0.000 0.999 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.001
6 addr2:street 0 629 0 0 0 0 0 0 0 0 0.000 1.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
7 from 107 684 1 0 0 0 0 0 0 292 0.099 0.631 0.001 0.000 0.000 0.000 0.000 0.000 0.000 0.269
8 to 93 664 1 0 5 0 0 0 0 197 0.097 0.692 0.001 0.000 0.005 0.000 0.000 0.000 0.000 0.205
9 via 5 146 0 0 0 0 0 0 0 14 0.030 0.885 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.085
10 destination 487 3771 0 0 0 5 0 0 0 482 0.103 0.795 0.000 0.000 0.000 0.001 0.000 0.000 0.000 0.102
11 destination:backward 34 486 0 0 0 0 0 0 0 53 0.059 0.848 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.092
12 destination:forward 43 505 0 0 0 0 0 0 0 33 0.074 0.869 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.057
13 water_tank:city 0 1 0 0 0 0 0 0 0 0 0.000 1.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000

name dependants statistic

  category dep all all be all ru all% all be% all ru% dep uniq uniq uniq be uniq ru uniq% uniq be% uniq ru%
0 addr:region 120173 120173 120173 120173 1.000 1.000 1.000 7 7 7 7 1.000 1.000 1.000
1 addr:district 118865 118865 118865 118865 1.000 1.000 1.000 125 125 125 125 1.000 1.000 1.000
2 addr:subdistrict 25115 25115 25115 25115 1.000 1.000 1.000 752 752 752 749 1.000 1.000 0.996
3 addr:city 121280 121258 121240 121240 1.000 1.000 1.000 2255 2249 2245 2242 0.997 0.996 0.994
4 addr:place 38220 38168 38166 38167 0.999 0.999 0.999 1276 1237 1235 1228 0.969 0.968 0.962
5 addr:street 875264 874720 874612 874608 0.999 0.999 0.999 9583 9401 9380 9529 0.981 0.979 0.994
6 addr2:street 629 629 629 629 1.000 1.000 1.000 239 239 239 239 1.000 1.000 1.000
7 from 1084 792 792 791 0.731 0.731 0.730 436 319 319 320 0.732 0.732 0.734
8 to 960 763 758 762 0.795 0.790 0.794 459 340 338 341 0.741 0.736 0.743
9 via 165 151 151 151 0.915 0.915 0.915 74 65 65 65 0.878 0.878 0.878
10 destination 4745 4263 4263 4263 0.898 0.898 0.898 668 554 552 555 0.829 0.826 0.831
11 destination:backward 573 520 520 520 0.908 0.908 0.908 146 126 126 126 0.863 0.863 0.863
12 destination:forward 581 548 548 548 0.943 0.943 0.943 129 115 115 115 0.891 0.891 0.891
13 water_tank:city 1 1 1 1 1.000 1.000 1.000 1 1 1 1 1.000 1.000 1.000

name:prefix progress

  lvl category be=ru be+ru be ru+be ru other both other be other ru no lang be=ru% be+ru% be% ru+be% ru% other both% other be% other ru% no lang%
0 # admin 0 169 0 0 0 0 0 0 0 0.000 1.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
1 admin_level = 2 0 1 0 0 0 0 0 0 0 0.000 1.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
2 admin_level = 4 0 1 0 0 0 0 0 0 0 0.000 1.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
3 admin_level = 6 0 10 0 0 0 0 0 0 0 0.000 1.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
4 admin_level = 8 0 157 0 0 0 0 0 0 0 0.000 1.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
5 admin_level = 9 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
6 # place 2 45171 0 0 0 0 0 0 0 0.000 1.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
7 place = city 0 31 0 0 0 0 0 0 0 0.000 1.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
8 place = town 0 317 0 0 0 0 0 0 0 0.000 1.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
9 place = village 2 4939 0 0 0 0 0 0 0 0.000 1.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
10 place = hamlet 0 38514 0 0 0 0 0 0 0 0.000 1.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
11 place = isolated_dwelling 0 1259 0 0 0 0 0 0 0 0.000 1.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
12 boundary = administrative 1 22614 0 0 0 0 0 0 0 0.000 1.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
13 traffic_sign = city_limit 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
14 admin_level = * 1 22446 0 0 0 0 0 0 0 0.000 1.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
15 # allotments 0 0 0 0 0 0 1 0 4 0.000 0.000 0.000 0.000 0.000 0.000 0.200 0.000 0.800
16 place = allotments 0 0 0 0 0 0 1 0 0 0.000 0.000 0.000 0.000 0.000 0.000 1.000 0.000 0.000
17 landuse = allotments 0 0 0 0 0 0 0 0 4 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
18 allotments = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
19 # locality 1 11872 1 0 0 0 0 0 1 0.000 1.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
20 place = locality 1 11816 1 0 0 0 0 0 1 0.000 1.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
21 abandoned:place = * 0 3011 0 0 0 0 0 0 0 0.000 1.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
22 # suburb 3 68 0 75 0 0 0 0 6 0.020 0.447 0.000 0.493 0.000 0.000 0.000 0.000 0.039
23 landuse = cemetery 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
24 landuse = commercial 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
25 landuse = construction 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
26 landuse = farmland 0 2 0 1 0 0 0 0 0 0.000 0.667 0.000 0.333 0.000 0.000 0.000 0.000 0.000
27 landuse = farmyard 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
28 landuse = industrial 0 0 0 0 0 0 0 0 1 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
29 landuse = residential 0 23 0 3 0 0 0 0 0 0.000 0.885 0.000 0.115 0.000 0.000 0.000 0.000 0.000
30 landuse = retail 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
31 place = * 3 24 0 71 0 0 0 0 0 0.031 0.245 0.000 0.724 0.000 0.000 0.000 0.000 0.000
32 residential = * 0 19 0 2 0 0 0 0 0 0.000 0.905 0.000 0.095 0.000 0.000 0.000 0.000 0.000
33 industrial = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
34 landuse = * 0 3 0 1 0 0 0 0 5 0.000 0.333 0.000 0.111 0.000 0.000 0.000 0.000 0.556
35 # natural 4 687 0 43 0 0 0 0 5 0.005 0.930 0.000 0.058 0.000 0.000 0.000 0.000 0.007
36 place = island 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
37 place = islet 0 0 0 3 0 0 0 0 0 0.000 0.000 0.000 1.000 0.000 0.000 0.000 0.000 0.000
38 landuse = forest 1 104 0 29 0 0 0 0 0 0.007 0.776 0.000 0.216 0.000 0.000 0.000 0.000 0.000
39 boundary = * 1 513 0 2 0 0 0 0 0 0.002 0.994 0.000 0.004 0.000 0.000 0.000 0.000 0.000
40 natural = * 2 54 0 9 0 0 0 0 5 0.029 0.771 0.000 0.129 0.000 0.000 0.000 0.000 0.071
41 ele = * 0 17 0 0 0 0 0 0 0 0.000 1.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
42 # water 0 1 0 0 26 0 0 0 2 0.000 0.034 0.000 0.000 0.897 0.000 0.000 0.000 0.069
43 waterway = drain 0 0 0 0 1 0 0 0 0 0.000 0.000 0.000 0.000 1.000 0.000 0.000 0.000 0.000
44 waterway = ditch 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
45 waterway = stream 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
46 waterway = river 0 1 0 0 0 0 0 0 0 0.000 1.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
47 waterway = canal 0 0 0 0 25 0 0 0 0 0.000 0.000 0.000 0.000 1.000 0.000 0.000 0.000 0.000
48 type = waterway 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
49 natural = water 0 0 0 0 0 0 0 0 2 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
50 natural = spring 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
51 tunnel = * 0 0 0 0 10 0 0 0 0 0.000 0.000 0.000 0.000 1.000 0.000 0.000 0.000 0.000
52 waterway = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
53 water = * 0 0 0 0 0 0 0 0 2 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
54 # highway 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
55 highway = motorway 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
56 highway = trunk 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
57 highway = primary 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
58 highway = secondary 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
59 highway = tertiary 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
60 highway = unclassified 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
61 highway = residential 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
62 highway = service 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
63 highway = track 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
64 type = associatedStreet 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
65 type = street 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
66 highway = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
67 bridge = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
68 # public_transport 0 0 0 7 0 0 0 0 0 0.000 0.000 0.000 1.000 0.000 0.000 0.000 0.000 0.000
69 highway = bus_stop 0 0 0 7 0 0 0 0 0 0.000 0.000 0.000 1.000 0.000 0.000 0.000 0.000 0.000
70 type = route 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
71 type = route_master 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
72 type = disused:route 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
73 type = public_transport 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
74 public_transport = * 0 0 0 7 0 0 0 0 0 0.000 0.000 0.000 1.000 0.000 0.000 0.000 0.000 0.000
75 route = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
76 route_master = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
77 railway = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
78 aeroway = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
79 # infrastructure 0 3 0 1 0 0 0 0 8 0.000 0.250 0.000 0.083 0.000 0.000 0.000 0.000 0.667
80 amenity = fuel 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
81 barrier = * 0 2 0 1 0 0 0 0 0 0.000 0.667 0.000 0.333 0.000 0.000 0.000 0.000 0.000
82 power = * 0 0 0 0 0 0 0 0 2 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
83 substation = * 0 0 0 0 0 0 0 0 1 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
84 man_made = * 0 1 0 0 0 0 0 0 6 0.000 0.143 0.000 0.000 0.000 0.000 0.000 0.000 0.857
85 embankment = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
86 # religion 0 1 0 0 0 0 0 0 0 0.000 1.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
87 amenity = place_of_worship 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
88 amenity = monastery 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
89 building = church 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
90 building = cathedral 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
91 building = chapel 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
92 religion = * 0 1 0 0 0 0 0 0 0 0.000 1.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
93 # education 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
94 landuse = education 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
95 amenity = university 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
96 amenity = college 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
97 amenity = school 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
98 amenity = kindergarten 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
99 building = university 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
100 building = college 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
101 building = school 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
102 building = kindergarten 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
103 # healthcare 0 0 0 0 0 0 0 0 1 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
104 amenity = hospital 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
105 amenity = pharmacy 0 0 0 0 0 0 0 0 1 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
106 amenity = clinic 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
107 amenity = doctors 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
108 amenity = dentist 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
109 building = hospital 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
110 building = clinic 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
111 emergency = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
112 healthcare = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
113 # government 0 1 0 0 0 0 0 0 1 0.000 0.500 0.000 0.000 0.000 0.000 0.000 0.000 0.500
114 amenity = post_office 0 0 0 0 0 0 0 0 1 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
115 amenity = police 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
116 amenity = library 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
117 amenity = theatre 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
118 amenity = cinema 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
119 office = government 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
120 landuse = military 0 1 0 0 0 0 0 0 0 0.000 1.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
121 government = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
122 military = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
123 # bank 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
124 amenity = atm 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
125 amenity = bank 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
126 # tourism 0 6 0 3 0 0 0 0 0 0.000 0.667 0.000 0.333 0.000 0.000 0.000 0.000 0.000
127 tourism = * 0 0 0 1 0 0 0 0 0 0.000 0.000 0.000 1.000 0.000 0.000 0.000 0.000 0.000
128 historic = * 0 6 0 2 0 0 0 0 0 0.000 0.750 0.000 0.250 0.000 0.000 0.000 0.000 0.000
129 memorial = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
130 ruins = * 0 0 0 1 0 0 0 0 0 0.000 0.000 0.000 1.000 0.000 0.000 0.000 0.000 0.000
131 information = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
132 attraction = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
133 artwork_type = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
134 # sport 0 1 0 1 0 0 0 0 0 0.000 0.500 0.000 0.500 0.000 0.000 0.000 0.000 0.000
135 leisure = * 0 1 0 1 0 0 0 0 0 0.000 0.500 0.000 0.500 0.000 0.000 0.000 0.000 0.000
136 sport = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
137 resort = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
138 # office 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
139 office = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
140 # amenity 0 2 0 2 0 0 0 0 1 0.000 0.400 0.000 0.400 0.000 0.000 0.000 0.000 0.200
141 amenity = cafe 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
142 amenity = fast_food 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
143 amenity = community_centre 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
144 amenity = restaurant 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
145 amenity = bar 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
146 shop = convenience 0 0 0 0 0 0 0 0 1 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
147 shop = clothes 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
148 shop = car_repair 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
149 shop = hairdresser 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
150 shop = chemist 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
151 shop = supermarket 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
152 shop = car_parts 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
153 shop = furniture 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
154 shop = hardware 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
155 shop = kiosk 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
156 shop = doityourself 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
157 shop = pet 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
158 shop = florist 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
159 shop = beauty 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
160 shop = mobile_phone 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
161 shop = shoes 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
162 shop = newsagent 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
163 shop = electronics 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
164 shop = alcohol 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
165 shop = jewelry 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
166 shop = mall 0 0 0 1 0 0 0 0 0 0.000 0.000 0.000 1.000 0.000 0.000 0.000 0.000 0.000
167 shop = butcher 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
168 shop = cosmetics 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
169 craft = shoemaker 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
170 amenity = * 0 2 0 1 0 0 0 0 0 0.000 0.667 0.000 0.333 0.000 0.000 0.000 0.000 0.000
171 shop = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
172 clothes = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
173 # building 0 4 0 3 0 0 0 0 7 0.000 0.286 0.000 0.214 0.000 0.000 0.000 0.000 0.500
174 building = industrial 0 0 0 0 0 0 0 0 3 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
175 building = service 0 0 0 0 0 0 0 0 1 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
176 building = retail 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
177 building = commercial 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
178 building = warehouse 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
179 building = public 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
180 building = dormitory 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
181 building = warehouse 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
182 building = * 0 4 0 3 0 0 0 0 3 0.000 0.400 0.000 0.300 0.000 0.000 0.000 0.000 0.300
183 # other 0 0 0 216 0 0 0 0 0 0.000 0.000 0.000 1.000 0.000 0.000 0.000 0.000 0.000
184 # TOTAL 9 56901 1 344 26 0 1 0 23 0.000 0.993 0.000 0.006 0.000 0.000 0.000 0.000 0.000

name:prefix statistic

  lvl category all all be all ru all be% all ru% uniq uniq be uniq ru uniq be% uniq ru%
0 # admin 169 169 169 1.000 1.000 3 3 3 1.000 1.000
1 admin_level = 2 1 1 1 1.000 1.000 1 1 1 1.000 1.000
2 admin_level = 4 1 1 1 1.000 1.000 1 1 1 1.000 1.000
3 admin_level = 6 10 10 10 1.000 1.000 1 1 1 1.000 1.000
4 admin_level = 8 157 157 157 1.000 1.000 3 3 3 1.000 1.000
5 admin_level = 9 0 0 0 0.000 0.000 0 0 0 0.000 0.000
6 # place 45173 45173 45173 1.000 1.000 10 10 10 1.000 1.000
7 place = city 31 31 31 1.000 1.000 1 1 1 1.000 1.000
8 place = town 317 317 317 1.000 1.000 5 5 5 1.000 1.000
9 place = village 4941 4941 4941 1.000 1.000 7 7 7 1.000 1.000
10 place = hamlet 38514 38514 38514 1.000 1.000 5 5 5 1.000 1.000
11 place = isolated_dwelling 1259 1259 1259 1.000 1.000 4 4 4 1.000 1.000
12 boundary = administrative 22615 22615 22615 1.000 1.000 10 10 10 1.000 1.000
13 traffic_sign = city_limit 0 0 0 0.000 0.000 0 0 0 0.000 0.000
14 admin_level = * 22447 22447 22447 1.000 1.000 9 9 9 1.000 1.000
15 # allotments 5 1 0 0.200 0.000 2 1 0 0.500 0.000
16 place = allotments 1 1 0 1.000 0.000 1 1 0 1.000 0.000
17 landuse = allotments 4 0 0 0.000 0.000 1 0 0 0.000 0.000
18 allotments = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
19 # locality 11875 11874 11873 1.000 1.000 6 5 5 0.833 0.833
20 place = locality 11819 11818 11817 1.000 1.000 6 5 5 0.833 0.833
21 abandoned:place = * 3011 3011 3011 1.000 1.000 4 4 4 1.000 1.000
22 # suburb 152 146 146 0.961 0.961 20 12 12 0.600 0.600
23 landuse = cemetery 0 0 0 0.000 0.000 0 0 0 0.000 0.000
24 landuse = commercial 0 0 0 0.000 0.000 0 0 0 0.000 0.000
25 landuse = construction 0 0 0 0.000 0.000 0 0 0 0.000 0.000
26 landuse = farmland 3 3 3 1.000 1.000 2 1 1 0.500 0.500
27 landuse = farmyard 0 0 0 0.000 0.000 0 0 0 0.000 0.000
28 landuse = industrial 1 0 0 0.000 0.000 1 0 0 0.000 0.000
29 landuse = residential 26 26 26 1.000 1.000 9 7 7 0.778 0.778
30 landuse = retail 0 0 0 0.000 0.000 0 0 0 0.000 0.000
31 place = * 98 98 98 1.000 1.000 11 9 9 0.818 0.818
32 residential = * 21 21 21 1.000 1.000 6 6 6 1.000 1.000
33 industrial = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
34 landuse = * 9 4 4 0.444 0.444 5 1 1 0.200 0.200
35 # natural 739 734 734 0.993 0.993 12 8 8 0.667 0.667
36 place = island 0 0 0 0.000 0.000 0 0 0 0.000 0.000
37 place = islet 3 3 3 1.000 1.000 1 1 1 1.000 1.000
38 landuse = forest 134 134 134 1.000 1.000 3 2 2 0.667 0.667
39 boundary = * 516 516 516 1.000 1.000 6 5 5 0.833 0.833
40 natural = * 70 65 65 0.929 0.929 5 2 2 0.400 0.400
41 ele = * 17 17 17 1.000 1.000 3 3 3 1.000 1.000
42 # water 29 1 27 0.034 0.931 5 1 3 0.200 0.600
43 waterway = drain 1 0 1 0.000 1.000 1 0 1 0.000 1.000
44 waterway = ditch 0 0 0 0.000 0.000 0 0 0 0.000 0.000
45 waterway = stream 0 0 0 0.000 0.000 0 0 0 0.000 0.000
46 waterway = river 1 1 1 1.000 1.000 1 1 1 1.000 1.000
47 waterway = canal 25 0 25 0.000 1.000 1 0 1 0.000 1.000
48 type = waterway 0 0 0 0.000 0.000 0 0 0 0.000 0.000
49 natural = water 2 0 0 0.000 0.000 2 0 0 0.000 0.000
50 natural = spring 0 0 0 0.000 0.000 0 0 0 0.000 0.000
51 tunnel = * 10 0 10 0.000 1.000 1 0 1 0.000 1.000
52 waterway = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
53 water = * 2 0 0 0.000 0.000 2 0 0 0.000 0.000
54 # highway 0 0 0 0.000 0.000 0 0 0 0.000 0.000
55 highway = motorway 0 0 0 0.000 0.000 0 0 0 0.000 0.000
56 highway = trunk 0 0 0 0.000 0.000 0 0 0 0.000 0.000
57 highway = primary 0 0 0 0.000 0.000 0 0 0 0.000 0.000
58 highway = secondary 0 0 0 0.000 0.000 0 0 0 0.000 0.000
59 highway = tertiary 0 0 0 0.000 0.000 0 0 0 0.000 0.000
60 highway = unclassified 0 0 0 0.000 0.000 0 0 0 0.000 0.000
61 highway = residential 0 0 0 0.000 0.000 0 0 0 0.000 0.000
62 highway = service 0 0 0 0.000 0.000 0 0 0 0.000 0.000
63 highway = track 0 0 0 0.000 0.000 0 0 0 0.000 0.000
64 type = associatedStreet 0 0 0 0.000 0.000 0 0 0 0.000 0.000
65 type = street 0 0 0 0.000 0.000 0 0 0 0.000 0.000
66 highway = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
67 bridge = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
68 # public_transport 7 7 7 1.000 1.000 2 2 2 1.000 1.000
69 highway = bus_stop 7 7 7 1.000 1.000 2 2 2 1.000 1.000
70 type = route 0 0 0 0.000 0.000 0 0 0 0.000 0.000
71 type = route_master 0 0 0 0.000 0.000 0 0 0 0.000 0.000
72 type = disused:route 0 0 0 0.000 0.000 0 0 0 0.000 0.000
73 type = public_transport 0 0 0 0.000 0.000 0 0 0 0.000 0.000
74 public_transport = * 7 7 7 1.000 1.000 2 2 2 1.000 1.000
75 route = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
76 route_master = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
77 railway = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
78 aeroway = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
79 # infrastructure 12 4 4 0.333 0.333 7 3 3 0.429 0.429
80 amenity = fuel 0 0 0 0.000 0.000 0 0 0 0.000 0.000
81 barrier = * 3 3 3 1.000 1.000 3 3 3 1.000 1.000
82 power = * 2 0 0 0.000 0.000 2 0 0 0.000 0.000
83 substation = * 1 0 0 0.000 0.000 1 0 0 0.000 0.000
84 man_made = * 7 1 1 0.143 0.143 3 1 1 0.333 0.333
85 embankment = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
86 # religion 1 1 1 1.000 1.000 1 1 1 1.000 1.000
87 amenity = place_of_worship 0 0 0 0.000 0.000 0 0 0 0.000 0.000
88 amenity = monastery 0 0 0 0.000 0.000 0 0 0 0.000 0.000
89 building = church 0 0 0 0.000 0.000 0 0 0 0.000 0.000
90 building = cathedral 0 0 0 0.000 0.000 0 0 0 0.000 0.000
91 building = chapel 0 0 0 0.000 0.000 0 0 0 0.000 0.000
92 religion = * 1 1 1 1.000 1.000 1 1 1 1.000 1.000
93 # education 0 0 0 0.000 0.000 0 0 0 0.000 0.000
94 landuse = education 0 0 0 0.000 0.000 0 0 0 0.000 0.000
95 amenity = university 0 0 0 0.000 0.000 0 0 0 0.000 0.000
96 amenity = college 0 0 0 0.000 0.000 0 0 0 0.000 0.000
97 amenity = school 0 0 0 0.000 0.000 0 0 0 0.000 0.000
98 amenity = kindergarten 0 0 0 0.000 0.000 0 0 0 0.000 0.000
99 building = university 0 0 0 0.000 0.000 0 0 0 0.000 0.000
100 building = college 0 0 0 0.000 0.000 0 0 0 0.000 0.000
101 building = school 0 0 0 0.000 0.000 0 0 0 0.000 0.000
102 building = kindergarten 0 0 0 0.000 0.000 0 0 0 0.000 0.000
103 # healthcare 1 0 0 0.000 0.000 1 0 0 0.000 0.000
104 amenity = hospital 0 0 0 0.000 0.000 0 0 0 0.000 0.000
105 amenity = pharmacy 1 0 0 0.000 0.000 1 0 0 0.000 0.000
106 amenity = clinic 0 0 0 0.000 0.000 0 0 0 0.000 0.000
107 amenity = doctors 0 0 0 0.000 0.000 0 0 0 0.000 0.000
108 amenity = dentist 0 0 0 0.000 0.000 0 0 0 0.000 0.000
109 building = hospital 0 0 0 0.000 0.000 0 0 0 0.000 0.000
110 building = clinic 0 0 0 0.000 0.000 0 0 0 0.000 0.000
111 emergency = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
112 healthcare = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
113 # government 2 1 1 0.500 0.500 2 1 1 0.500 0.500
114 amenity = post_office 1 0 0 0.000 0.000 1 0 0 0.000 0.000
115 amenity = police 0 0 0 0.000 0.000 0 0 0 0.000 0.000
116 amenity = library 0 0 0 0.000 0.000 0 0 0 0.000 0.000
117 amenity = theatre 0 0 0 0.000 0.000 0 0 0 0.000 0.000
118 amenity = cinema 0 0 0 0.000 0.000 0 0 0 0.000 0.000
119 office = government 0 0 0 0.000 0.000 0 0 0 0.000 0.000
120 landuse = military 1 1 1 1.000 1.000 1 1 1 1.000 1.000
121 government = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
122 military = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
123 # bank 0 0 0 0.000 0.000 0 0 0 0.000 0.000
124 amenity = atm 0 0 0 0.000 0.000 0 0 0 0.000 0.000
125 amenity = bank 0 0 0 0.000 0.000 0 0 0 0.000 0.000
126 # tourism 9 9 9 1.000 1.000 3 2 2 0.667 0.667
127 tourism = * 1 1 1 1.000 1.000 1 1 1 1.000 1.000
128 historic = * 8 8 8 1.000 1.000 2 1 1 0.500 0.500
129 memorial = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
130 ruins = * 1 1 1 1.000 1.000 1 1 1 1.000 1.000
131 information = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
132 attraction = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
133 artwork_type = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
134 # sport 2 2 2 1.000 1.000 2 2 2 1.000 1.000
135 leisure = * 2 2 2 1.000 1.000 2 2 2 1.000 1.000
136 sport = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
137 resort = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
138 # office 0 0 0 0.000 0.000 0 0 0 0.000 0.000
139 office = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
140 # amenity 5 4 4 0.800 0.800 5 4 4 0.800 0.800
141 amenity = cafe 0 0 0 0.000 0.000 0 0 0 0.000 0.000
142 amenity = fast_food 0 0 0 0.000 0.000 0 0 0 0.000 0.000
143 amenity = community_centre 0 0 0 0.000 0.000 0 0 0 0.000 0.000
144 amenity = restaurant 0 0 0 0.000 0.000 0 0 0 0.000 0.000
145 amenity = bar 0 0 0 0.000 0.000 0 0 0 0.000 0.000
146 shop = convenience 1 0 0 0.000 0.000 1 0 0 0.000 0.000
147 shop = clothes 0 0 0 0.000 0.000 0 0 0 0.000 0.000
148 shop = car_repair 0 0 0 0.000 0.000 0 0 0 0.000 0.000
149 shop = hairdresser 0 0 0 0.000 0.000 0 0 0 0.000 0.000
150 shop = chemist 0 0 0 0.000 0.000 0 0 0 0.000 0.000
151 shop = supermarket 0 0 0 0.000 0.000 0 0 0 0.000 0.000
152 shop = car_parts 0 0 0 0.000 0.000 0 0 0 0.000 0.000
153 shop = furniture 0 0 0 0.000 0.000 0 0 0 0.000 0.000
154 shop = hardware 0 0 0 0.000 0.000 0 0 0 0.000 0.000
155 shop = kiosk 0 0 0 0.000 0.000 0 0 0 0.000 0.000
156 shop = doityourself 0 0 0 0.000 0.000 0 0 0 0.000 0.000
157 shop = pet 0 0 0 0.000 0.000 0 0 0 0.000 0.000
158 shop = florist 0 0 0 0.000 0.000 0 0 0 0.000 0.000
159 shop = beauty 0 0 0 0.000 0.000 0 0 0 0.000 0.000
160 shop = mobile_phone 0 0 0 0.000 0.000 0 0 0 0.000 0.000
161 shop = shoes 0 0 0 0.000 0.000 0 0 0 0.000 0.000
162 shop = newsagent 0 0 0 0.000 0.000 0 0 0 0.000 0.000
163 shop = electronics 0 0 0 0.000 0.000 0 0 0 0.000 0.000
164 shop = alcohol 0 0 0 0.000 0.000 0 0 0 0.000 0.000
165 shop = jewelry 0 0 0 0.000 0.000 0 0 0 0.000 0.000
166 shop = mall 1 1 1 1.000 1.000 1 1 1 1.000 1.000
167 shop = butcher 0 0 0 0.000 0.000 0 0 0 0.000 0.000
168 shop = cosmetics 0 0 0 0.000 0.000 0 0 0 0.000 0.000
169 craft = shoemaker 0 0 0 0.000 0.000 0 0 0 0.000 0.000
170 amenity = * 3 3 3 1.000 1.000 3 3 3 1.000 1.000
171 shop = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
172 clothes = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
173 # building 14 7 7 0.500 0.500 8 4 4 0.500 0.500
174 building = industrial 3 0 0 0.000 0.000 1 0 0 0.000 0.000
175 building = service 1 0 0 0.000 0.000 1 0 0 0.000 0.000
176 building = retail 0 0 0 0.000 0.000 0 0 0 0.000 0.000
177 building = commercial 0 0 0 0.000 0.000 0 0 0 0.000 0.000
178 building = warehouse 0 0 0 0.000 0.000 0 0 0 0.000 0.000
179 building = public 0 0 0 0.000 0.000 0 0 0 0.000 0.000
180 building = dormitory 0 0 0 0.000 0.000 0 0 0 0.000 0.000
181 building = warehouse 0 0 0 0.000 0.000 0 0 0 0.000 0.000
182 building = * 10 7 7 0.700 0.700 7 4 4 0.571 0.571
183 # other 216 216 216 1.000 1.000 1 1 1 1.000 1.000
184 # TOTAL 57305 57256 57280 0.999 1.000 40 19 20 0.475 0.500

was:name:prefix progress

  lvl category be=ru be+ru be ru+be ru other both other be other ru no lang be=ru% be+ru% be% ru+be% ru% other both% other be% other ru% no lang%
0 # admin 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
1 admin_level = 2 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
2 admin_level = 4 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
3 admin_level = 6 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
4 admin_level = 8 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
5 admin_level = 9 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
6 # place 0 30 0 3 0 0 0 0 0 0.000 0.909 0.000 0.091 0.000 0.000 0.000 0.000 0.000
7 place = city 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
8 place = town 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
9 place = village 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
10 place = hamlet 0 21 0 3 0 0 0 0 0 0.000 0.875 0.000 0.125 0.000 0.000 0.000 0.000 0.000
11 place = isolated_dwelling 0 6 0 0 0 0 0 0 0 0.000 1.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
12 boundary = administrative 0 3 0 1 0 0 0 0 0 0.000 0.750 0.000 0.250 0.000 0.000 0.000 0.000 0.000
13 traffic_sign = city_limit 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
14 admin_level = * 0 3 0 1 0 0 0 0 0 0.000 0.750 0.000 0.250 0.000 0.000 0.000 0.000 0.000
15 # allotments 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
16 place = allotments 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
17 landuse = allotments 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
18 allotments = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
19 # locality 2 968 0 0 0 0 0 0 0 0.002 0.998 0.000 0.000 0.000 0.000 0.000 0.000 0.000
20 place = locality 2 921 0 0 0 0 0 0 0 0.002 0.998 0.000 0.000 0.000 0.000 0.000 0.000 0.000
21 abandoned:place = * 2 950 0 0 0 0 0 0 0 0.002 0.998 0.000 0.000 0.000 0.000 0.000 0.000 0.000
22 # suburb 0 20 0 9 0 0 0 0 0 0.000 0.690 0.000 0.310 0.000 0.000 0.000 0.000 0.000
23 landuse = cemetery 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
24 landuse = commercial 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
25 landuse = construction 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
26 landuse = farmland 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
27 landuse = farmyard 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
28 landuse = industrial 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
29 landuse = residential 0 0 0 1 0 0 0 0 0 0.000 0.000 0.000 1.000 0.000 0.000 0.000 0.000 0.000
30 landuse = retail 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
31 place = * 0 20 0 8 0 0 0 0 0 0.000 0.714 0.000 0.286 0.000 0.000 0.000 0.000 0.000
32 residential = * 0 0 0 1 0 0 0 0 0 0.000 0.000 0.000 1.000 0.000 0.000 0.000 0.000 0.000
33 industrial = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
34 landuse = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
35 # natural 0 57 0 1 0 0 0 0 0 0.000 0.983 0.000 0.017 0.000 0.000 0.000 0.000 0.000
36 place = island 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
37 place = islet 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
38 landuse = forest 0 6 0 0 0 0 0 0 0 0.000 1.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
39 boundary = * 0 51 0 1 0 0 0 0 0 0.000 0.981 0.000 0.019 0.000 0.000 0.000 0.000 0.000
40 natural = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
41 ele = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
42 # water 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
43 waterway = drain 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
44 waterway = ditch 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
45 waterway = stream 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
46 waterway = river 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
47 waterway = canal 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
48 type = waterway 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
49 natural = water 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
50 natural = spring 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
51 tunnel = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
52 waterway = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
53 water = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
54 # highway 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
55 highway = motorway 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
56 highway = trunk 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
57 highway = primary 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
58 highway = secondary 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
59 highway = tertiary 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
60 highway = unclassified 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
61 highway = residential 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
62 highway = service 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
63 highway = track 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
64 type = associatedStreet 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
65 type = street 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
66 highway = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
67 bridge = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
68 # public_transport 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
69 highway = bus_stop 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
70 type = route 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
71 type = route_master 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
72 type = disused:route 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
73 type = public_transport 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
74 public_transport = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
75 route = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
76 route_master = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
77 railway = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
78 aeroway = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
79 # infrastructure 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
80 amenity = fuel 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
81 barrier = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
82 power = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
83 substation = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
84 man_made = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
85 embankment = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
86 # religion 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
87 amenity = place_of_worship 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
88 amenity = monastery 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
89 building = church 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
90 building = cathedral 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
91 building = chapel 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
92 religion = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
93 # education 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
94 landuse = education 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
95 amenity = university 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
96 amenity = college 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
97 amenity = school 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
98 amenity = kindergarten 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
99 building = university 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
100 building = college 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
101 building = school 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
102 building = kindergarten 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
103 # healthcare 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
104 amenity = hospital 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
105 amenity = pharmacy 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
106 amenity = clinic 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
107 amenity = doctors 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
108 amenity = dentist 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
109 building = hospital 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
110 building = clinic 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
111 emergency = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
112 healthcare = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
113 # government 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
114 amenity = post_office 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
115 amenity = police 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
116 amenity = library 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
117 amenity = theatre 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
118 amenity = cinema 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
119 office = government 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
120 landuse = military 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
121 government = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
122 military = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
123 # bank 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
124 amenity = atm 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
125 amenity = bank 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
126 # tourism 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
127 tourism = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
128 historic = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
129 memorial = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
130 ruins = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
131 information = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
132 attraction = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
133 artwork_type = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
134 # sport 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
135 leisure = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
136 sport = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
137 resort = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
138 # office 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
139 office = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
140 # amenity 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
141 amenity = cafe 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
142 amenity = fast_food 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
143 amenity = community_centre 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
144 amenity = restaurant 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
145 amenity = bar 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
146 shop = convenience 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
147 shop = clothes 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
148 shop = car_repair 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
149 shop = hairdresser 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
150 shop = chemist 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
151 shop = supermarket 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
152 shop = car_parts 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
153 shop = furniture 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
154 shop = hardware 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
155 shop = kiosk 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
156 shop = doityourself 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
157 shop = pet 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
158 shop = florist 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
159 shop = beauty 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
160 shop = mobile_phone 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
161 shop = shoes 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
162 shop = newsagent 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
163 shop = electronics 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
164 shop = alcohol 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
165 shop = jewelry 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
166 shop = mall 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
167 shop = butcher 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
168 shop = cosmetics 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
169 craft = shoemaker 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
170 amenity = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
171 shop = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
172 clothes = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
173 # building 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
174 building = industrial 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
175 building = service 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
176 building = retail 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
177 building = commercial 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
178 building = warehouse 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
179 building = public 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
180 building = dormitory 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
181 building = warehouse 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
182 building = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
183 # other 0 0 0 1 0 0 0 0 0 0.000 0.000 0.000 1.000 0.000 0.000 0.000 0.000 0.000
184 # TOTAL 2 968 0 13 0 0 0 0 0 0.002 0.985 0.000 0.013 0.000 0.000 0.000 0.000 0.000

was:name:prefix statistic

  lvl category all all be all ru all be% all ru% uniq uniq be uniq ru uniq be% uniq ru%
0 # admin 0 0 0 0.000 0.000 0 0 0 0.000 0.000
1 admin_level = 2 0 0 0 0.000 0.000 0 0 0 0.000 0.000
2 admin_level = 4 0 0 0 0.000 0.000 0 0 0 0.000 0.000
3 admin_level = 6 0 0 0 0.000 0.000 0 0 0 0.000 0.000
4 admin_level = 8 0 0 0 0.000 0.000 0 0 0 0.000 0.000
5 admin_level = 9 0 0 0 0.000 0.000 0 0 0 0.000 0.000
6 # place 33 33 33 1.000 1.000 4 3 3 0.750 0.750
7 place = city 0 0 0 0.000 0.000 0 0 0 0.000 0.000
8 place = town 0 0 0 0.000 0.000 0 0 0 0.000 0.000
9 place = village 0 0 0 0.000 0.000 0 0 0 0.000 0.000
10 place = hamlet 24 24 24 1.000 1.000 3 2 2 0.667 0.667
11 place = isolated_dwelling 6 6 6 1.000 1.000 2 2 2 1.000 1.000
12 boundary = administrative 4 4 4 1.000 1.000 3 2 2 0.667 0.667
13 traffic_sign = city_limit 0 0 0 0.000 0.000 0 0 0 0.000 0.000
14 admin_level = * 4 4 4 1.000 1.000 3 2 2 0.667 0.667
15 # allotments 0 0 0 0.000 0.000 0 0 0 0.000 0.000
16 place = allotments 0 0 0 0.000 0.000 0 0 0 0.000 0.000
17 landuse = allotments 0 0 0 0.000 0.000 0 0 0 0.000 0.000
18 allotments = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
19 # locality 970 970 970 1.000 1.000 14 14 14 1.000 1.000
20 place = locality 923 923 923 1.000 1.000 14 14 14 1.000 1.000
21 abandoned:place = * 952 952 952 1.000 1.000 14 14 14 1.000 1.000
22 # suburb 29 29 29 1.000 1.000 6 4 4 0.667 0.667
23 landuse = cemetery 0 0 0 0.000 0.000 0 0 0 0.000 0.000
24 landuse = commercial 0 0 0 0.000 0.000 0 0 0 0.000 0.000
25 landuse = construction 0 0 0 0.000 0.000 0 0 0 0.000 0.000
26 landuse = farmland 0 0 0 0.000 0.000 0 0 0 0.000 0.000
27 landuse = farmyard 0 0 0 0.000 0.000 0 0 0 0.000 0.000
28 landuse = industrial 0 0 0 0.000 0.000 0 0 0 0.000 0.000
29 landuse = residential 1 1 1 1.000 1.000 1 1 1 1.000 1.000
30 landuse = retail 0 0 0 0.000 0.000 0 0 0 0.000 0.000
31 place = * 28 28 28 1.000 1.000 6 4 4 0.667 0.667
32 residential = * 1 1 1 1.000 1.000 1 1 1 1.000 1.000
33 industrial = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
34 landuse = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
35 # natural 58 58 58 1.000 1.000 4 3 3 0.750 0.750
36 place = island 0 0 0 0.000 0.000 0 0 0 0.000 0.000
37 place = islet 0 0 0 0.000 0.000 0 0 0 0.000 0.000
38 landuse = forest 6 6 6 1.000 1.000 2 2 2 1.000 1.000
39 boundary = * 52 52 52 1.000 1.000 4 3 3 0.750 0.750
40 natural = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
41 ele = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
42 # water 0 0 0 0.000 0.000 0 0 0 0.000 0.000
43 waterway = drain 0 0 0 0.000 0.000 0 0 0 0.000 0.000
44 waterway = ditch 0 0 0 0.000 0.000 0 0 0 0.000 0.000
45 waterway = stream 0 0 0 0.000 0.000 0 0 0 0.000 0.000
46 waterway = river 0 0 0 0.000 0.000 0 0 0 0.000 0.000
47 waterway = canal 0 0 0 0.000 0.000 0 0 0 0.000 0.000
48 type = waterway 0 0 0 0.000 0.000 0 0 0 0.000 0.000
49 natural = water 0 0 0 0.000 0.000 0 0 0 0.000 0.000
50 natural = spring 0 0 0 0.000 0.000 0 0 0 0.000 0.000
51 tunnel = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
52 waterway = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
53 water = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
54 # highway 0 0 0 0.000 0.000 0 0 0 0.000 0.000
55 highway = motorway 0 0 0 0.000 0.000 0 0 0 0.000 0.000
56 highway = trunk 0 0 0 0.000 0.000 0 0 0 0.000 0.000
57 highway = primary 0 0 0 0.000 0.000 0 0 0 0.000 0.000
58 highway = secondary 0 0 0 0.000 0.000 0 0 0 0.000 0.000
59 highway = tertiary 0 0 0 0.000 0.000 0 0 0 0.000 0.000
60 highway = unclassified 0 0 0 0.000 0.000 0 0 0 0.000 0.000
61 highway = residential 0 0 0 0.000 0.000 0 0 0 0.000 0.000
62 highway = service 0 0 0 0.000 0.000 0 0 0 0.000 0.000
63 highway = track 0 0 0 0.000 0.000 0 0 0 0.000 0.000
64 type = associatedStreet 0 0 0 0.000 0.000 0 0 0 0.000 0.000
65 type = street 0 0 0 0.000 0.000 0 0 0 0.000 0.000
66 highway = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
67 bridge = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
68 # public_transport 0 0 0 0.000 0.000 0 0 0 0.000 0.000
69 highway = bus_stop 0 0 0 0.000 0.000 0 0 0 0.000 0.000
70 type = route 0 0 0 0.000 0.000 0 0 0 0.000 0.000
71 type = route_master 0 0 0 0.000 0.000 0 0 0 0.000 0.000
72 type = disused:route 0 0 0 0.000 0.000 0 0 0 0.000 0.000
73 type = public_transport 0 0 0 0.000 0.000 0 0 0 0.000 0.000
74 public_transport = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
75 route = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
76 route_master = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
77 railway = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
78 aeroway = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
79 # infrastructure 0 0 0 0.000 0.000 0 0 0 0.000 0.000
80 amenity = fuel 0 0 0 0.000 0.000 0 0 0 0.000 0.000
81 barrier = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
82 power = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
83 substation = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
84 man_made = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
85 embankment = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
86 # religion 0 0 0 0.000 0.000 0 0 0 0.000 0.000
87 amenity = place_of_worship 0 0 0 0.000 0.000 0 0 0 0.000 0.000
88 amenity = monastery 0 0 0 0.000 0.000 0 0 0 0.000 0.000
89 building = church 0 0 0 0.000 0.000 0 0 0 0.000 0.000
90 building = cathedral 0 0 0 0.000 0.000 0 0 0 0.000 0.000
91 building = chapel 0 0 0 0.000 0.000 0 0 0 0.000 0.000
92 religion = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
93 # education 0 0 0 0.000 0.000 0 0 0 0.000 0.000
94 landuse = education 0 0 0 0.000 0.000 0 0 0 0.000 0.000
95 amenity = university 0 0 0 0.000 0.000 0 0 0 0.000 0.000
96 amenity = college 0 0 0 0.000 0.000 0 0 0 0.000 0.000
97 amenity = school 0 0 0 0.000 0.000 0 0 0 0.000 0.000
98 amenity = kindergarten 0 0 0 0.000 0.000 0 0 0 0.000 0.000
99 building = university 0 0 0 0.000 0.000 0 0 0 0.000 0.000
100 building = college 0 0 0 0.000 0.000 0 0 0 0.000 0.000
101 building = school 0 0 0 0.000 0.000 0 0 0 0.000 0.000
102 building = kindergarten 0 0 0 0.000 0.000 0 0 0 0.000 0.000
103 # healthcare 0 0 0 0.000 0.000 0 0 0 0.000 0.000
104 amenity = hospital 0 0 0 0.000 0.000 0 0 0 0.000 0.000
105 amenity = pharmacy 0 0 0 0.000 0.000 0 0 0 0.000 0.000
106 amenity = clinic 0 0 0 0.000 0.000 0 0 0 0.000 0.000
107 amenity = doctors 0 0 0 0.000 0.000 0 0 0 0.000 0.000
108 amenity = dentist 0 0 0 0.000 0.000 0 0 0 0.000 0.000
109 building = hospital 0 0 0 0.000 0.000 0 0 0 0.000 0.000
110 building = clinic 0 0 0 0.000 0.000 0 0 0 0.000 0.000
111 emergency = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
112 healthcare = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
113 # government 0 0 0 0.000 0.000 0 0 0 0.000 0.000
114 amenity = post_office 0 0 0 0.000 0.000 0 0 0 0.000 0.000
115 amenity = police 0 0 0 0.000 0.000 0 0 0 0.000 0.000
116 amenity = library 0 0 0 0.000 0.000 0 0 0 0.000 0.000
117 amenity = theatre 0 0 0 0.000 0.000 0 0 0 0.000 0.000
118 amenity = cinema 0 0 0 0.000 0.000 0 0 0 0.000 0.000
119 office = government 0 0 0 0.000 0.000 0 0 0 0.000 0.000
120 landuse = military 0 0 0 0.000 0.000 0 0 0 0.000 0.000
121 government = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
122 military = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
123 # bank 0 0 0 0.000 0.000 0 0 0 0.000 0.000
124 amenity = atm 0 0 0 0.000 0.000 0 0 0 0.000 0.000
125 amenity = bank 0 0 0 0.000 0.000 0 0 0 0.000 0.000
126 # tourism 0 0 0 0.000 0.000 0 0 0 0.000 0.000
127 tourism = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
128 historic = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
129 memorial = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
130 ruins = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
131 information = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
132 attraction = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
133 artwork_type = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
134 # sport 0 0 0 0.000 0.000 0 0 0 0.000 0.000
135 leisure = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
136 sport = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
137 resort = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
138 # office 0 0 0 0.000 0.000 0 0 0 0.000 0.000
139 office = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
140 # amenity 0 0 0 0.000 0.000 0 0 0 0.000 0.000
141 amenity = cafe 0 0 0 0.000 0.000 0 0 0 0.000 0.000
142 amenity = fast_food 0 0 0 0.000 0.000 0 0 0 0.000 0.000
143 amenity = community_centre 0 0 0 0.000 0.000 0 0 0 0.000 0.000
144 amenity = restaurant 0 0 0 0.000 0.000 0 0 0 0.000 0.000
145 amenity = bar 0 0 0 0.000 0.000 0 0 0 0.000 0.000
146 shop = convenience 0 0 0 0.000 0.000 0 0 0 0.000 0.000
147 shop = clothes 0 0 0 0.000 0.000 0 0 0 0.000 0.000
148 shop = car_repair 0 0 0 0.000 0.000 0 0 0 0.000 0.000
149 shop = hairdresser 0 0 0 0.000 0.000 0 0 0 0.000 0.000
150 shop = chemist 0 0 0 0.000 0.000 0 0 0 0.000 0.000
151 shop = supermarket 0 0 0 0.000 0.000 0 0 0 0.000 0.000
152 shop = car_parts 0 0 0 0.000 0.000 0 0 0 0.000 0.000
153 shop = furniture 0 0 0 0.000 0.000 0 0 0 0.000 0.000
154 shop = hardware 0 0 0 0.000 0.000 0 0 0 0.000 0.000
155 shop = kiosk 0 0 0 0.000 0.000 0 0 0 0.000 0.000
156 shop = doityourself 0 0 0 0.000 0.000 0 0 0 0.000 0.000
157 shop = pet 0 0 0 0.000 0.000 0 0 0 0.000 0.000
158 shop = florist 0 0 0 0.000 0.000 0 0 0 0.000 0.000
159 shop = beauty 0 0 0 0.000 0.000 0 0 0 0.000 0.000
160 shop = mobile_phone 0 0 0 0.000 0.000 0 0 0 0.000 0.000
161 shop = shoes 0 0 0 0.000 0.000 0 0 0 0.000 0.000
162 shop = newsagent 0 0 0 0.000 0.000 0 0 0 0.000 0.000
163 shop = electronics 0 0 0 0.000 0.000 0 0 0 0.000 0.000
164 shop = alcohol 0 0 0 0.000 0.000 0 0 0 0.000 0.000
165 shop = jewelry 0 0 0 0.000 0.000 0 0 0 0.000 0.000
166 shop = mall 0 0 0 0.000 0.000 0 0 0 0.000 0.000
167 shop = butcher 0 0 0 0.000 0.000 0 0 0 0.000 0.000
168 shop = cosmetics 0 0 0 0.000 0.000 0 0 0 0.000 0.000
169 craft = shoemaker 0 0 0 0.000 0.000 0 0 0 0.000 0.000
170 amenity = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
171 shop = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
172 clothes = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
173 # building 0 0 0 0.000 0.000 0 0 0 0.000 0.000
174 building = industrial 0 0 0 0.000 0.000 0 0 0 0.000 0.000
175 building = service 0 0 0 0.000 0.000 0 0 0 0.000 0.000
176 building = retail 0 0 0 0.000 0.000 0 0 0 0.000 0.000
177 building = commercial 0 0 0 0.000 0.000 0 0 0 0.000 0.000
178 building = warehouse 0 0 0 0.000 0.000 0 0 0 0.000 0.000
179 building = public 0 0 0 0.000 0.000 0 0 0 0.000 0.000
180 building = dormitory 0 0 0 0.000 0.000 0 0 0 0.000 0.000
181 building = warehouse 0 0 0 0.000 0.000 0 0 0 0.000 0.000
182 building = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
183 # other 1 1 1 1.000 1.000 1 1 1 1.000 1.000
184 # TOTAL 983 983 983 1.000 1.000 19 15 15 0.789 0.789

short_name progress

  lvl category be=ru be+ru be ru+be ru other both other be other ru no lang be=ru% be+ru% be% ru+be% ru% other both% other be% other ru% no lang%
0 # admin 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
1 admin_level = 2 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
2 admin_level = 4 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
3 admin_level = 6 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
4 admin_level = 8 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
5 admin_level = 9 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
6 # place 0 0 0 1 0 0 0 0 0 0.000 0.000 0.000 1.000 0.000 0.000 0.000 0.000 0.000
7 place = city 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
8 place = town 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
9 place = village 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
10 place = hamlet 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
11 place = isolated_dwelling 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
12 boundary = administrative 0 0 0 1 0 0 0 0 0 0.000 0.000 0.000 1.000 0.000 0.000 0.000 0.000 0.000
13 traffic_sign = city_limit 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
14 admin_level = * 0 0 0 1 0 0 0 0 0 0.000 0.000 0.000 1.000 0.000 0.000 0.000 0.000 0.000
15 # allotments 391 2490 2 0 59 0 0 0 0 0.133 0.846 0.001 0.000 0.020 0.000 0.000 0.000 0.000
16 place = allotments 267 1562 0 0 2 0 0 0 0 0.146 0.853 0.000 0.000 0.001 0.000 0.000 0.000 0.000
17 landuse = allotments 361 2344 2 0 57 0 0 0 0 0.131 0.848 0.001 0.000 0.021 0.000 0.000 0.000 0.000
18 allotments = * 4 33 0 0 0 0 0 0 0 0.108 0.892 0.000 0.000 0.000 0.000 0.000 0.000 0.000
19 # locality 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
20 place = locality 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
21 abandoned:place = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
22 # suburb 0 15 0 6 0 0 0 0 172 0.000 0.078 0.000 0.031 0.000 0.000 0.000 0.000 0.891
23 landuse = cemetery 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
24 landuse = commercial 0 0 0 0 0 0 0 0 5 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
25 landuse = construction 0 0 0 0 0 0 0 0 1 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
26 landuse = farmland 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
27 landuse = farmyard 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
28 landuse = industrial 0 0 0 5 0 0 0 0 34 0.000 0.000 0.000 0.128 0.000 0.000 0.000 0.000 0.872
29 landuse = residential 0 2 0 0 0 0 0 0 0 0.000 1.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
30 landuse = retail 0 0 0 0 0 0 0 0 1 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
31 place = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
32 residential = * 0 15 0 0 0 0 0 0 0 0.000 1.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
33 industrial = * 0 0 0 2 0 0 0 0 10 0.000 0.000 0.000 0.167 0.000 0.000 0.000 0.000 0.833
34 landuse = * 0 0 0 1 0 0 0 0 131 0.000 0.000 0.000 0.008 0.000 0.000 0.000 0.000 0.992
35 # natural 0 1 0 0 0 0 0 0 2 0.000 0.333 0.000 0.000 0.000 0.000 0.000 0.000 0.667
36 place = island 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
37 place = islet 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
38 landuse = forest 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
39 boundary = * 0 0 0 0 0 0 0 0 1 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
40 natural = * 0 1 0 0 0 0 0 0 0 0.000 1.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
41 ele = * 0 0 0 0 0 0 0 0 1 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
42 # water 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
43 waterway = drain 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
44 waterway = ditch 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
45 waterway = stream 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
46 waterway = river 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
47 waterway = canal 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
48 type = waterway 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
49 natural = water 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
50 natural = spring 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
51 tunnel = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
52 waterway = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
53 water = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
54 # highway 0 0 0 5 0 0 0 0 2 0.000 0.000 0.000 0.714 0.000 0.000 0.000 0.000 0.286
55 highway = motorway 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
56 highway = trunk 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
57 highway = primary 0 0 0 0 0 0 0 0 2 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
58 highway = secondary 0 0 0 4 0 0 0 0 0 0.000 0.000 0.000 1.000 0.000 0.000 0.000 0.000 0.000
59 highway = tertiary 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
60 highway = unclassified 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
61 highway = residential 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
62 highway = service 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
63 highway = track 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
64 type = associatedStreet 0 0 0 1 0 0 0 0 0 0.000 0.000 0.000 1.000 0.000 0.000 0.000 0.000 0.000
65 type = street 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
66 highway = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
67 bridge = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
68 # public_transport 0 0 0 4 0 0 0 0 9 0.000 0.000 0.000 0.308 0.000 0.000 0.000 0.000 0.692
69 highway = bus_stop 0 0 0 1 0 0 0 0 8 0.000 0.000 0.000 0.111 0.000 0.000 0.000 0.000 0.889
70 type = route 0 0 0 1 0 0 0 0 0 0.000 0.000 0.000 1.000 0.000 0.000 0.000 0.000 0.000
71 type = route_master 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
72 type = disused:route 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
73 type = public_transport 0 0 0 1 0 0 0 0 0 0.000 0.000 0.000 1.000 0.000 0.000 0.000 0.000 0.000
74 public_transport = * 0 0 0 3 0 0 0 0 7 0.000 0.000 0.000 0.300 0.000 0.000 0.000 0.000 0.700
75 route = * 0 0 0 1 0 0 0 0 0 0.000 0.000 0.000 1.000 0.000 0.000 0.000 0.000 0.000
76 route_master = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
77 railway = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
78 aeroway = * 0 0 0 0 0 0 0 0 1 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
79 # infrastructure 16 17 0 76 1 1 0 0 253 0.044 0.047 0.000 0.209 0.003 0.003 0.000 0.000 0.695
80 amenity = fuel 0 0 0 0 0 0 0 0 1 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
81 barrier = * 8 17 0 4 1 0 0 0 53 0.096 0.205 0.000 0.048 0.012 0.000 0.000 0.000 0.639
82 power = * 0 0 0 2 0 0 0 0 196 0.000 0.000 0.000 0.010 0.000 0.000 0.000 0.000 0.990
83 substation = * 0 0 0 0 0 0 0 0 1 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
84 man_made = * 8 0 0 71 0 1 0 0 4 0.095 0.000 0.000 0.845 0.000 0.012 0.000 0.000 0.048
85 embankment = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
86 # religion 0 0 0 0 0 0 0 0 1 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
87 amenity = place_of_worship 0 0 0 0 0 0 0 0 1 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
88 amenity = monastery 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
89 building = church 0 0 0 0 0 0 0 0 1 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
90 building = cathedral 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
91 building = chapel 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
92 religion = * 0 0 0 0 0 0 0 0 1 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
93 # education 1 0 0 12 2 0 1 3 129 0.007 0.000 0.000 0.081 0.014 0.000 0.007 0.020 0.872
94 landuse = education 0 0 0 5 0 0 1 2 25 0.000 0.000 0.000 0.152 0.000 0.000 0.030 0.061 0.758
95 amenity = university 0 0 0 4 0 0 1 2 14 0.000 0.000 0.000 0.190 0.000 0.000 0.048 0.095 0.667
96 amenity = college 0 0 0 3 1 0 0 1 37 0.000 0.000 0.000 0.071 0.024 0.000 0.000 0.024 0.881
97 amenity = school 1 0 0 3 1 0 0 0 55 0.017 0.000 0.000 0.050 0.017 0.000 0.000 0.000 0.917
98 amenity = kindergarten 0 0 0 1 0 0 0 0 14 0.000 0.000 0.000 0.067 0.000 0.000 0.000 0.000 0.933
99 building = university 0 0 0 1 0 0 0 0 0 0.000 0.000 0.000 1.000 0.000 0.000 0.000 0.000 0.000
100 building = college 0 0 0 0 0 0 0 0 2 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
101 building = school 0 0 0 1 0 0 0 0 8 0.000 0.000 0.000 0.111 0.000 0.000 0.000 0.000 0.889
102 building = kindergarten 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
103 # healthcare 0 0 0 1 0 0 0 0 62 0.000 0.000 0.000 0.016 0.000 0.000 0.000 0.000 0.984
104 amenity = hospital 0 0 0 1 0 0 0 0 45 0.000 0.000 0.000 0.022 0.000 0.000 0.000 0.000 0.978
105 amenity = pharmacy 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
106 amenity = clinic 0 0 0 0 0 0 0 0 5 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
107 amenity = doctors 0 0 0 0 0 0 0 0 4 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
108 amenity = dentist 0 0 0 0 0 0 0 0 2 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
109 building = hospital 0 0 0 0 0 0 0 0 3 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
110 building = clinic 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
111 emergency = * 0 0 0 0 0 0 0 0 33 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
112 healthcare = * 0 0 0 1 0 0 0 0 32 0.000 0.000 0.000 0.030 0.000 0.000 0.000 0.000 0.970
113 # government 0 1 0 3 1 2 1 0 92 0.000 0.010 0.000 0.030 0.010 0.020 0.010 0.000 0.920
114 amenity = post_office 0 0 0 1 0 0 0 0 36 0.000 0.000 0.000 0.027 0.000 0.000 0.000 0.000 0.973
115 amenity = police 0 0 0 0 0 1 0 0 14 0.000 0.000 0.000 0.000 0.000 0.067 0.000 0.000 0.933
116 amenity = library 0 0 0 0 0 0 0 0 2 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
117 amenity = theatre 0 1 0 0 0 0 0 0 0 0.000 1.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
118 amenity = cinema 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
119 office = government 0 0 0 2 1 1 1 0 34 0.000 0.000 0.000 0.051 0.026 0.026 0.026 0.000 0.872
120 landuse = military 0 0 0 0 0 0 0 0 5 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
121 government = * 0 0 0 2 1 1 0 0 27 0.000 0.000 0.000 0.065 0.032 0.032 0.000 0.000 0.871
122 military = * 0 0 0 0 0 0 0 0 2 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
123 # bank 0 0 0 0 0 0 0 0 7 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
124 amenity = atm 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
125 amenity = bank 0 0 0 0 0 0 0 0 7 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
126 # tourism 0 0 0 0 0 0 0 0 1 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
127 tourism = * 0 0 0 0 0 0 0 0 1 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
128 historic = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
129 memorial = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
130 ruins = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
131 information = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
132 attraction = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
133 artwork_type = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
134 # sport 0 1 0 1 0 0 1 0 13 0.000 0.062 0.000 0.062 0.000 0.000 0.062 0.000 0.812
135 leisure = * 0 1 0 1 0 0 1 0 12 0.000 0.067 0.000 0.067 0.000 0.000 0.067 0.000 0.800
136 sport = * 0 0 0 1 0 0 1 0 6 0.000 0.000 0.000 0.125 0.000 0.000 0.125 0.000 0.750
137 resort = * 0 0 0 0 0 0 0 0 2 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
138 # office 0 0 0 2 0 0 0 0 22 0.000 0.000 0.000 0.083 0.000 0.000 0.000 0.000 0.917
139 office = * 0 0 0 2 0 0 0 0 22 0.000 0.000 0.000 0.083 0.000 0.000 0.000 0.000 0.917
140 # amenity 1 0 0 6 3 1 1 0 48 0.017 0.000 0.000 0.100 0.050 0.017 0.017 0.000 0.800
141 amenity = cafe 0 0 0 0 0 0 0 0 1 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
142 amenity = fast_food 0 0 0 0 0 0 0 0 1 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
143 amenity = community_centre 1 0 0 0 0 0 0 0 6 0.143 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.857
144 amenity = restaurant 0 0 0 0 0 0 0 0 1 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
145 amenity = bar 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
146 shop = convenience 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
147 shop = clothes 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
148 shop = car_repair 0 0 0 0 0 0 0 0 1 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
149 shop = hairdresser 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
150 shop = chemist 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
151 shop = supermarket 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
152 shop = car_parts 0 0 0 0 0 0 0 0 2 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
153 shop = furniture 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
154 shop = hardware 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
155 shop = kiosk 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
156 shop = doityourself 0 0 0 0 0 0 0 0 1 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
157 shop = pet 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
158 shop = florist 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
159 shop = beauty 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
160 shop = mobile_phone 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
161 shop = shoes 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
162 shop = newsagent 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
163 shop = electronics 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
164 shop = alcohol 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
165 shop = jewelry 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
166 shop = mall 0 0 0 0 1 0 0 0 0 0.000 0.000 0.000 0.000 1.000 0.000 0.000 0.000 0.000
167 shop = butcher 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
168 shop = cosmetics 0 0 0 0 0 0 0 0 1 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
169 craft = shoemaker 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
170 amenity = * 0 0 0 6 2 1 1 0 33 0.000 0.000 0.000 0.140 0.047 0.023 0.023 0.000 0.767
171 shop = * 0 0 0 0 0 0 0 0 2 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
172 clothes = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
173 # building 1 0 0 2 1 1 2 0 93 0.010 0.000 0.000 0.020 0.010 0.010 0.020 0.000 0.930
174 building = industrial 0 0 0 1 0 0 0 0 9 0.000 0.000 0.000 0.100 0.000 0.000 0.000 0.000 0.900
175 building = service 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
176 building = retail 0 0 0 0 0 0 0 0 1 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
177 building = commercial 0 0 0 0 0 0 0 0 5 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
178 building = warehouse 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
179 building = public 0 0 0 0 0 0 0 0 6 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
180 building = dormitory 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
181 building = warehouse 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
182 building = * 1 0 0 1 1 1 2 0 72 0.013 0.000 0.000 0.013 0.013 0.013 0.026 0.000 0.923
183 # other 0 0 0 0 2 0 0 0 2 0.000 0.000 0.000 0.000 0.500 0.000 0.000 0.000 0.500
184 # TOTAL 401 2492 2 112 67 4 4 3 759 0.104 0.648 0.001 0.029 0.017 0.001 0.001 0.001 0.197

short_name statistic

  lvl category all all be all ru all be% all ru% uniq uniq be uniq ru uniq be% uniq ru%
0 # admin 0 0 0 0.000 0.000 0 0 0 0.000 0.000
1 admin_level = 2 0 0 0 0.000 0.000 0 0 0 0.000 0.000
2 admin_level = 4 0 0 0 0.000 0.000 0 0 0 0.000 0.000
3 admin_level = 6 0 0 0 0.000 0.000 0 0 0 0.000 0.000
4 admin_level = 8 0 0 0 0.000 0.000 0 0 0 0.000 0.000
5 admin_level = 9 0 0 0 0.000 0.000 0 0 0 0.000 0.000
6 # place 1 1 1 1.000 1.000 1 1 1 1.000 1.000
7 place = city 0 0 0 0.000 0.000 0 0 0 0.000 0.000
8 place = town 0 0 0 0.000 0.000 0 0 0 0.000 0.000
9 place = village 0 0 0 0.000 0.000 0 0 0 0.000 0.000
10 place = hamlet 0 0 0 0.000 0.000 0 0 0 0.000 0.000
11 place = isolated_dwelling 0 0 0 0.000 0.000 0 0 0 0.000 0.000
12 boundary = administrative 1 1 1 1.000 1.000 1 1 1 1.000 1.000
13 traffic_sign = city_limit 0 0 0 0.000 0.000 0 0 0 0.000 0.000
14 admin_level = * 1 1 1 1.000 1.000 1 1 1 1.000 1.000
15 # allotments 2942 2883 2940 0.980 0.999 1971 1916 1992 0.972 1.011
16 place = allotments 1831 1829 1831 0.999 1.000 1294 1292 1322 0.998 1.022
17 landuse = allotments 2764 2707 2762 0.979 0.999 1918 1865 1943 0.972 1.013
18 allotments = * 37 37 37 1.000 1.000 30 30 30 1.000 1.000
19 # locality 0 0 0 0.000 0.000 0 0 0 0.000 0.000
20 place = locality 0 0 0 0.000 0.000 0 0 0 0.000 0.000
21 abandoned:place = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
22 # suburb 193 21 21 0.109 0.109 188 18 18 0.096 0.096
23 landuse = cemetery 0 0 0 0.000 0.000 0 0 0 0.000 0.000
24 landuse = commercial 5 0 0 0.000 0.000 5 0 0 0.000 0.000
25 landuse = construction 1 0 0 0.000 0.000 1 0 0 0.000 0.000
26 landuse = farmland 0 0 0 0.000 0.000 0 0 0 0.000 0.000
27 landuse = farmyard 0 0 0 0.000 0.000 0 0 0 0.000 0.000
28 landuse = industrial 39 5 5 0.128 0.128 39 5 5 0.128 0.128
29 landuse = residential 2 2 2 1.000 1.000 2 2 2 1.000 1.000
30 landuse = retail 1 0 0 0.000 0.000 1 0 0 0.000 0.000
31 place = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
32 residential = * 15 15 15 1.000 1.000 12 12 12 1.000 1.000
33 industrial = * 12 2 2 0.167 0.167 12 2 2 0.167 0.167
34 landuse = * 132 1 1 0.008 0.008 130 1 1 0.008 0.008
35 # natural 3 1 1 0.333 0.333 3 1 1 0.333 0.333
36 place = island 0 0 0 0.000 0.000 0 0 0 0.000 0.000
37 place = islet 0 0 0 0.000 0.000 0 0 0 0.000 0.000
38 landuse = forest 0 0 0 0.000 0.000 0 0 0 0.000 0.000
39 boundary = * 1 0 0 0.000 0.000 1 0 0 0.000 0.000
40 natural = * 1 1 1 1.000 1.000 1 1 1 1.000 1.000
41 ele = * 1 0 0 0.000 0.000 1 0 0 0.000 0.000
42 # water 0 0 0 0.000 0.000 0 0 0 0.000 0.000
43 waterway = drain 0 0 0 0.000 0.000 0 0 0 0.000 0.000
44 waterway = ditch 0 0 0 0.000 0.000 0 0 0 0.000 0.000
45 waterway = stream 0 0 0 0.000 0.000 0 0 0 0.000 0.000
46 waterway = river 0 0 0 0.000 0.000 0 0 0 0.000 0.000
47 waterway = canal 0 0 0 0.000 0.000 0 0 0 0.000 0.000
48 type = waterway 0 0 0 0.000 0.000 0 0 0 0.000 0.000
49 natural = water 0 0 0 0.000 0.000 0 0 0 0.000 0.000
50 natural = spring 0 0 0 0.000 0.000 0 0 0 0.000 0.000
51 tunnel = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
52 waterway = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
53 water = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
54 # highway 7 5 5 0.714 0.714 2 1 1 0.500 0.500
55 highway = motorway 0 0 0 0.000 0.000 0 0 0 0.000 0.000
56 highway = trunk 0 0 0 0.000 0.000 0 0 0 0.000 0.000
57 highway = primary 2 0 0 0.000 0.000 1 0 0 0.000 0.000
58 highway = secondary 4 4 4 1.000 1.000 1 1 1 1.000 1.000
59 highway = tertiary 0 0 0 0.000 0.000 0 0 0 0.000 0.000
60 highway = unclassified 0 0 0 0.000 0.000 0 0 0 0.000 0.000
61 highway = residential 0 0 0 0.000 0.000 0 0 0 0.000 0.000
62 highway = service 0 0 0 0.000 0.000 0 0 0 0.000 0.000
63 highway = track 0 0 0 0.000 0.000 0 0 0 0.000 0.000
64 type = associatedStreet 1 1 1 1.000 1.000 1 1 1 1.000 1.000
65 type = street 0 0 0 0.000 0.000 0 0 0 0.000 0.000
66 highway = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
67 bridge = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
68 # public_transport 13 4 4 0.308 0.308 8 2 2 0.250 0.250
69 highway = bus_stop 9 1 1 0.111 0.111 6 1 1 0.167 0.167
70 type = route 1 1 1 1.000 1.000 1 1 1 1.000 1.000
71 type = route_master 0 0 0 0.000 0.000 0 0 0 0.000 0.000
72 type = disused:route 0 0 0 0.000 0.000 0 0 0 0.000 0.000
73 type = public_transport 1 1 1 1.000 1.000 1 1 1 1.000 1.000
74 public_transport = * 10 3 3 0.300 0.300 5 1 1 0.200 0.200
75 route = * 1 1 1 1.000 1.000 1 1 1 1.000 1.000
76 route_master = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
77 railway = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
78 aeroway = * 1 0 0 0.000 0.000 1 0 0 0.000 0.000
79 # infrastructure 364 110 111 0.302 0.305 321 109 110 0.340 0.343
80 amenity = fuel 1 0 0 0.000 0.000 1 0 0 0.000 0.000
81 barrier = * 83 29 30 0.349 0.361 79 28 29 0.354 0.367
82 power = * 198 2 2 0.010 0.010 159 2 2 0.013 0.013
83 substation = * 1 0 0 0.000 0.000 1 0 0 0.000 0.000
84 man_made = * 84 80 80 0.952 0.952 84 80 80 0.952 0.952
85 embankment = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
86 # religion 1 0 0 0.000 0.000 1 0 0 0.000 0.000
87 amenity = place_of_worship 1 0 0 0.000 0.000 1 0 0 0.000 0.000
88 amenity = monastery 0 0 0 0.000 0.000 0 0 0 0.000 0.000
89 building = church 1 0 0 0.000 0.000 1 0 0 0.000 0.000
90 building = cathedral 0 0 0 0.000 0.000 0 0 0 0.000 0.000
91 building = chapel 0 0 0 0.000 0.000 0 0 0 0.000 0.000
92 religion = * 1 0 0 0.000 0.000 1 0 0 0.000 0.000
93 # education 148 14 18 0.095 0.122 131 14 18 0.107 0.137
94 landuse = education 33 6 7 0.182 0.212 31 6 7 0.194 0.226
95 amenity = university 21 5 6 0.238 0.286 21 5 6 0.238 0.286
96 amenity = college 42 3 5 0.071 0.119 36 3 5 0.083 0.139
97 amenity = school 60 4 5 0.067 0.083 50 4 5 0.080 0.100
98 amenity = kindergarten 15 1 1 0.067 0.067 15 1 1 0.067 0.067
99 building = university 1 1 1 1.000 1.000 1 1 1 1.000 1.000
100 building = college 2 0 0 0.000 0.000 2 0 0 0.000 0.000
101 building = school 9 1 1 0.111 0.111 9 1 1 0.111 0.111
102 building = kindergarten 0 0 0 0.000 0.000 0 0 0 0.000 0.000
103 # healthcare 63 1 1 0.016 0.016 60 1 1 0.017 0.017
104 amenity = hospital 46 1 1 0.022 0.022 45 1 1 0.022 0.022
105 amenity = pharmacy 0 0 0 0.000 0.000 0 0 0 0.000 0.000
106 amenity = clinic 5 0 0 0.000 0.000 5 0 0 0.000 0.000
107 amenity = doctors 4 0 0 0.000 0.000 2 0 0 0.000 0.000
108 amenity = dentist 2 0 0 0.000 0.000 2 0 0 0.000 0.000
109 building = hospital 3 0 0 0.000 0.000 3 0 0 0.000 0.000
110 building = clinic 0 0 0 0.000 0.000 0 0 0 0.000 0.000
111 emergency = * 33 0 0 0.000 0.000 32 0 0 0.000 0.000
112 healthcare = * 33 1 1 0.030 0.030 32 1 1 0.031 0.031
113 # government 100 7 7 0.070 0.070 99 7 6 0.071 0.061
114 amenity = post_office 37 1 1 0.027 0.027 37 1 1 0.027 0.027
115 amenity = police 15 1 1 0.067 0.067 15 1 1 0.067 0.067
116 amenity = library 2 0 0 0.000 0.000 2 0 0 0.000 0.000
117 amenity = theatre 1 1 1 1.000 1.000 1 1 1 1.000 1.000
118 amenity = cinema 0 0 0 0.000 0.000 0 0 0 0.000 0.000
119 office = government 39 4 4 0.103 0.103 38 4 3 0.105 0.079
120 landuse = military 5 0 0 0.000 0.000 5 0 0 0.000 0.000
121 government = * 31 3 4 0.097 0.129 30 3 3 0.100 0.100
122 military = * 2 0 0 0.000 0.000 2 0 0 0.000 0.000
123 # bank 7 0 0 0.000 0.000 6 0 0 0.000 0.000
124 amenity = atm 0 0 0 0.000 0.000 0 0 0 0.000 0.000
125 amenity = bank 7 0 0 0.000 0.000 6 0 0 0.000 0.000
126 # tourism 1 0 0 0.000 0.000 1 0 0 0.000 0.000
127 tourism = * 1 0 0 0.000 0.000 1 0 0 0.000 0.000
128 historic = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
129 memorial = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
130 ruins = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
131 information = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
132 attraction = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
133 artwork_type = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
134 # sport 16 3 2 0.188 0.125 16 3 2 0.188 0.125
135 leisure = * 15 3 2 0.200 0.133 15 3 2 0.200 0.133
136 sport = * 8 2 1 0.250 0.125 8 2 1 0.250 0.125
137 resort = * 2 0 0 0.000 0.000 2 0 0 0.000 0.000
138 # office 24 2 2 0.083 0.083 22 2 2 0.091 0.091
139 office = * 24 2 2 0.083 0.083 22 2 2 0.091 0.091
140 # amenity 60 9 11 0.150 0.183 57 9 11 0.158 0.193
141 amenity = cafe 1 0 0 0.000 0.000 1 0 0 0.000 0.000
142 amenity = fast_food 1 0 0 0.000 0.000 1 0 0 0.000 0.000
143 amenity = community_centre 7 1 1 0.143 0.143 6 1 1 0.167 0.167
144 amenity = restaurant 1 0 0 0.000 0.000 1 0 0 0.000 0.000
145 amenity = bar 0 0 0 0.000 0.000 0 0 0 0.000 0.000
146 shop = convenience 0 0 0 0.000 0.000 0 0 0 0.000 0.000
147 shop = clothes 0 0 0 0.000 0.000 0 0 0 0.000 0.000
148 shop = car_repair 1 0 0 0.000 0.000 1 0 0 0.000 0.000
149 shop = hairdresser 0 0 0 0.000 0.000 0 0 0 0.000 0.000
150 shop = chemist 0 0 0 0.000 0.000 0 0 0 0.000 0.000
151 shop = supermarket 0 0 0 0.000 0.000 0 0 0 0.000 0.000
152 shop = car_parts 2 0 0 0.000 0.000 2 0 0 0.000 0.000
153 shop = furniture 0 0 0 0.000 0.000 0 0 0 0.000 0.000
154 shop = hardware 0 0 0 0.000 0.000 0 0 0 0.000 0.000
155 shop = kiosk 0 0 0 0.000 0.000 0 0 0 0.000 0.000
156 shop = doityourself 1 0 0 0.000 0.000 1 0 0 0.000 0.000
157 shop = pet 0 0 0 0.000 0.000 0 0 0 0.000 0.000
158 shop = florist 0 0 0 0.000 0.000 0 0 0 0.000 0.000
159 shop = beauty 0 0 0 0.000 0.000 0 0 0 0.000 0.000
160 shop = mobile_phone 0 0 0 0.000 0.000 0 0 0 0.000 0.000
161 shop = shoes 0 0 0 0.000 0.000 0 0 0 0.000 0.000
162 shop = newsagent 0 0 0 0.000 0.000 0 0 0 0.000 0.000
163 shop = electronics 0 0 0 0.000 0.000 0 0 0 0.000 0.000
164 shop = alcohol 0 0 0 0.000 0.000 0 0 0 0.000 0.000
165 shop = jewelry 0 0 0 0.000 0.000 0 0 0 0.000 0.000
166 shop = mall 1 0 1 0.000 1.000 1 0 1 0.000 1.000
167 shop = butcher 0 0 0 0.000 0.000 0 0 0 0.000 0.000
168 shop = cosmetics 1 0 0 0.000 0.000 1 0 0 0.000 0.000
169 craft = shoemaker 0 0 0 0.000 0.000 0 0 0 0.000 0.000
170 amenity = * 43 8 9 0.186 0.209 42 8 9 0.190 0.214
171 shop = * 2 0 0 0.000 0.000 1 0 0 0.000 0.000
172 clothes = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
173 # building 100 6 5 0.060 0.050 97 6 5 0.062 0.052
174 building = industrial 10 1 1 0.100 0.100 10 1 1 0.100 0.100
175 building = service 0 0 0 0.000 0.000 0 0 0 0.000 0.000
176 building = retail 1 0 0 0.000 0.000 1 0 0 0.000 0.000
177 building = commercial 5 0 0 0.000 0.000 5 0 0 0.000 0.000
178 building = warehouse 0 0 0 0.000 0.000 0 0 0 0.000 0.000
179 building = public 6 0 0 0.000 0.000 6 0 0 0.000 0.000
180 building = dormitory 0 0 0 0.000 0.000 0 0 0 0.000 0.000
181 building = warehouse 0 0 0 0.000 0.000 0 0 0 0.000 0.000
182 building = * 78 5 4 0.064 0.051 76 5 4 0.066 0.053
183 # other 4 0 2 0.000 0.500 4 0 2 0.000 0.500
184 # TOTAL 3844 3015 3079 0.784 0.801 2789 2041 2122 0.732 0.761

official_name progress

  lvl category be=ru be+ru be ru+be ru other both other be other ru no lang be=ru% be+ru% be% ru+be% ru% other both% other be% other ru% no lang%
0 # admin 0 0 0 0 0 1 0 0 0 0.000 0.000 0.000 0.000 0.000 1.000 0.000 0.000 0.000
1 admin_level = 2 0 0 0 0 0 1 0 0 0 0.000 0.000 0.000 0.000 0.000 1.000 0.000 0.000 0.000
2 admin_level = 4 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
3 admin_level = 6 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
4 admin_level = 8 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
5 admin_level = 9 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
6 # place 0 0 0 9 0 1 0 0 32 0.000 0.000 0.000 0.214 0.000 0.024 0.000 0.000 0.762
7 place = city 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
8 place = town 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
9 place = village 0 0 0 6 0 0 0 0 6 0.000 0.000 0.000 0.500 0.000 0.000 0.000 0.000 0.500
10 place = hamlet 0 0 0 2 0 0 0 0 15 0.000 0.000 0.000 0.118 0.000 0.000 0.000 0.000 0.882
11 place = isolated_dwelling 0 0 0 0 0 0 0 0 11 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
12 boundary = administrative 0 0 0 5 0 1 0 0 16 0.000 0.000 0.000 0.227 0.000 0.045 0.000 0.000 0.727
13 traffic_sign = city_limit 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
14 admin_level = * 0 0 0 5 0 0 0 0 16 0.000 0.000 0.000 0.238 0.000 0.000 0.000 0.000 0.762
15 # allotments 0 2880 2 0 58 1 0 1 0 0.000 0.979 0.001 0.000 0.020 0.000 0.000 0.000 0.000
16 place = allotments 0 1829 0 0 2 0 0 0 0 0.000 0.999 0.000 0.000 0.001 0.000 0.000 0.000 0.000
17 landuse = allotments 0 2704 2 0 56 1 0 1 0 0.000 0.978 0.001 0.000 0.020 0.000 0.000 0.000 0.000
18 allotments = * 0 37 0 0 0 0 0 0 0 0.000 1.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
19 # locality 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
20 place = locality 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
21 abandoned:place = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
22 # suburb 0 17 1 12 0 1 2 0 187 0.000 0.077 0.005 0.055 0.000 0.005 0.009 0.000 0.850
23 landuse = cemetery 0 0 0 0 0 0 0 0 3 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
24 landuse = commercial 0 1 0 0 0 0 0 0 0 0.000 1.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
25 landuse = construction 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
26 landuse = farmland 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
27 landuse = farmyard 0 0 0 0 0 0 0 0 9 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
28 landuse = industrial 0 1 0 6 0 0 2 0 129 0.000 0.007 0.000 0.043 0.000 0.000 0.014 0.000 0.935
29 landuse = residential 0 2 0 0 0 0 0 0 2 0.000 0.500 0.000 0.000 0.000 0.000 0.000 0.000 0.500
30 landuse = retail 0 0 0 0 0 0 0 0 6 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
31 place = * 0 0 0 0 0 1 0 0 5 0.000 0.000 0.000 0.000 0.000 0.167 0.000 0.000 0.833
32 residential = * 0 15 0 0 0 0 0 0 2 0.000 0.882 0.000 0.000 0.000 0.000 0.000 0.000 0.118
33 industrial = * 0 0 0 2 0 0 1 0 12 0.000 0.000 0.000 0.133 0.000 0.000 0.067 0.000 0.800
34 landuse = * 0 0 1 6 0 0 0 0 35 0.000 0.000 0.024 0.143 0.000 0.000 0.000 0.000 0.833
35 # natural 0 1 0 2 0 0 2 0 18 0.000 0.043 0.000 0.087 0.000 0.000 0.087 0.000 0.783
36 place = island 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
37 place = islet 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
38 landuse = forest 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
39 boundary = * 0 0 0 2 0 0 2 0 15 0.000 0.000 0.000 0.105 0.000 0.000 0.105 0.000 0.789
40 natural = * 0 1 0 0 0 0 0 0 4 0.000 0.200 0.000 0.000 0.000 0.000 0.000 0.000 0.800
41 ele = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
42 # water 0 5 0 1 0 0 0 0 2 0.000 0.625 0.000 0.125 0.000 0.000 0.000 0.000 0.250
43 waterway = drain 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
44 waterway = ditch 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
45 waterway = stream 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
46 waterway = river 0 0 0 0 0 0 0 0 1 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
47 waterway = canal 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
48 type = waterway 0 0 0 0 0 0 0 0 1 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
49 natural = water 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
50 natural = spring 0 0 0 1 0 0 0 0 1 0.000 0.000 0.000 0.500 0.000 0.000 0.000 0.000 0.500
51 tunnel = * 0 5 0 0 0 0 0 0 0 0.000 1.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
52 waterway = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
53 water = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
54 # highway 105 21794 2 39 0 15 71 0 12 0.005 0.989 0.000 0.002 0.000 0.001 0.003 0.000 0.001
55 highway = motorway 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
56 highway = trunk 0 194 0 0 0 0 0 0 0 0.000 1.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
57 highway = primary 2 2084 0 0 0 0 7 0 0 0.001 0.996 0.000 0.000 0.000 0.000 0.003 0.000 0.000
58 highway = secondary 6 1401 0 0 0 0 24 0 0 0.004 0.979 0.000 0.000 0.000 0.000 0.017 0.000 0.000
59 highway = tertiary 88 16930 2 31 0 15 34 0 12 0.005 0.989 0.000 0.002 0.000 0.001 0.002 0.000 0.001
60 highway = unclassified 3 504 0 3 0 0 4 0 0 0.006 0.981 0.000 0.006 0.000 0.000 0.008 0.000 0.000
61 highway = residential 3 400 0 0 0 0 0 0 0 0.007 0.993 0.000 0.000 0.000 0.000 0.000 0.000 0.000
62 highway = service 0 47 0 1 0 0 0 0 0 0.000 0.979 0.000 0.021 0.000 0.000 0.000 0.000 0.000
63 highway = track 3 86 0 1 0 0 2 0 0 0.033 0.935 0.000 0.011 0.000 0.000 0.022 0.000 0.000
64 type = associatedStreet 0 0 0 3 0 0 0 0 0 0.000 0.000 0.000 1.000 0.000 0.000 0.000 0.000 0.000
65 type = street 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
66 highway = * 0 148 0 0 0 0 0 0 0 0.000 1.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
67 bridge = * 9 1607 0 3 0 1 3 0 0 0.006 0.990 0.000 0.002 0.000 0.001 0.002 0.000 0.000
68 # public_transport 2 6 0 0 0 0 0 0 16 0.083 0.250 0.000 0.000 0.000 0.000 0.000 0.000 0.667
69 highway = bus_stop 2 3 0 0 0 0 0 0 0 0.400 0.600 0.000 0.000 0.000 0.000 0.000 0.000 0.000
70 type = route 0 3 0 0 0 0 0 0 9 0.000 0.250 0.000 0.000 0.000 0.000 0.000 0.000 0.750
71 type = route_master 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
72 type = disused:route 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
73 type = public_transport 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
74 public_transport = * 2 3 0 0 0 0 0 0 3 0.250 0.375 0.000 0.000 0.000 0.000 0.000 0.000 0.375
75 route = * 0 3 0 0 0 0 0 0 9 0.000 0.250 0.000 0.000 0.000 0.000 0.000 0.000 0.750
76 route_master = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
77 railway = * 0 0 0 0 0 0 0 0 1 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
78 aeroway = * 0 0 0 0 0 0 0 0 2 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
79 # infrastructure 17 219 0 19 1 2 2 0 547 0.021 0.271 0.000 0.024 0.001 0.002 0.002 0.000 0.678
80 amenity = fuel 15 0 0 0 0 0 0 0 129 0.104 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.896
81 barrier = * 0 28 0 11 1 0 1 0 331 0.000 0.075 0.000 0.030 0.003 0.000 0.003 0.000 0.890
82 power = * 0 0 0 2 0 0 0 0 106 0.000 0.000 0.000 0.019 0.000 0.000 0.000 0.000 0.981
83 substation = * 0 0 0 2 0 0 0 0 65 0.000 0.000 0.000 0.030 0.000 0.000 0.000 0.000 0.970
84 man_made = * 0 2 0 1 0 0 1 0 32 0.000 0.056 0.000 0.028 0.000 0.000 0.028 0.000 0.889
85 embankment = * 2 189 0 6 0 2 0 0 3 0.010 0.936 0.000 0.030 0.000 0.010 0.000 0.000 0.015
86 # religion 0 0 0 1 0 0 0 0 9 0.000 0.000 0.000 0.100 0.000 0.000 0.000 0.000 0.900
87 amenity = place_of_worship 0 0 0 1 0 0 0 0 7 0.000 0.000 0.000 0.125 0.000 0.000 0.000 0.000 0.875
88 amenity = monastery 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
89 building = church 0 0 0 1 0 0 0 0 5 0.000 0.000 0.000 0.167 0.000 0.000 0.000 0.000 0.833
90 building = cathedral 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
91 building = chapel 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
92 religion = * 0 0 0 1 0 0 0 0 9 0.000 0.000 0.000 0.100 0.000 0.000 0.000 0.000 0.900
93 # education 0 8 1 21 3 1 4 3 718 0.000 0.011 0.001 0.028 0.004 0.001 0.005 0.004 0.946
94 landuse = education 0 0 0 1 0 0 0 0 39 0.000 0.000 0.000 0.025 0.000 0.000 0.000 0.000 0.975
95 amenity = university 0 0 0 0 0 0 0 0 14 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
96 amenity = college 0 1 0 4 0 0 0 0 61 0.000 0.015 0.000 0.061 0.000 0.000 0.000 0.000 0.924
97 amenity = school 0 6 1 10 2 0 1 0 389 0.000 0.015 0.002 0.024 0.005 0.000 0.002 0.000 0.951
98 amenity = kindergarten 0 0 0 5 1 0 2 0 198 0.000 0.000 0.000 0.024 0.005 0.000 0.010 0.000 0.961
99 building = university 0 0 0 1 0 0 0 0 1 0.000 0.000 0.000 0.500 0.000 0.000 0.000 0.000 0.500
100 building = college 0 1 0 0 0 0 0 0 7 0.000 0.125 0.000 0.000 0.000 0.000 0.000 0.000 0.875
101 building = school 0 0 0 1 0 1 0 2 31 0.000 0.000 0.000 0.029 0.000 0.029 0.000 0.057 0.886
102 building = kindergarten 0 0 0 0 0 0 1 1 24 0.000 0.000 0.000 0.000 0.000 0.000 0.038 0.038 0.923
103 # healthcare 0 2 1 4 2 0 0 0 240 0.000 0.008 0.004 0.016 0.008 0.000 0.000 0.000 0.964
104 amenity = hospital 0 0 0 2 1 0 0 0 58 0.000 0.000 0.000 0.033 0.016 0.000 0.000 0.000 0.951
105 amenity = pharmacy 0 0 0 0 0 0 0 0 108 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
106 amenity = clinic 0 0 1 1 1 0 0 0 42 0.000 0.000 0.022 0.022 0.022 0.000 0.000 0.000 0.933
107 amenity = doctors 0 2 0 1 0 0 0 0 15 0.000 0.111 0.000 0.056 0.000 0.000 0.000 0.000 0.833
108 amenity = dentist 0 0 0 0 0 0 0 0 13 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
109 building = hospital 0 0 0 0 0 0 0 0 4 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
110 building = clinic 0 0 1 0 0 0 0 0 7 0.000 0.000 0.125 0.000 0.000 0.000 0.000 0.000 0.875
111 emergency = * 0 0 0 1 0 0 0 0 35 0.000 0.000 0.000 0.028 0.000 0.000 0.000 0.000 0.972
112 healthcare = * 0 2 1 3 1 0 0 0 75 0.000 0.024 0.012 0.037 0.012 0.000 0.000 0.000 0.915
113 # government 0 1 0 48 0 0 2 1 174 0.000 0.004 0.000 0.212 0.000 0.000 0.009 0.004 0.770
114 amenity = post_office 0 0 0 40 0 0 0 0 61 0.000 0.000 0.000 0.396 0.000 0.000 0.000 0.000 0.604
115 amenity = police 0 0 0 1 0 0 0 0 24 0.000 0.000 0.000 0.040 0.000 0.000 0.000 0.000 0.960
116 amenity = library 0 0 0 3 0 0 0 0 7 0.000 0.000 0.000 0.300 0.000 0.000 0.000 0.000 0.700
117 amenity = theatre 0 1 0 0 0 0 0 0 4 0.000 0.200 0.000 0.000 0.000 0.000 0.000 0.000 0.800
118 amenity = cinema 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
119 office = government 0 0 0 4 0 0 0 1 74 0.000 0.000 0.000 0.051 0.000 0.000 0.000 0.013 0.937
120 landuse = military 0 0 0 0 0 0 2 0 4 0.000 0.000 0.000 0.000 0.000 0.000 0.333 0.000 0.667
121 government = * 0 0 0 3 0 0 0 1 46 0.000 0.000 0.000 0.060 0.000 0.000 0.000 0.020 0.920
122 military = * 0 0 0 0 0 0 1 0 3 0.000 0.000 0.000 0.000 0.000 0.000 0.250 0.000 0.750
123 # bank 0 0 0 9 0 0 0 0 47 0.000 0.000 0.000 0.161 0.000 0.000 0.000 0.000 0.839
124 amenity = atm 0 0 0 0 0 0 0 0 9 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
125 amenity = bank 0 0 0 9 0 0 0 0 38 0.000 0.000 0.000 0.191 0.000 0.000 0.000 0.000 0.809
126 # tourism 0 9 0 2 2 0 0 0 35 0.000 0.188 0.000 0.042 0.042 0.000 0.000 0.000 0.729
127 tourism = * 0 0 0 2 2 0 0 0 30 0.000 0.000 0.000 0.059 0.059 0.000 0.000 0.000 0.882
128 historic = * 0 9 0 0 1 0 0 0 6 0.000 0.562 0.000 0.000 0.062 0.000 0.000 0.000 0.375
129 memorial = * 0 0 0 0 0 0 0 0 2 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
130 ruins = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
131 information = * 0 0 0 0 0 0 0 0 1 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
132 attraction = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
133 artwork_type = * 0 0 0 0 0 0 0 0 3 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
134 # sport 0 0 1 5 0 0 1 0 57 0.000 0.000 0.016 0.078 0.000 0.000 0.016 0.000 0.891
135 leisure = * 0 0 1 5 0 0 1 0 54 0.000 0.000 0.016 0.082 0.000 0.000 0.016 0.000 0.885
136 sport = * 0 0 0 2 0 0 0 0 13 0.000 0.000 0.000 0.133 0.000 0.000 0.000 0.000 0.867
137 resort = * 0 0 1 1 0 0 0 0 5 0.000 0.000 0.143 0.143 0.000 0.000 0.000 0.000 0.714
138 # office 0 3 1 3 0 1 0 0 112 0.000 0.025 0.008 0.025 0.000 0.008 0.000 0.000 0.933
139 office = * 0 3 1 3 0 1 0 0 112 0.000 0.025 0.008 0.025 0.000 0.008 0.000 0.000 0.933
140 # amenity 15 10 0 10 1 0 0 3 323 0.041 0.028 0.000 0.028 0.003 0.000 0.000 0.008 0.892
141 amenity = cafe 0 0 0 0 0 0 0 0 18 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
142 amenity = fast_food 0 2 0 0 0 0 0 0 1 0.000 0.667 0.000 0.000 0.000 0.000 0.000 0.000 0.333
143 amenity = community_centre 0 0 0 2 0 0 0 0 17 0.000 0.000 0.000 0.105 0.000 0.000 0.000 0.000 0.895
144 amenity = restaurant 0 0 0 0 0 0 0 0 6 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
145 amenity = bar 0 0 0 0 0 0 0 0 6 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
146 shop = convenience 5 0 0 0 0 0 0 0 81 0.058 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.942
147 shop = clothes 0 0 0 0 0 0 0 1 4 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.200 0.800
148 shop = car_repair 0 1 0 0 0 0 0 0 0 0.000 1.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
149 shop = hairdresser 0 2 0 1 0 0 0 0 2 0.000 0.400 0.000 0.200 0.000 0.000 0.000 0.000 0.400
150 shop = chemist 0 0 0 2 0 0 0 0 0 0.000 0.000 0.000 1.000 0.000 0.000 0.000 0.000 0.000
151 shop = supermarket 0 0 0 0 0 0 0 0 3 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
152 shop = car_parts 0 0 0 0 0 0 0 0 4 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
153 shop = furniture 0 0 0 0 0 0 0 0 2 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
154 shop = hardware 0 0 0 0 0 0 0 0 3 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
155 shop = kiosk 5 0 0 0 0 0 0 0 1 0.833 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.167
156 shop = doityourself 0 0 0 0 0 0 0 0 1 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
157 shop = pet 0 0 0 0 0 0 0 0 1 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
158 shop = florist 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
159 shop = beauty 0 0 0 0 0 0 0 0 1 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
160 shop = mobile_phone 0 0 0 0 0 0 0 0 1 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
161 shop = shoes 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
162 shop = newsagent 0 0 0 0 0 0 0 0 19 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
163 shop = electronics 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
164 shop = alcohol 0 0 0 0 0 0 0 0 1 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
165 shop = jewelry 0 0 0 0 0 0 0 0 1 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
166 shop = mall 0 0 0 0 1 0 0 0 0 0.000 0.000 0.000 0.000 1.000 0.000 0.000 0.000 0.000
167 shop = butcher 0 0 0 0 0 0 0 0 1 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
168 shop = cosmetics 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
169 craft = shoemaker 0 0 0 0 0 0 0 0 1 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
170 amenity = * 0 2 0 4 0 0 0 0 106 0.000 0.018 0.000 0.036 0.000 0.000 0.000 0.000 0.946
171 shop = * 5 3 0 1 0 0 0 2 42 0.094 0.057 0.000 0.019 0.000 0.000 0.000 0.038 0.792
172 clothes = * 0 0 0 0 0 0 0 0 2 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
173 # building 3 1 1 19 2 1 0 0 383 0.007 0.002 0.002 0.046 0.005 0.002 0.000 0.000 0.934
174 building = industrial 0 1 0 1 0 0 0 0 13 0.000 0.067 0.000 0.067 0.000 0.000 0.000 0.000 0.867
175 building = service 0 0 0 0 0 0 0 0 4 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
176 building = retail 2 0 0 1 0 0 0 0 33 0.056 0.000 0.000 0.028 0.000 0.000 0.000 0.000 0.917
177 building = commercial 0 0 0 0 0 0 0 0 14 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
178 building = warehouse 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
179 building = public 0 0 0 0 0 0 0 0 13 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
180 building = dormitory 0 0 0 0 0 0 0 0 13 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
181 building = warehouse 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
182 building = * 1 0 1 17 2 1 0 0 293 0.003 0.000 0.003 0.054 0.006 0.003 0.000 0.000 0.930
183 # other 0 0 0 0 2 0 1 0 24 0.000 0.000 0.000 0.000 0.074 0.000 0.037 0.000 0.889
184 # TOTAL 122 24704 8 163 68 20 81 8 2202 0.004 0.902 0.000 0.006 0.002 0.001 0.003 0.000 0.080

official_name statistic

  lvl category all all be all ru all be% all ru% uniq uniq be uniq ru uniq be% uniq ru%
0 # admin 1 1 1 1.000 1.000 1 1 1 1.000 1.000
1 admin_level = 2 1 1 1 1.000 1.000 1 1 1 1.000 1.000
2 admin_level = 4 0 0 0 0.000 0.000 0 0 0 0.000 0.000
3 admin_level = 6 0 0 0 0.000 0.000 0 0 0 0.000 0.000
4 admin_level = 8 0 0 0 0.000 0.000 0 0 0 0.000 0.000
5 admin_level = 9 0 0 0 0.000 0.000 0 0 0 0.000 0.000
6 # place 42 10 10 0.238 0.238 24 7 7 0.292 0.292
7 place = city 0 0 0 0.000 0.000 0 0 0 0.000 0.000
8 place = town 0 0 0 0.000 0.000 0 0 0 0.000 0.000
9 place = village 12 6 6 0.500 0.500 7 4 4 0.571 0.571
10 place = hamlet 17 2 2 0.118 0.118 9 1 1 0.111 0.111
11 place = isolated_dwelling 11 0 0 0.000 0.000 6 0 0 0.000 0.000
12 boundary = administrative 22 6 6 0.273 0.273 22 6 6 0.273 0.273
13 traffic_sign = city_limit 0 0 0 0.000 0.000 0 0 0 0.000 0.000
14 admin_level = * 21 5 5 0.238 0.238 21 5 5 0.238 0.238
15 # allotments 2942 2883 2940 0.980 0.999 1975 1919 1995 0.972 1.010
16 place = allotments 1831 1829 1831 0.999 1.000 1296 1294 1324 0.998 1.022
17 landuse = allotments 2764 2707 2762 0.979 0.999 1922 1868 1946 0.972 1.012
18 allotments = * 37 37 37 1.000 1.000 30 30 30 1.000 1.000
19 # locality 0 0 0 0.000 0.000 0 0 0 0.000 0.000
20 place = locality 0 0 0 0.000 0.000 0 0 0 0.000 0.000
21 abandoned:place = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
22 # suburb 220 33 30 0.150 0.136 211 30 27 0.142 0.128
23 landuse = cemetery 3 0 0 0.000 0.000 3 0 0 0.000 0.000
24 landuse = commercial 1 1 1 1.000 1.000 1 1 1 1.000 1.000
25 landuse = construction 0 0 0 0.000 0.000 0 0 0 0.000 0.000
26 landuse = farmland 0 0 0 0.000 0.000 0 0 0 0.000 0.000
27 landuse = farmyard 9 0 0 0.000 0.000 7 0 0 0.000 0.000
28 landuse = industrial 138 9 7 0.065 0.051 135 9 7 0.067 0.052
29 landuse = residential 4 2 2 0.500 0.500 4 2 2 0.500 0.500
30 landuse = retail 6 0 0 0.000 0.000 6 0 0 0.000 0.000
31 place = * 6 1 1 0.167 0.167 5 1 1 0.200 0.200
32 residential = * 17 15 15 0.882 0.882 14 12 12 0.857 0.857
33 industrial = * 15 3 2 0.200 0.133 14 3 2 0.214 0.143
34 landuse = * 42 7 6 0.167 0.143 42 7 6 0.167 0.143
35 # natural 23 5 3 0.217 0.130 23 5 3 0.217 0.130
36 place = island 0 0 0 0.000 0.000 0 0 0 0.000 0.000
37 place = islet 0 0 0 0.000 0.000 0 0 0 0.000 0.000
38 landuse = forest 0 0 0 0.000 0.000 0 0 0 0.000 0.000
39 boundary = * 19 4 2 0.211 0.105 19 4 2 0.211 0.105
40 natural = * 5 1 1 0.200 0.200 5 1 1 0.200 0.200
41 ele = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
42 # water 8 6 6 0.750 0.750 8 6 6 0.750 0.750
43 waterway = drain 0 0 0 0.000 0.000 0 0 0 0.000 0.000
44 waterway = ditch 0 0 0 0.000 0.000 0 0 0 0.000 0.000
45 waterway = stream 0 0 0 0.000 0.000 0 0 0 0.000 0.000
46 waterway = river 1 0 0 0.000 0.000 1 0 0 0.000 0.000
47 waterway = canal 0 0 0 0.000 0.000 0 0 0 0.000 0.000
48 type = waterway 1 0 0 0.000 0.000 1 0 0 0.000 0.000
49 natural = water 0 0 0 0.000 0.000 0 0 0 0.000 0.000
50 natural = spring 2 1 1 0.500 0.500 2 1 1 0.500 0.500
51 tunnel = * 5 5 5 1.000 1.000 5 5 5 1.000 1.000
52 waterway = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
53 water = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
54 # highway 22038 22026 21953 0.999 0.996 4815 4805 4771 0.998 0.991
55 highway = motorway 0 0 0 0.000 0.000 0 0 0 0.000 0.000
56 highway = trunk 194 194 194 1.000 1.000 6 6 6 1.000 1.000
57 highway = primary 2093 2093 2086 1.000 0.997 76 76 75 1.000 0.987
58 highway = secondary 1431 1431 1407 1.000 0.983 157 156 151 0.994 0.962
59 highway = tertiary 17112 17100 17064 0.999 0.997 4413 4406 4379 0.998 0.992
60 highway = unclassified 514 514 510 1.000 0.992 289 288 286 0.997 0.990
61 highway = residential 403 403 403 1.000 1.000 285 285 285 1.000 1.000
62 highway = service 48 48 48 1.000 1.000 36 36 36 1.000 1.000
63 highway = track 92 92 90 1.000 0.978 74 74 73 1.000 0.986
64 type = associatedStreet 3 3 3 1.000 1.000 3 3 3 1.000 1.000
65 type = street 0 0 0 0.000 0.000 0 0 0 0.000 0.000
66 highway = * 148 148 148 1.000 1.000 67 67 67 1.000 1.000
67 bridge = * 1623 1623 1620 1.000 0.998 1049 1048 1044 0.999 0.995
68 # public_transport 24 8 8 0.333 0.333 20 6 6 0.300 0.300
69 highway = bus_stop 5 5 5 1.000 1.000 3 3 3 1.000 1.000
70 type = route 12 3 3 0.250 0.250 12 3 3 0.250 0.250
71 type = route_master 0 0 0 0.000 0.000 0 0 0 0.000 0.000
72 type = disused:route 0 0 0 0.000 0.000 0 0 0 0.000 0.000
73 type = public_transport 0 0 0 0.000 0.000 0 0 0 0.000 0.000
74 public_transport = * 8 5 5 0.625 0.625 4 3 3 0.750 0.750
75 route = * 12 3 3 0.250 0.250 12 3 3 0.250 0.250
76 route_master = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
77 railway = * 1 0 0 0.000 0.000 1 0 0 0.000 0.000
78 aeroway = * 2 0 0 0.000 0.000 2 0 0 0.000 0.000
79 # infrastructure 807 259 258 0.321 0.320 620 117 116 0.189 0.187
80 amenity = fuel 144 15 15 0.104 0.104 111 15 15 0.135 0.135
81 barrier = * 372 40 40 0.108 0.108 369 39 39 0.106 0.106
82 power = * 108 2 2 0.019 0.019 100 2 2 0.020 0.020
83 substation = * 67 2 2 0.030 0.030 67 2 2 0.030 0.030
84 man_made = * 36 4 3 0.111 0.083 35 4 3 0.114 0.086
85 embankment = * 202 199 199 0.985 0.985 60 58 58 0.967 0.967
86 # religion 10 1 1 0.100 0.100 10 1 1 0.100 0.100
87 amenity = place_of_worship 8 1 1 0.125 0.125 8 1 1 0.125 0.125
88 amenity = monastery 0 0 0 0.000 0.000 0 0 0 0.000 0.000
89 building = church 6 1 1 0.167 0.167 6 1 1 0.167 0.167
90 building = cathedral 0 0 0 0.000 0.000 0 0 0 0.000 0.000
91 building = chapel 0 0 0 0.000 0.000 0 0 0 0.000 0.000
92 religion = * 10 1 1 0.100 0.100 10 1 1 0.100 0.100
93 # education 759 35 36 0.046 0.047 754 35 36 0.046 0.048
94 landuse = education 40 1 1 0.025 0.025 39 1 1 0.026 0.026
95 amenity = university 14 0 0 0.000 0.000 14 0 0 0.000 0.000
96 amenity = college 66 5 5 0.076 0.076 62 5 5 0.081 0.081
97 amenity = school 409 18 18 0.044 0.044 409 18 18 0.044 0.044
98 amenity = kindergarten 206 7 6 0.034 0.029 205 7 6 0.034 0.029
99 building = university 2 1 1 0.500 0.500 2 1 1 0.500 0.500
100 building = college 8 1 1 0.125 0.125 8 1 1 0.125 0.125
101 building = school 35 2 4 0.057 0.114 35 2 4 0.057 0.114
102 building = kindergarten 26 1 1 0.038 0.038 26 1 1 0.038 0.038
103 # healthcare 249 7 8 0.028 0.032 238 6 7 0.025 0.029
104 amenity = hospital 61 2 3 0.033 0.049 61 2 3 0.033 0.049
105 amenity = pharmacy 108 0 0 0.000 0.000 101 0 0 0.000 0.000
106 amenity = clinic 45 2 2 0.044 0.044 43 2 2 0.047 0.047
107 amenity = doctors 18 3 3 0.167 0.167 17 2 2 0.118 0.118
108 amenity = dentist 13 0 0 0.000 0.000 13 0 0 0.000 0.000
109 building = hospital 4 0 0 0.000 0.000 4 0 0 0.000 0.000
110 building = clinic 8 1 0 0.125 0.000 8 1 0 0.125 0.000
111 emergency = * 36 1 1 0.028 0.028 36 1 1 0.028 0.028
112 healthcare = * 82 6 6 0.073 0.073 80 5 5 0.062 0.062
113 # government 226 51 50 0.226 0.221 216 42 41 0.194 0.190
114 amenity = post_office 101 40 40 0.396 0.396 92 31 31 0.337 0.337
115 amenity = police 25 1 1 0.040 0.040 24 1 1 0.042 0.042
116 amenity = library 10 3 3 0.300 0.300 10 3 3 0.300 0.300
117 amenity = theatre 5 1 1 0.200 0.200 5 1 1 0.200 0.200
118 amenity = cinema 0 0 0 0.000 0.000 0 0 0 0.000 0.000
119 office = government 79 4 5 0.051 0.063 79 4 5 0.051 0.063
120 landuse = military 6 2 0 0.333 0.000 6 2 0 0.333 0.000
121 government = * 50 3 4 0.060 0.080 50 3 4 0.060 0.080
122 military = * 4 1 0 0.250 0.000 4 1 0 0.250 0.000
123 # bank 56 9 9 0.161 0.161 56 9 9 0.161 0.161
124 amenity = atm 9 0 0 0.000 0.000 9 0 0 0.000 0.000
125 amenity = bank 47 9 9 0.191 0.191 47 9 9 0.191 0.191
126 # tourism 48 11 13 0.229 0.271 40 3 5 0.075 0.125
127 tourism = * 34 2 4 0.059 0.118 34 2 4 0.059 0.118
128 historic = * 16 9 10 0.562 0.625 8 1 2 0.125 0.250
129 memorial = * 2 0 0 0.000 0.000 2 0 0 0.000 0.000
130 ruins = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
131 information = * 1 0 0 0.000 0.000 1 0 0 0.000 0.000
132 attraction = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
133 artwork_type = * 3 0 0 0.000 0.000 3 0 0 0.000 0.000
134 # sport 64 7 5 0.109 0.078 64 7 5 0.109 0.078
135 leisure = * 61 7 5 0.115 0.082 61 7 5 0.115 0.082
136 sport = * 15 2 2 0.133 0.133 15 2 2 0.133 0.133
137 resort = * 7 2 1 0.286 0.143 7 2 1 0.286 0.143
138 # office 120 8 7 0.067 0.058 116 8 7 0.069 0.060
139 office = * 120 8 7 0.067 0.058 116 8 7 0.069 0.060
140 # amenity 362 35 39 0.097 0.108 341 35 37 0.103 0.109
141 amenity = cafe 18 0 0 0.000 0.000 17 0 0 0.000 0.000
142 amenity = fast_food 3 2 2 0.667 0.667 3 2 2 0.667 0.667
143 amenity = community_centre 19 2 2 0.105 0.105 19 2 2 0.105 0.105
144 amenity = restaurant 6 0 0 0.000 0.000 6 0 0 0.000 0.000
145 amenity = bar 6 0 0 0.000 0.000 6 0 0 0.000 0.000
146 shop = convenience 86 5 5 0.058 0.058 79 5 5 0.063 0.063
147 shop = clothes 5 0 1 0.000 0.200 5 0 1 0.000 0.200
148 shop = car_repair 1 1 1 1.000 1.000 1 1 1 1.000 1.000
149 shop = hairdresser 5 3 3 0.600 0.600 5 3 3 0.600 0.600
150 shop = chemist 2 2 2 1.000 1.000 2 2 2 1.000 1.000
151 shop = supermarket 3 0 0 0.000 0.000 3 0 0 0.000 0.000
152 shop = car_parts 4 0 0 0.000 0.000 3 0 0 0.000 0.000
153 shop = furniture 2 0 0 0.000 0.000 2 0 0 0.000 0.000
154 shop = hardware 3 0 0 0.000 0.000 3 0 0 0.000 0.000
155 shop = kiosk 6 5 5 0.833 0.833 6 5 5 0.833 0.833
156 shop = doityourself 1 0 0 0.000 0.000 1 0 0 0.000 0.000
157 shop = pet 1 0 0 0.000 0.000 1 0 0 0.000 0.000
158 shop = florist 0 0 0 0.000 0.000 0 0 0 0.000 0.000
159 shop = beauty 1 0 0 0.000 0.000 1 0 0 0.000 0.000
160 shop = mobile_phone 1 0 0 0.000 0.000 1 0 0 0.000 0.000
161 shop = shoes 0 0 0 0.000 0.000 0 0 0 0.000 0.000
162 shop = newsagent 19 0 0 0.000 0.000 19 0 0 0.000 0.000
163 shop = electronics 0 0 0 0.000 0.000 0 0 0 0.000 0.000
164 shop = alcohol 1 0 0 0.000 0.000 1 0 0 0.000 0.000
165 shop = jewelry 1 0 0 0.000 0.000 1 0 0 0.000 0.000
166 shop = mall 1 0 1 0.000 1.000 1 0 1 0.000 1.000
167 shop = butcher 1 0 0 0.000 0.000 1 0 0 0.000 0.000
168 shop = cosmetics 0 0 0 0.000 0.000 0 0 0 0.000 0.000
169 craft = shoemaker 1 0 0 0.000 0.000 1 0 0 0.000 0.000
170 amenity = * 112 6 6 0.054 0.054 112 6 6 0.054 0.054
171 shop = * 53 9 11 0.170 0.208 46 9 10 0.196 0.217
172 clothes = * 2 0 0 0.000 0.000 2 0 0 0.000 0.000
173 # building 410 25 26 0.061 0.063 406 24 25 0.059 0.062
174 building = industrial 15 2 2 0.133 0.133 15 2 2 0.133 0.133
175 building = service 4 0 0 0.000 0.000 4 0 0 0.000 0.000
176 building = retail 36 3 3 0.083 0.083 35 3 3 0.086 0.086
177 building = commercial 14 0 0 0.000 0.000 14 0 0 0.000 0.000
178 building = warehouse 0 0 0 0.000 0.000 0 0 0 0.000 0.000
179 building = public 13 0 0 0.000 0.000 13 0 0 0.000 0.000
180 building = dormitory 13 0 0 0.000 0.000 13 0 0 0.000 0.000
181 building = warehouse 0 0 0 0.000 0.000 0 0 0 0.000 0.000
182 building = * 315 20 21 0.063 0.067 314 19 20 0.061 0.064
183 # other 27 1 2 0.037 0.074 27 1 2 0.037 0.074
184 # TOTAL 27376 25098 25085 0.917 0.916 9064 6896 6937 0.761 0.765

official_status progress

  lvl category be=ru be+ru be ru+be ru other both other be other ru no lang be=ru% be+ru% be% ru+be% ru% other both% other be% other ru% no lang%
0 # admin 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
1 admin_level = 2 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
2 admin_level = 4 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
3 admin_level = 6 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
4 admin_level = 8 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
5 admin_level = 9 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
6 # place 0 0 0 1 0 0 0 0 0 0.000 0.000 0.000 1.000 0.000 0.000 0.000 0.000 0.000
7 place = city 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
8 place = town 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
9 place = village 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
10 place = hamlet 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
11 place = isolated_dwelling 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
12 boundary = administrative 0 0 0 1 0 0 0 0 0 0.000 0.000 0.000 1.000 0.000 0.000 0.000 0.000 0.000
13 traffic_sign = city_limit 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
14 admin_level = * 0 0 0 1 0 0 0 0 0 0.000 0.000 0.000 1.000 0.000 0.000 0.000 0.000 0.000
15 # allotments 0 2942 0 0 0 0 0 0 0 0.000 1.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
16 place = allotments 0 1831 0 0 0 0 0 0 0 0.000 1.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
17 landuse = allotments 0 2764 0 0 0 0 0 0 0 0.000 1.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
18 allotments = * 0 37 0 0 0 0 0 0 0 0.000 1.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
19 # locality 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
20 place = locality 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
21 abandoned:place = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
22 # suburb 0 15 0 0 0 0 0 0 0 0.000 1.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
23 landuse = cemetery 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
24 landuse = commercial 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
25 landuse = construction 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
26 landuse = farmland 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
27 landuse = farmyard 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
28 landuse = industrial 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
29 landuse = residential 0 2 0 0 0 0 0 0 0 0.000 1.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
30 landuse = retail 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
31 place = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
32 residential = * 0 15 0 0 0 0 0 0 0 0.000 1.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
33 industrial = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
34 landuse = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
35 # natural 0 1 0 0 0 0 0 0 0 0.000 1.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
36 place = island 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
37 place = islet 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
38 landuse = forest 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
39 boundary = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
40 natural = * 0 1 0 0 0 0 0 0 0 0.000 1.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
41 ele = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
42 # water 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
43 waterway = drain 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
44 waterway = ditch 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
45 waterway = stream 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
46 waterway = river 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
47 waterway = canal 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
48 type = waterway 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
49 natural = water 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
50 natural = spring 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
51 tunnel = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
52 waterway = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
53 water = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
54 # highway 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
55 highway = motorway 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
56 highway = trunk 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
57 highway = primary 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
58 highway = secondary 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
59 highway = tertiary 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
60 highway = unclassified 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
61 highway = residential 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
62 highway = service 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
63 highway = track 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
64 type = associatedStreet 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
65 type = street 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
66 highway = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
67 bridge = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
68 # public_transport 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
69 highway = bus_stop 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
70 type = route 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
71 type = route_master 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
72 type = disused:route 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
73 type = public_transport 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
74 public_transport = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
75 route = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
76 route_master = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
77 railway = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
78 aeroway = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
79 # infrastructure 0 24 0 0 0 0 0 0 0 0.000 1.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
80 amenity = fuel 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
81 barrier = * 0 24 0 0 0 0 0 0 0 0.000 1.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
82 power = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
83 substation = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
84 man_made = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
85 embankment = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
86 # religion 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
87 amenity = place_of_worship 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
88 amenity = monastery 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
89 building = church 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
90 building = cathedral 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
91 building = chapel 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
92 religion = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
93 # education 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
94 landuse = education 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
95 amenity = university 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
96 amenity = college 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
97 amenity = school 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
98 amenity = kindergarten 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
99 building = university 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
100 building = college 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
101 building = school 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
102 building = kindergarten 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
103 # healthcare 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
104 amenity = hospital 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
105 amenity = pharmacy 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
106 amenity = clinic 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
107 amenity = doctors 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
108 amenity = dentist 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
109 building = hospital 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
110 building = clinic 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
111 emergency = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
112 healthcare = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
113 # government 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
114 amenity = post_office 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
115 amenity = police 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
116 amenity = library 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
117 amenity = theatre 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
118 amenity = cinema 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
119 office = government 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
120 landuse = military 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
121 government = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
122 military = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
123 # bank 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
124 amenity = atm 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
125 amenity = bank 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
126 # tourism 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
127 tourism = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
128 historic = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
129 memorial = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
130 ruins = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
131 information = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
132 attraction = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
133 artwork_type = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
134 # sport 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
135 leisure = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
136 sport = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
137 resort = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
138 # office 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
139 office = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
140 # amenity 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
141 amenity = cafe 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
142 amenity = fast_food 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
143 amenity = community_centre 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
144 amenity = restaurant 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
145 amenity = bar 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
146 shop = convenience 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
147 shop = clothes 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
148 shop = car_repair 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
149 shop = hairdresser 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
150 shop = chemist 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
151 shop = supermarket 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
152 shop = car_parts 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
153 shop = furniture 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
154 shop = hardware 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
155 shop = kiosk 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
156 shop = doityourself 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
157 shop = pet 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
158 shop = florist 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
159 shop = beauty 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
160 shop = mobile_phone 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
161 shop = shoes 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
162 shop = newsagent 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
163 shop = electronics 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
164 shop = alcohol 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
165 shop = jewelry 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
166 shop = mall 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
167 shop = butcher 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
168 shop = cosmetics 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
169 craft = shoemaker 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
170 amenity = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
171 shop = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
172 clothes = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
173 # building 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
174 building = industrial 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
175 building = service 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
176 building = retail 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
177 building = commercial 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
178 building = warehouse 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
179 building = public 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
180 building = dormitory 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
181 building = warehouse 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
182 building = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
183 # other 0 0 0 0 0 0 0 0 2 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
184 # TOTAL 0 2942 0 1 0 0 0 0 2 0.000 0.999 0.000 0.000 0.000 0.000 0.000 0.000 0.001

official_status statistic

  lvl category all all be all ru all be% all ru% uniq uniq be uniq ru uniq be% uniq ru%
0 # admin 0 0 0 0.000 0.000 0 0 0 0.000 0.000
1 admin_level = 2 0 0 0 0.000 0.000 0 0 0 0.000 0.000
2 admin_level = 4 0 0 0 0.000 0.000 0 0 0 0.000 0.000
3 admin_level = 6 0 0 0 0.000 0.000 0 0 0 0.000 0.000
4 admin_level = 8 0 0 0 0.000 0.000 0 0 0 0.000 0.000
5 admin_level = 9 0 0 0 0.000 0.000 0 0 0 0.000 0.000
6 # place 1 1 1 1.000 1.000 1 1 1 1.000 1.000
7 place = city 0 0 0 0.000 0.000 0 0 0 0.000 0.000
8 place = town 0 0 0 0.000 0.000 0 0 0 0.000 0.000
9 place = village 0 0 0 0.000 0.000 0 0 0 0.000 0.000
10 place = hamlet 0 0 0 0.000 0.000 0 0 0 0.000 0.000
11 place = isolated_dwelling 0 0 0 0.000 0.000 0 0 0 0.000 0.000
12 boundary = administrative 1 1 1 1.000 1.000 1 1 1 1.000 1.000
13 traffic_sign = city_limit 0 0 0 0.000 0.000 0 0 0 0.000 0.000
14 admin_level = * 1 1 1 1.000 1.000 1 1 1 1.000 1.000
15 # allotments 2942 2942 2942 1.000 1.000 5 5 5 1.000 1.000
16 place = allotments 1831 1831 1831 1.000 1.000 4 4 4 1.000 1.000
17 landuse = allotments 2764 2764 2764 1.000 1.000 5 5 5 1.000 1.000
18 allotments = * 37 37 37 1.000 1.000 1 1 1 1.000 1.000
19 # locality 0 0 0 0.000 0.000 0 0 0 0.000 0.000
20 place = locality 0 0 0 0.000 0.000 0 0 0 0.000 0.000
21 abandoned:place = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
22 # suburb 15 15 15 1.000 1.000 1 1 1 1.000 1.000
23 landuse = cemetery 0 0 0 0.000 0.000 0 0 0 0.000 0.000
24 landuse = commercial 0 0 0 0.000 0.000 0 0 0 0.000 0.000
25 landuse = construction 0 0 0 0.000 0.000 0 0 0 0.000 0.000
26 landuse = farmland 0 0 0 0.000 0.000 0 0 0 0.000 0.000
27 landuse = farmyard 0 0 0 0.000 0.000 0 0 0 0.000 0.000
28 landuse = industrial 0 0 0 0.000 0.000 0 0 0 0.000 0.000
29 landuse = residential 2 2 2 1.000 1.000 1 1 1 1.000 1.000
30 landuse = retail 0 0 0 0.000 0.000 0 0 0 0.000 0.000
31 place = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
32 residential = * 15 15 15 1.000 1.000 1 1 1 1.000 1.000
33 industrial = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
34 landuse = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
35 # natural 1 1 1 1.000 1.000 1 1 1 1.000 1.000
36 place = island 0 0 0 0.000 0.000 0 0 0 0.000 0.000
37 place = islet 0 0 0 0.000 0.000 0 0 0 0.000 0.000
38 landuse = forest 0 0 0 0.000 0.000 0 0 0 0.000 0.000
39 boundary = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
40 natural = * 1 1 1 1.000 1.000 1 1 1 1.000 1.000
41 ele = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
42 # water 0 0 0 0.000 0.000 0 0 0 0.000 0.000
43 waterway = drain 0 0 0 0.000 0.000 0 0 0 0.000 0.000
44 waterway = ditch 0 0 0 0.000 0.000 0 0 0 0.000 0.000
45 waterway = stream 0 0 0 0.000 0.000 0 0 0 0.000 0.000
46 waterway = river 0 0 0 0.000 0.000 0 0 0 0.000 0.000
47 waterway = canal 0 0 0 0.000 0.000 0 0 0 0.000 0.000
48 type = waterway 0 0 0 0.000 0.000 0 0 0 0.000 0.000
49 natural = water 0 0 0 0.000 0.000 0 0 0 0.000 0.000
50 natural = spring 0 0 0 0.000 0.000 0 0 0 0.000 0.000
51 tunnel = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
52 waterway = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
53 water = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
54 # highway 0 0 0 0.000 0.000 0 0 0 0.000 0.000
55 highway = motorway 0 0 0 0.000 0.000 0 0 0 0.000 0.000
56 highway = trunk 0 0 0 0.000 0.000 0 0 0 0.000 0.000
57 highway = primary 0 0 0 0.000 0.000 0 0 0 0.000 0.000
58 highway = secondary 0 0 0 0.000 0.000 0 0 0 0.000 0.000
59 highway = tertiary 0 0 0 0.000 0.000 0 0 0 0.000 0.000
60 highway = unclassified 0 0 0 0.000 0.000 0 0 0 0.000 0.000
61 highway = residential 0 0 0 0.000 0.000 0 0 0 0.000 0.000
62 highway = service 0 0 0 0.000 0.000 0 0 0 0.000 0.000
63 highway = track 0 0 0 0.000 0.000 0 0 0 0.000 0.000
64 type = associatedStreet 0 0 0 0.000 0.000 0 0 0 0.000 0.000
65 type = street 0 0 0 0.000 0.000 0 0 0 0.000 0.000
66 highway = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
67 bridge = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
68 # public_transport 0 0 0 0.000 0.000 0 0 0 0.000 0.000
69 highway = bus_stop 0 0 0 0.000 0.000 0 0 0 0.000 0.000
70 type = route 0 0 0 0.000 0.000 0 0 0 0.000 0.000
71 type = route_master 0 0 0 0.000 0.000 0 0 0 0.000 0.000
72 type = disused:route 0 0 0 0.000 0.000 0 0 0 0.000 0.000
73 type = public_transport 0 0 0 0.000 0.000 0 0 0 0.000 0.000
74 public_transport = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
75 route = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
76 route_master = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
77 railway = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
78 aeroway = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
79 # infrastructure 24 24 24 1.000 1.000 1 1 1 1.000 1.000
80 amenity = fuel 0 0 0 0.000 0.000 0 0 0 0.000 0.000
81 barrier = * 24 24 24 1.000 1.000 1 1 1 1.000 1.000
82 power = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
83 substation = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
84 man_made = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
85 embankment = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
86 # religion 0 0 0 0.000 0.000 0 0 0 0.000 0.000
87 amenity = place_of_worship 0 0 0 0.000 0.000 0 0 0 0.000 0.000
88 amenity = monastery 0 0 0 0.000 0.000 0 0 0 0.000 0.000
89 building = church 0 0 0 0.000 0.000 0 0 0 0.000 0.000
90 building = cathedral 0 0 0 0.000 0.000 0 0 0 0.000 0.000
91 building = chapel 0 0 0 0.000 0.000 0 0 0 0.000 0.000
92 religion = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
93 # education 0 0 0 0.000 0.000 0 0 0 0.000 0.000
94 landuse = education 0 0 0 0.000 0.000 0 0 0 0.000 0.000
95 amenity = university 0 0 0 0.000 0.000 0 0 0 0.000 0.000
96 amenity = college 0 0 0 0.000 0.000 0 0 0 0.000 0.000
97 amenity = school 0 0 0 0.000 0.000 0 0 0 0.000 0.000
98 amenity = kindergarten 0 0 0 0.000 0.000 0 0 0 0.000 0.000
99 building = university 0 0 0 0.000 0.000 0 0 0 0.000 0.000
100 building = college 0 0 0 0.000 0.000 0 0 0 0.000 0.000
101 building = school 0 0 0 0.000 0.000 0 0 0 0.000 0.000
102 building = kindergarten 0 0 0 0.000 0.000 0 0 0 0.000 0.000
103 # healthcare 0 0 0 0.000 0.000 0 0 0 0.000 0.000
104 amenity = hospital 0 0 0 0.000 0.000 0 0 0 0.000 0.000
105 amenity = pharmacy 0 0 0 0.000 0.000 0 0 0 0.000 0.000
106 amenity = clinic 0 0 0 0.000 0.000 0 0 0 0.000 0.000
107 amenity = doctors 0 0 0 0.000 0.000 0 0 0 0.000 0.000
108 amenity = dentist 0 0 0 0.000 0.000 0 0 0 0.000 0.000
109 building = hospital 0 0 0 0.000 0.000 0 0 0 0.000 0.000
110 building = clinic 0 0 0 0.000 0.000 0 0 0 0.000 0.000
111 emergency = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
112 healthcare = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
113 # government 0 0 0 0.000 0.000 0 0 0 0.000 0.000
114 amenity = post_office 0 0 0 0.000 0.000 0 0 0 0.000 0.000
115 amenity = police 0 0 0 0.000 0.000 0 0 0 0.000 0.000
116 amenity = library 0 0 0 0.000 0.000 0 0 0 0.000 0.000
117 amenity = theatre 0 0 0 0.000 0.000 0 0 0 0.000 0.000
118 amenity = cinema 0 0 0 0.000 0.000 0 0 0 0.000 0.000
119 office = government 0 0 0 0.000 0.000 0 0 0 0.000 0.000
120 landuse = military 0 0 0 0.000 0.000 0 0 0 0.000 0.000
121 government = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
122 military = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
123 # bank 0 0 0 0.000 0.000 0 0 0 0.000 0.000
124 amenity = atm 0 0 0 0.000 0.000 0 0 0 0.000 0.000
125 amenity = bank 0 0 0 0.000 0.000 0 0 0 0.000 0.000
126 # tourism 0 0 0 0.000 0.000 0 0 0 0.000 0.000
127 tourism = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
128 historic = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
129 memorial = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
130 ruins = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
131 information = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
132 attraction = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
133 artwork_type = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
134 # sport 0 0 0 0.000 0.000 0 0 0 0.000 0.000
135 leisure = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
136 sport = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
137 resort = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
138 # office 0 0 0 0.000 0.000 0 0 0 0.000 0.000
139 office = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
140 # amenity 0 0 0 0.000 0.000 0 0 0 0.000 0.000
141 amenity = cafe 0 0 0 0.000 0.000 0 0 0 0.000 0.000
142 amenity = fast_food 0 0 0 0.000 0.000 0 0 0 0.000 0.000
143 amenity = community_centre 0 0 0 0.000 0.000 0 0 0 0.000 0.000
144 amenity = restaurant 0 0 0 0.000 0.000 0 0 0 0.000 0.000
145 amenity = bar 0 0 0 0.000 0.000 0 0 0 0.000 0.000
146 shop = convenience 0 0 0 0.000 0.000 0 0 0 0.000 0.000
147 shop = clothes 0 0 0 0.000 0.000 0 0 0 0.000 0.000
148 shop = car_repair 0 0 0 0.000 0.000 0 0 0 0.000 0.000
149 shop = hairdresser 0 0 0 0.000 0.000 0 0 0 0.000 0.000
150 shop = chemist 0 0 0 0.000 0.000 0 0 0 0.000 0.000
151 shop = supermarket 0 0 0 0.000 0.000 0 0 0 0.000 0.000
152 shop = car_parts 0 0 0 0.000 0.000 0 0 0 0.000 0.000
153 shop = furniture 0 0 0 0.000 0.000 0 0 0 0.000 0.000
154 shop = hardware 0 0 0 0.000 0.000 0 0 0 0.000 0.000
155 shop = kiosk 0 0 0 0.000 0.000 0 0 0 0.000 0.000
156 shop = doityourself 0 0 0 0.000 0.000 0 0 0 0.000 0.000
157 shop = pet 0 0 0 0.000 0.000 0 0 0 0.000 0.000
158 shop = florist 0 0 0 0.000 0.000 0 0 0 0.000 0.000
159 shop = beauty 0 0 0 0.000 0.000 0 0 0 0.000 0.000
160 shop = mobile_phone 0 0 0 0.000 0.000 0 0 0 0.000 0.000
161 shop = shoes 0 0 0 0.000 0.000 0 0 0 0.000 0.000
162 shop = newsagent 0 0 0 0.000 0.000 0 0 0 0.000 0.000
163 shop = electronics 0 0 0 0.000 0.000 0 0 0 0.000 0.000
164 shop = alcohol 0 0 0 0.000 0.000 0 0 0 0.000 0.000
165 shop = jewelry 0 0 0 0.000 0.000 0 0 0 0.000 0.000
166 shop = mall 0 0 0 0.000 0.000 0 0 0 0.000 0.000
167 shop = butcher 0 0 0 0.000 0.000 0 0 0 0.000 0.000
168 shop = cosmetics 0 0 0 0.000 0.000 0 0 0 0.000 0.000
169 craft = shoemaker 0 0 0 0.000 0.000 0 0 0 0.000 0.000
170 amenity = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
171 shop = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
172 clothes = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
173 # building 0 0 0 0.000 0.000 0 0 0 0.000 0.000
174 building = industrial 0 0 0 0.000 0.000 0 0 0 0.000 0.000
175 building = service 0 0 0 0.000 0.000 0 0 0 0.000 0.000
176 building = retail 0 0 0 0.000 0.000 0 0 0 0.000 0.000
177 building = commercial 0 0 0 0.000 0.000 0 0 0 0.000 0.000
178 building = warehouse 0 0 0 0.000 0.000 0 0 0 0.000 0.000
179 building = public 0 0 0 0.000 0.000 0 0 0 0.000 0.000
180 building = dormitory 0 0 0 0.000 0.000 0 0 0 0.000 0.000
181 building = warehouse 0 0 0 0.000 0.000 0 0 0 0.000 0.000
182 building = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
183 # other 2 0 0 0.000 0.000 1 0 0 0.000 0.000
184 # TOTAL 2945 2943 2943 0.999 0.999 6 5 5 0.833 0.833

official_short_type progress

  lvl category be=ru be+ru be ru+be ru other both other be other ru no lang be=ru% be+ru% be% ru+be% ru% other both% other be% other ru% no lang%
0 # admin 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
1 admin_level = 2 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
2 admin_level = 4 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
3 admin_level = 6 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
4 admin_level = 8 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
5 admin_level = 9 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
6 # place 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
7 place = city 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
8 place = town 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
9 place = village 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
10 place = hamlet 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
11 place = isolated_dwelling 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
12 boundary = administrative 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
13 traffic_sign = city_limit 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
14 admin_level = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
15 # allotments 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
16 place = allotments 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
17 landuse = allotments 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
18 allotments = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
19 # locality 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
20 place = locality 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
21 abandoned:place = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
22 # suburb 0 0 0 0 0 0 0 0 64 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
23 landuse = cemetery 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
24 landuse = commercial 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
25 landuse = construction 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
26 landuse = farmland 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
27 landuse = farmyard 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
28 landuse = industrial 0 0 0 0 0 0 0 0 63 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
29 landuse = residential 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
30 landuse = retail 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
31 place = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
32 residential = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
33 industrial = * 0 0 0 0 0 0 0 0 9 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
34 landuse = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
35 # natural 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
36 place = island 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
37 place = islet 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
38 landuse = forest 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
39 boundary = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
40 natural = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
41 ele = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
42 # water 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
43 waterway = drain 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
44 waterway = ditch 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
45 waterway = stream 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
46 waterway = river 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
47 waterway = canal 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
48 type = waterway 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
49 natural = water 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
50 natural = spring 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
51 tunnel = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
52 waterway = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
53 water = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
54 # highway 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
55 highway = motorway 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
56 highway = trunk 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
57 highway = primary 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
58 highway = secondary 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
59 highway = tertiary 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
60 highway = unclassified 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
61 highway = residential 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
62 highway = service 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
63 highway = track 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
64 type = associatedStreet 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
65 type = street 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
66 highway = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
67 bridge = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
68 # public_transport 0 0 0 0 0 0 0 0 1 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
69 highway = bus_stop 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
70 type = route 0 0 0 0 0 0 0 0 1 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
71 type = route_master 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
72 type = disused:route 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
73 type = public_transport 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
74 public_transport = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
75 route = * 0 0 0 0 0 0 0 0 1 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
76 route_master = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
77 railway = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
78 aeroway = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
79 # infrastructure 0 0 0 0 0 0 0 0 4032 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
80 amenity = fuel 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
81 barrier = * 0 0 0 0 0 0 0 0 399 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
82 power = * 0 0 0 0 0 0 0 0 3941 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
83 substation = * 0 0 0 0 0 0 0 0 1079 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
84 man_made = * 0 0 0 0 0 0 0 0 4 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
85 embankment = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
86 # religion 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
87 amenity = place_of_worship 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
88 amenity = monastery 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
89 building = church 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
90 building = cathedral 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
91 building = chapel 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
92 religion = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
93 # education 0 0 0 0 0 0 0 0 1 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
94 landuse = education 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
95 amenity = university 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
96 amenity = college 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
97 amenity = school 0 0 0 0 0 0 0 0 1 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
98 amenity = kindergarten 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
99 building = university 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
100 building = college 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
101 building = school 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
102 building = kindergarten 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
103 # healthcare 0 0 0 0 0 0 0 0 1 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
104 amenity = hospital 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
105 amenity = pharmacy 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
106 amenity = clinic 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
107 amenity = doctors 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
108 amenity = dentist 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
109 building = hospital 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
110 building = clinic 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
111 emergency = * 0 0 0 0 0 0 0 0 1 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
112 healthcare = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
113 # government 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
114 amenity = post_office 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
115 amenity = police 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
116 amenity = library 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
117 amenity = theatre 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
118 amenity = cinema 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
119 office = government 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
120 landuse = military 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
121 government = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
122 military = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
123 # bank 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
124 amenity = atm 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
125 amenity = bank 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
126 # tourism 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
127 tourism = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
128 historic = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
129 memorial = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
130 ruins = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
131 information = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
132 attraction = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
133 artwork_type = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
134 # sport 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
135 leisure = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
136 sport = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
137 resort = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
138 # office 0 0 0 0 0 0 0 0 1 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
139 office = * 0 0 0 0 0 0 0 0 1 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
140 # amenity 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
141 amenity = cafe 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
142 amenity = fast_food 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
143 amenity = community_centre 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
144 amenity = restaurant 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
145 amenity = bar 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
146 shop = convenience 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
147 shop = clothes 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
148 shop = car_repair 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
149 shop = hairdresser 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
150 shop = chemist 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
151 shop = supermarket 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
152 shop = car_parts 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
153 shop = furniture 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
154 shop = hardware 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
155 shop = kiosk 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
156 shop = doityourself 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
157 shop = pet 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
158 shop = florist 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
159 shop = beauty 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
160 shop = mobile_phone 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
161 shop = shoes 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
162 shop = newsagent 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
163 shop = electronics 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
164 shop = alcohol 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
165 shop = jewelry 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
166 shop = mall 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
167 shop = butcher 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
168 shop = cosmetics 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
169 craft = shoemaker 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
170 amenity = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
171 shop = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
172 clothes = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
173 # building 0 0 0 0 0 0 0 0 813 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
174 building = industrial 0 0 0 0 0 0 0 0 3 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
175 building = service 0 0 0 0 0 0 0 0 761 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
176 building = retail 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
177 building = commercial 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
178 building = warehouse 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
179 building = public 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
180 building = dormitory 0 0 0 0 0 0 0 0 1 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
181 building = warehouse 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
182 building = * 0 0 0 0 0 0 0 0 48 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
183 # other 0 0 0 0 0 0 0 0 2 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
184 # TOTAL 0 0 0 0 0 0 0 0 4193 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000

official_short_type statistic

  lvl category all all be all ru all be% all ru% uniq uniq be uniq ru uniq be% uniq ru%
0 # admin 0 0 0 0.000 0.000 0 0 0 0.000 0.000
1 admin_level = 2 0 0 0 0.000 0.000 0 0 0 0.000 0.000
2 admin_level = 4 0 0 0 0.000 0.000 0 0 0 0.000 0.000
3 admin_level = 6 0 0 0 0.000 0.000 0 0 0 0.000 0.000
4 admin_level = 8 0 0 0 0.000 0.000 0 0 0 0.000 0.000
5 admin_level = 9 0 0 0 0.000 0.000 0 0 0 0.000 0.000
6 # place 0 0 0 0.000 0.000 0 0 0 0.000 0.000
7 place = city 0 0 0 0.000 0.000 0 0 0 0.000 0.000
8 place = town 0 0 0 0.000 0.000 0 0 0 0.000 0.000
9 place = village 0 0 0 0.000 0.000 0 0 0 0.000 0.000
10 place = hamlet 0 0 0 0.000 0.000 0 0 0 0.000 0.000
11 place = isolated_dwelling 0 0 0 0.000 0.000 0 0 0 0.000 0.000
12 boundary = administrative 0 0 0 0.000 0.000 0 0 0 0.000 0.000
13 traffic_sign = city_limit 0 0 0 0.000 0.000 0 0 0 0.000 0.000
14 admin_level = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
15 # allotments 0 0 0 0.000 0.000 0 0 0 0.000 0.000
16 place = allotments 0 0 0 0.000 0.000 0 0 0 0.000 0.000
17 landuse = allotments 0 0 0 0.000 0.000 0 0 0 0.000 0.000
18 allotments = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
19 # locality 0 0 0 0.000 0.000 0 0 0 0.000 0.000
20 place = locality 0 0 0 0.000 0.000 0 0 0 0.000 0.000
21 abandoned:place = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
22 # suburb 64 0 0 0.000 0.000 4 0 0 0.000 0.000
23 landuse = cemetery 0 0 0 0.000 0.000 0 0 0 0.000 0.000
24 landuse = commercial 0 0 0 0.000 0.000 0 0 0 0.000 0.000
25 landuse = construction 0 0 0 0.000 0.000 0 0 0 0.000 0.000
26 landuse = farmland 0 0 0 0.000 0.000 0 0 0 0.000 0.000
27 landuse = farmyard 0 0 0 0.000 0.000 0 0 0 0.000 0.000
28 landuse = industrial 63 0 0 0.000 0.000 4 0 0 0.000 0.000
29 landuse = residential 0 0 0 0.000 0.000 0 0 0 0.000 0.000
30 landuse = retail 0 0 0 0.000 0.000 0 0 0 0.000 0.000
31 place = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
32 residential = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
33 industrial = * 9 0 0 0.000 0.000 3 0 0 0.000 0.000
34 landuse = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
35 # natural 0 0 0 0.000 0.000 0 0 0 0.000 0.000
36 place = island 0 0 0 0.000 0.000 0 0 0 0.000 0.000
37 place = islet 0 0 0 0.000 0.000 0 0 0 0.000 0.000
38 landuse = forest 0 0 0 0.000 0.000 0 0 0 0.000 0.000
39 boundary = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
40 natural = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
41 ele = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
42 # water 0 0 0 0.000 0.000 0 0 0 0.000 0.000
43 waterway = drain 0 0 0 0.000 0.000 0 0 0 0.000 0.000
44 waterway = ditch 0 0 0 0.000 0.000 0 0 0 0.000 0.000
45 waterway = stream 0 0 0 0.000 0.000 0 0 0 0.000 0.000
46 waterway = river 0 0 0 0.000 0.000 0 0 0 0.000 0.000
47 waterway = canal 0 0 0 0.000 0.000 0 0 0 0.000 0.000
48 type = waterway 0 0 0 0.000 0.000 0 0 0 0.000 0.000
49 natural = water 0 0 0 0.000 0.000 0 0 0 0.000 0.000
50 natural = spring 0 0 0 0.000 0.000 0 0 0 0.000 0.000
51 tunnel = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
52 waterway = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
53 water = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
54 # highway 0 0 0 0.000 0.000 0 0 0 0.000 0.000
55 highway = motorway 0 0 0 0.000 0.000 0 0 0 0.000 0.000
56 highway = trunk 0 0 0 0.000 0.000 0 0 0 0.000 0.000
57 highway = primary 0 0 0 0.000 0.000 0 0 0 0.000 0.000
58 highway = secondary 0 0 0 0.000 0.000 0 0 0 0.000 0.000
59 highway = tertiary 0 0 0 0.000 0.000 0 0 0 0.000 0.000
60 highway = unclassified 0 0 0 0.000 0.000 0 0 0 0.000 0.000
61 highway = residential 0 0 0 0.000 0.000 0 0 0 0.000 0.000
62 highway = service 0 0 0 0.000 0.000 0 0 0 0.000 0.000
63 highway = track 0 0 0 0.000 0.000 0 0 0 0.000 0.000
64 type = associatedStreet 0 0 0 0.000 0.000 0 0 0 0.000 0.000
65 type = street 0 0 0 0.000 0.000 0 0 0 0.000 0.000
66 highway = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
67 bridge = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
68 # public_transport 1 0 0 0.000 0.000 1 0 0 0.000 0.000
69 highway = bus_stop 0 0 0 0.000 0.000 0 0 0 0.000 0.000
70 type = route 1 0 0 0.000 0.000 1 0 0 0.000 0.000
71 type = route_master 0 0 0 0.000 0.000 0 0 0 0.000 0.000
72 type = disused:route 0 0 0 0.000 0.000 0 0 0 0.000 0.000
73 type = public_transport 0 0 0 0.000 0.000 0 0 0 0.000 0.000
74 public_transport = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
75 route = * 1 0 0 0.000 0.000 1 0 0 0.000 0.000
76 route_master = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
77 railway = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
78 aeroway = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
79 # infrastructure 4032 0 0 0.000 0.000 34 0 0 0.000 0.000
80 amenity = fuel 0 0 0 0.000 0.000 0 0 0 0.000 0.000
81 barrier = * 399 0 0 0.000 0.000 6 0 0 0.000 0.000
82 power = * 3941 0 0 0.000 0.000 30 0 0 0.000 0.000
83 substation = * 1079 0 0 0.000 0.000 24 0 0 0.000 0.000
84 man_made = * 4 0 0 0.000 0.000 3 0 0 0.000 0.000
85 embankment = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
86 # religion 0 0 0 0.000 0.000 0 0 0 0.000 0.000
87 amenity = place_of_worship 0 0 0 0.000 0.000 0 0 0 0.000 0.000
88 amenity = monastery 0 0 0 0.000 0.000 0 0 0 0.000 0.000
89 building = church 0 0 0 0.000 0.000 0 0 0 0.000 0.000
90 building = cathedral 0 0 0 0.000 0.000 0 0 0 0.000 0.000
91 building = chapel 0 0 0 0.000 0.000 0 0 0 0.000 0.000
92 religion = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
93 # education 1 0 0 0.000 0.000 1 0 0 0.000 0.000
94 landuse = education 0 0 0 0.000 0.000 0 0 0 0.000 0.000
95 amenity = university 0 0 0 0.000 0.000 0 0 0 0.000 0.000
96 amenity = college 0 0 0 0.000 0.000 0 0 0 0.000 0.000
97 amenity = school 1 0 0 0.000 0.000 1 0 0 0.000 0.000
98 amenity = kindergarten 0 0 0 0.000 0.000 0 0 0 0.000 0.000
99 building = university 0 0 0 0.000 0.000 0 0 0 0.000 0.000
100 building = college 0 0 0 0.000 0.000 0 0 0 0.000 0.000
101 building = school 0 0 0 0.000 0.000 0 0 0 0.000 0.000
102 building = kindergarten 0 0 0 0.000 0.000 0 0 0 0.000 0.000
103 # healthcare 1 0 0 0.000 0.000 1 0 0 0.000 0.000
104 amenity = hospital 0 0 0 0.000 0.000 0 0 0 0.000 0.000
105 amenity = pharmacy 0 0 0 0.000 0.000 0 0 0 0.000 0.000
106 amenity = clinic 0 0 0 0.000 0.000 0 0 0 0.000 0.000
107 amenity = doctors 0 0 0 0.000 0.000 0 0 0 0.000 0.000
108 amenity = dentist 0 0 0 0.000 0.000 0 0 0 0.000 0.000
109 building = hospital 0 0 0 0.000 0.000 0 0 0 0.000 0.000
110 building = clinic 0 0 0 0.000 0.000 0 0 0 0.000 0.000
111 emergency = * 1 0 0 0.000 0.000 1 0 0 0.000 0.000
112 healthcare = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
113 # government 0 0 0 0.000 0.000 0 0 0 0.000 0.000
114 amenity = post_office 0 0 0 0.000 0.000 0 0 0 0.000 0.000
115 amenity = police 0 0 0 0.000 0.000 0 0 0 0.000 0.000
116 amenity = library 0 0 0 0.000 0.000 0 0 0 0.000 0.000
117 amenity = theatre 0 0 0 0.000 0.000 0 0 0 0.000 0.000
118 amenity = cinema 0 0 0 0.000 0.000 0 0 0 0.000 0.000
119 office = government 0 0 0 0.000 0.000 0 0 0 0.000 0.000
120 landuse = military 0 0 0 0.000 0.000 0 0 0 0.000 0.000
121 government = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
122 military = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
123 # bank 0 0 0 0.000 0.000 0 0 0 0.000 0.000
124 amenity = atm 0 0 0 0.000 0.000 0 0 0 0.000 0.000
125 amenity = bank 0 0 0 0.000 0.000 0 0 0 0.000 0.000
126 # tourism 0 0 0 0.000 0.000 0 0 0 0.000 0.000
127 tourism = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
128 historic = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
129 memorial = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
130 ruins = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
131 information = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
132 attraction = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
133 artwork_type = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
134 # sport 0 0 0 0.000 0.000 0 0 0 0.000 0.000
135 leisure = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
136 sport = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
137 resort = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
138 # office 1 0 0 0.000 0.000 1 0 0 0.000 0.000
139 office = * 1 0 0 0.000 0.000 1 0 0 0.000 0.000
140 # amenity 0 0 0 0.000 0.000 0 0 0 0.000 0.000
141 amenity = cafe 0 0 0 0.000 0.000 0 0 0 0.000 0.000
142 amenity = fast_food 0 0 0 0.000 0.000 0 0 0 0.000 0.000
143 amenity = community_centre 0 0 0 0.000 0.000 0 0 0 0.000 0.000
144 amenity = restaurant 0 0 0 0.000 0.000 0 0 0 0.000 0.000
145 amenity = bar 0 0 0 0.000 0.000 0 0 0 0.000 0.000
146 shop = convenience 0 0 0 0.000 0.000 0 0 0 0.000 0.000
147 shop = clothes 0 0 0 0.000 0.000 0 0 0 0.000 0.000
148 shop = car_repair 0 0 0 0.000 0.000 0 0 0 0.000 0.000
149 shop = hairdresser 0 0 0 0.000 0.000 0 0 0 0.000 0.000
150 shop = chemist 0 0 0 0.000 0.000 0 0 0 0.000 0.000
151 shop = supermarket 0 0 0 0.000 0.000 0 0 0 0.000 0.000
152 shop = car_parts 0 0 0 0.000 0.000 0 0 0 0.000 0.000
153 shop = furniture 0 0 0 0.000 0.000 0 0 0 0.000 0.000
154 shop = hardware 0 0 0 0.000 0.000 0 0 0 0.000 0.000
155 shop = kiosk 0 0 0 0.000 0.000 0 0 0 0.000 0.000
156 shop = doityourself 0 0 0 0.000 0.000 0 0 0 0.000 0.000
157 shop = pet 0 0 0 0.000 0.000 0 0 0 0.000 0.000
158 shop = florist 0 0 0 0.000 0.000 0 0 0 0.000 0.000
159 shop = beauty 0 0 0 0.000 0.000 0 0 0 0.000 0.000
160 shop = mobile_phone 0 0 0 0.000 0.000 0 0 0 0.000 0.000
161 shop = shoes 0 0 0 0.000 0.000 0 0 0 0.000 0.000
162 shop = newsagent 0 0 0 0.000 0.000 0 0 0 0.000 0.000
163 shop = electronics 0 0 0 0.000 0.000 0 0 0 0.000 0.000
164 shop = alcohol 0 0 0 0.000 0.000 0 0 0 0.000 0.000
165 shop = jewelry 0 0 0 0.000 0.000 0 0 0 0.000 0.000
166 shop = mall 0 0 0 0.000 0.000 0 0 0 0.000 0.000
167 shop = butcher 0 0 0 0.000 0.000 0 0 0 0.000 0.000
168 shop = cosmetics 0 0 0 0.000 0.000 0 0 0 0.000 0.000
169 craft = shoemaker 0 0 0 0.000 0.000 0 0 0 0.000 0.000
170 amenity = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
171 shop = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
172 clothes = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
173 # building 813 0 0 0.000 0.000 25 0 0 0.000 0.000
174 building = industrial 3 0 0 0.000 0.000 2 0 0 0.000 0.000
175 building = service 761 0 0 0.000 0.000 22 0 0 0.000 0.000
176 building = retail 0 0 0 0.000 0.000 0 0 0 0.000 0.000
177 building = commercial 0 0 0 0.000 0.000 0 0 0 0.000 0.000
178 building = warehouse 0 0 0 0.000 0.000 0 0 0 0.000 0.000
179 building = public 0 0 0 0.000 0.000 0 0 0 0.000 0.000
180 building = dormitory 1 0 0 0.000 0.000 1 0 0 0.000 0.000
181 building = warehouse 0 0 0 0.000 0.000 0 0 0 0.000 0.000
182 building = * 48 0 0 0.000 0.000 9 0 0 0.000 0.000
183 # other 2 0 0 0.000 0.000 1 0 0 0.000 0.000
184 # TOTAL 4193 0 0 0.000 0.000 41 0 0 0.000 0.000

operator progress

  lvl category be=ru be+ru be ru+be ru other both other be other ru no lang be=ru% be+ru% be% ru+be% ru% other both% other be% other ru% no lang%
0 # admin 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
1 admin_level = 2 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
2 admin_level = 4 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
3 admin_level = 6 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
4 admin_level = 8 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
5 admin_level = 9 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
6 # place 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
7 place = city 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
8 place = town 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
9 place = village 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
10 place = hamlet 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
11 place = isolated_dwelling 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
12 boundary = administrative 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
13 traffic_sign = city_limit 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
14 admin_level = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
15 # allotments 0 0 0 0 0 0 0 0 13 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
16 place = allotments 0 0 0 0 0 0 0 0 12 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
17 landuse = allotments 0 0 0 0 0 0 0 0 12 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
18 allotments = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
19 # locality 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
20 place = locality 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
21 abandoned:place = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
22 # suburb 0 0 0 7 0 0 1 0 660 0.000 0.000 0.000 0.010 0.000 0.000 0.001 0.000 0.988
23 landuse = cemetery 0 0 0 0 0 0 0 0 2 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
24 landuse = commercial 0 0 0 4 0 0 0 0 52 0.000 0.000 0.000 0.071 0.000 0.000 0.000 0.000 0.929
25 landuse = construction 0 0 0 0 0 0 0 0 28 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
26 landuse = farmland 0 0 0 0 0 0 0 0 9 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
27 landuse = farmyard 0 0 0 0 0 0 0 0 79 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
28 landuse = industrial 0 0 0 2 0 0 1 0 310 0.000 0.000 0.000 0.006 0.000 0.000 0.003 0.000 0.990
29 landuse = residential 0 0 0 0 0 0 0 0 4 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
30 landuse = retail 0 0 0 1 0 0 0 0 19 0.000 0.000 0.000 0.050 0.000 0.000 0.000 0.000 0.950
31 place = * 0 0 0 0 0 0 0 0 3 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
32 residential = * 0 0 0 0 0 0 0 0 3 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
33 industrial = * 0 0 0 0 0 0 0 0 147 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
34 landuse = * 0 0 0 0 0 0 0 0 72 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
35 # natural 0 0 0 0 0 0 0 0 197 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
36 place = island 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
37 place = islet 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
38 landuse = forest 0 0 0 0 0 0 0 0 7 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
39 boundary = * 0 0 0 0 0 0 0 0 171 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
40 natural = * 0 0 0 0 0 0 0 0 4 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
41 ele = * 0 0 0 0 0 0 0 0 22 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
42 # water 0 0 0 0 0 0 0 0 31 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
43 waterway = drain 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
44 waterway = ditch 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
45 waterway = stream 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
46 waterway = river 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
47 waterway = canal 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
48 type = waterway 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
49 natural = water 0 0 0 0 0 0 0 0 12 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
50 natural = spring 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
51 tunnel = * 0 0 0 0 0 0 0 0 18 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
52 waterway = * 0 0 0 0 0 0 0 0 1 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
53 water = * 0 0 0 0 0 0 0 0 11 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
54 # highway 0 0 0 0 0 0 0 0 350 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
55 highway = motorway 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
56 highway = trunk 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
57 highway = primary 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
58 highway = secondary 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
59 highway = tertiary 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
60 highway = unclassified 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
61 highway = residential 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
62 highway = service 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
63 highway = track 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
64 type = associatedStreet 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
65 type = street 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
66 highway = * 0 0 0 0 0 0 0 0 107 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
67 bridge = * 0 0 0 0 0 0 0 0 243 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
68 # public_transport 0 0 0 1265 20 0 3 0 9746 0.000 0.000 0.000 0.115 0.002 0.000 0.000 0.000 0.883
69 highway = bus_stop 0 0 0 637 9 0 0 0 4172 0.000 0.000 0.000 0.132 0.002 0.000 0.000 0.000 0.866
70 type = route 0 0 0 0 0 0 3 0 948 0.000 0.000 0.000 0.000 0.000 0.000 0.003 0.000 0.997
71 type = route_master 0 0 0 0 0 0 0 0 4 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
72 type = disused:route 0 0 0 0 0 0 0 0 15 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
73 type = public_transport 0 0 0 0 0 0 0 0 523 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
74 public_transport = * 0 0 0 1265 20 0 0 0 7716 0.000 0.000 0.000 0.141 0.002 0.000 0.000 0.000 0.857
75 route = * 0 0 0 0 0 0 3 0 968 0.000 0.000 0.000 0.000 0.000 0.000 0.003 0.000 0.997
76 route_master = * 0 0 0 0 0 0 0 0 5 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
77 railway = * 0 0 0 0 0 0 0 0 1057 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
78 aeroway = * 0 0 0 0 0 0 0 0 16 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
79 # infrastructure 0 1 0 491 35 3 0 2 3725 0.000 0.000 0.000 0.115 0.008 0.001 0.000 0.000 0.875
80 amenity = fuel 0 0 0 5 0 0 0 1 1005 0.000 0.000 0.000 0.005 0.000 0.000 0.000 0.001 0.994
81 barrier = * 0 0 0 2 4 0 0 0 727 0.000 0.000 0.000 0.003 0.005 0.000 0.000 0.000 0.992
82 power = * 0 1 0 403 32 0 0 1 2007 0.000 0.000 0.000 0.165 0.013 0.000 0.000 0.000 0.821
83 substation = * 0 0 0 466 26 3 0 1 1257 0.000 0.000 0.000 0.266 0.015 0.002 0.000 0.001 0.717
84 man_made = * 0 0 0 0 1 0 0 0 517 0.000 0.000 0.000 0.000 0.002 0.000 0.000 0.000 0.998
85 embankment = * 0 0 0 0 0 0 0 0 15 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
86 # religion 0 0 0 0 0 0 1 0 14 0.000 0.000 0.000 0.000 0.000 0.000 0.067 0.000 0.933
87 amenity = place_of_worship 0 0 0 0 0 0 1 0 3 0.000 0.000 0.000 0.000 0.000 0.000 0.250 0.000 0.750
88 amenity = monastery 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
89 building = church 0 0 0 0 0 0 0 0 1 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
90 building = cathedral 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
91 building = chapel 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
92 religion = * 0 0 0 0 0 0 1 0 14 0.000 0.000 0.000 0.000 0.000 0.000 0.067 0.000 0.933
93 # education 0 1 0 0 0 0 0 0 172 0.000 0.006 0.000 0.000 0.000 0.000 0.000 0.000 0.994
94 landuse = education 0 0 0 0 0 0 0 0 7 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
95 amenity = university 0 0 0 0 0 0 0 0 38 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
96 amenity = college 0 1 0 0 0 0 0 0 19 0.000 0.050 0.000 0.000 0.000 0.000 0.000 0.000 0.950
97 amenity = school 0 0 0 0 0 0 0 0 41 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
98 amenity = kindergarten 0 0 0 0 0 0 0 0 24 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
99 building = university 0 0 0 0 0 0 0 0 27 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
100 building = college 0 0 0 0 0 0 0 0 13 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
101 building = school 0 0 0 0 0 0 0 0 11 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
102 building = kindergarten 0 0 0 0 0 0 0 0 2 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
103 # healthcare 0 0 0 1 1 2 0 0 2801 0.000 0.000 0.000 0.000 0.000 0.001 0.000 0.000 0.999
104 amenity = hospital 0 0 0 0 0 0 0 0 46 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
105 amenity = pharmacy 0 0 0 1 0 2 0 0 1614 0.000 0.000 0.000 0.001 0.000 0.001 0.000 0.000 0.998
106 amenity = clinic 0 0 0 0 1 0 0 0 78 0.000 0.000 0.000 0.000 0.013 0.000 0.000 0.000 0.987
107 amenity = doctors 0 0 0 0 0 0 0 0 53 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
108 amenity = dentist 0 0 0 0 0 0 0 0 48 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
109 building = hospital 0 0 0 0 0 0 0 0 23 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
110 building = clinic 0 0 0 0 0 0 0 0 3 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
111 emergency = * 0 0 0 0 0 0 0 0 943 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
112 healthcare = * 0 0 0 0 0 1 0 0 1046 0.000 0.000 0.000 0.000 0.000 0.001 0.000 0.000 0.999
113 # government 0 249 0 66 0 0 2 0 572 0.000 0.280 0.000 0.074 0.000 0.000 0.002 0.000 0.643
114 amenity = post_office 0 249 0 64 0 0 0 0 393 0.000 0.353 0.000 0.091 0.000 0.000 0.000 0.000 0.557
115 amenity = police 0 0 0 0 0 0 0 0 52 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
116 amenity = library 0 0 0 1 0 0 1 0 44 0.000 0.000 0.000 0.022 0.000 0.000 0.022 0.000 0.957
117 amenity = theatre 0 0 0 0 0 0 0 0 2 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
118 amenity = cinema 0 0 0 0 0 0 0 0 12 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
119 office = government 0 0 0 1 0 0 1 0 65 0.000 0.000 0.000 0.015 0.000 0.000 0.015 0.000 0.970
120 landuse = military 0 0 0 0 0 0 0 0 2 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
121 government = * 0 0 0 1 0 0 0 0 35 0.000 0.000 0.000 0.028 0.000 0.000 0.000 0.000 0.972
122 military = * 0 0 0 0 0 0 0 0 1 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
123 # bank 30 0 1 37 53 11 0 0 3453 0.008 0.000 0.000 0.010 0.015 0.003 0.000 0.000 0.963
124 amenity = atm 29 0 1 36 53 6 0 0 2379 0.012 0.000 0.000 0.014 0.021 0.002 0.000 0.000 0.950
125 amenity = bank 1 0 0 1 0 5 0 0 1074 0.001 0.000 0.000 0.001 0.000 0.005 0.000 0.000 0.994
126 # tourism 0 0 0 0 0 0 0 0 742 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
127 tourism = * 0 0 0 0 0 0 0 0 730 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
128 historic = * 0 0 0 0 0 0 0 0 13 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
129 memorial = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
130 ruins = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
131 information = * 0 0 0 0 0 0 0 0 67 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
132 attraction = * 0 0 0 0 0 0 0 0 6 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
133 artwork_type = * 0 0 0 0 0 0 0 0 4 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
134 # sport 0 0 0 0 0 0 0 0 245 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
135 leisure = * 0 0 0 0 0 0 0 0 234 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
136 sport = * 0 0 0 0 0 0 0 0 52 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
137 resort = * 0 0 0 0 0 0 0 0 32 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
138 # office 0 0 0 1 0 1 0 0 834 0.000 0.000 0.000 0.001 0.000 0.001 0.000 0.000 0.998
139 office = * 0 0 0 1 0 1 0 0 834 0.000 0.000 0.000 0.001 0.000 0.001 0.000 0.000 0.998
140 # amenity 10 50 0 221 88 5 56 0 12466 0.001 0.004 0.000 0.017 0.007 0.000 0.004 0.000 0.967
141 amenity = cafe 0 0 0 1 0 0 0 0 371 0.000 0.000 0.000 0.003 0.000 0.000 0.000 0.000 0.997
142 amenity = fast_food 0 0 0 0 0 0 0 0 303 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
143 amenity = community_centre 0 0 0 0 0 0 0 0 30 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
144 amenity = restaurant 0 0 0 0 0 0 0 0 48 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
145 amenity = bar 0 0 0 0 0 0 0 0 37 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
146 shop = convenience 0 0 0 3 0 1 1 0 2876 0.000 0.000 0.000 0.001 0.000 0.000 0.000 0.000 0.998
147 shop = clothes 0 0 0 0 0 0 0 0 419 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
148 shop = car_repair 0 1 0 0 1 0 0 0 231 0.000 0.004 0.000 0.000 0.004 0.000 0.000 0.000 0.991
149 shop = hairdresser 0 0 0 0 0 0 0 0 133 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
150 shop = chemist 0 0 0 0 0 0 0 0 601 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
151 shop = supermarket 0 0 0 0 0 0 0 0 590 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
152 shop = car_parts 0 0 0 0 0 0 0 0 325 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
153 shop = furniture 0 0 0 0 0 0 0 0 82 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
154 shop = hardware 0 0 0 0 0 0 0 0 71 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
155 shop = kiosk 0 0 0 14 1 0 0 0 89 0.000 0.000 0.000 0.135 0.010 0.000 0.000 0.000 0.856
156 shop = doityourself 0 0 0 0 0 0 0 0 111 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
157 shop = pet 0 0 0 0 0 0 0 0 303 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
158 shop = florist 0 0 0 0 0 0 0 0 98 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
159 shop = beauty 0 0 0 0 0 0 0 0 65 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
160 shop = mobile_phone 0 0 0 0 0 0 0 0 315 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
161 shop = shoes 0 0 0 0 0 0 0 0 110 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
162 shop = newsagent 0 0 0 8 0 0 4 0 85 0.000 0.000 0.000 0.082 0.000 0.000 0.041 0.000 0.876
163 shop = electronics 0 0 0 0 0 0 0 0 120 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
164 shop = alcohol 0 0 0 0 0 0 0 0 114 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
165 shop = jewelry 0 0 0 0 0 0 0 0 280 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
166 shop = mall 0 0 0 0 0 0 0 0 75 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
167 shop = butcher 0 0 0 0 0 0 0 0 99 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
168 shop = cosmetics 0 0 0 0 0 0 0 0 30 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
169 craft = shoemaker 0 0 0 0 0 0 0 0 24 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
170 amenity = * 10 49 0 179 86 4 5 0 2223 0.004 0.019 0.000 0.070 0.034 0.002 0.002 0.000 0.870
171 shop = * 0 0 0 16 0 0 46 0 2245 0.000 0.000 0.000 0.007 0.000 0.000 0.020 0.000 0.973
172 clothes = * 0 0 0 0 0 0 0 0 195 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
173 # building 1 86 0 349 30 1 3 2 3883 0.000 0.020 0.000 0.080 0.007 0.000 0.001 0.000 0.892
174 building = industrial 0 0 0 0 0 0 0 0 98 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
175 building = service 0 0 0 318 30 0 0 1 597 0.000 0.000 0.000 0.336 0.032 0.000 0.000 0.001 0.631
176 building = retail 0 0 0 4 0 1 2 0 713 0.000 0.000 0.000 0.006 0.000 0.001 0.003 0.000 0.990
177 building = commercial 0 1 0 0 0 0 0 0 42 0.000 0.023 0.000 0.000 0.000 0.000 0.000 0.000 0.977
178 building = warehouse 0 0 0 0 0 0 0 0 19 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
179 building = public 0 1 0 0 0 0 0 0 27 0.000 0.036 0.000 0.000 0.000 0.000 0.000 0.000 0.964
180 building = dormitory 0 0 0 0 0 0 0 0 129 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
181 building = warehouse 0 0 0 0 0 0 0 0 19 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
182 building = * 1 84 0 27 0 0 1 1 2258 0.000 0.035 0.000 0.011 0.000 0.000 0.000 0.000 0.952
183 # other 0 0 0 0 0 0 0 0 166 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
184 # TOTAL 40 301 1 2083 197 22 63 2 35296 0.001 0.008 0.000 0.055 0.005 0.001 0.002 0.000 0.929

operator statistic

  lvl category all all be all ru all be% all ru% uniq uniq be uniq ru uniq be% uniq ru%
0 # admin 0 0 0 0.000 0.000 0 0 0 0.000 0.000
1 admin_level = 2 0 0 0 0.000 0.000 0 0 0 0.000 0.000
2 admin_level = 4 0 0 0 0.000 0.000 0 0 0 0.000 0.000
3 admin_level = 6 0 0 0 0.000 0.000 0 0 0 0.000 0.000
4 admin_level = 8 0 0 0 0.000 0.000 0 0 0 0.000 0.000
5 admin_level = 9 0 0 0 0.000 0.000 0 0 0 0.000 0.000
6 # place 0 0 0 0.000 0.000 0 0 0 0.000 0.000
7 place = city 0 0 0 0.000 0.000 0 0 0 0.000 0.000
8 place = town 0 0 0 0.000 0.000 0 0 0 0.000 0.000
9 place = village 0 0 0 0.000 0.000 0 0 0 0.000 0.000
10 place = hamlet 0 0 0 0.000 0.000 0 0 0 0.000 0.000
11 place = isolated_dwelling 0 0 0 0.000 0.000 0 0 0 0.000 0.000
12 boundary = administrative 0 0 0 0.000 0.000 0 0 0 0.000 0.000
13 traffic_sign = city_limit 0 0 0 0.000 0.000 0 0 0 0.000 0.000
14 admin_level = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
15 # allotments 13 0 0 0.000 0.000 7 0 0 0.000 0.000
16 place = allotments 12 0 0 0.000 0.000 6 0 0 0.000 0.000
17 landuse = allotments 12 0 0 0.000 0.000 6 0 0 0.000 0.000
18 allotments = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
19 # locality 0 0 0 0.000 0.000 0 0 0 0.000 0.000
20 place = locality 0 0 0 0.000 0.000 0 0 0 0.000 0.000
21 abandoned:place = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
22 # suburb 668 8 7 0.012 0.010 377 5 4 0.013 0.011
23 landuse = cemetery 2 0 0 0.000 0.000 2 0 0 0.000 0.000
24 landuse = commercial 56 4 4 0.071 0.071 24 3 3 0.125 0.125
25 landuse = construction 28 0 0 0.000 0.000 23 0 0 0.000 0.000
26 landuse = farmland 9 0 0 0.000 0.000 7 0 0 0.000 0.000
27 landuse = farmyard 79 0 0 0.000 0.000 45 0 0 0.000 0.000
28 landuse = industrial 313 3 2 0.010 0.006 191 2 1 0.010 0.005
29 landuse = residential 4 0 0 0.000 0.000 4 0 0 0.000 0.000
30 landuse = retail 20 1 1 0.050 0.050 17 1 1 0.059 0.059
31 place = * 3 0 0 0.000 0.000 3 0 0 0.000 0.000
32 residential = * 3 0 0 0.000 0.000 2 0 0 0.000 0.000
33 industrial = * 147 0 0 0.000 0.000 73 0 0 0.000 0.000
34 landuse = * 72 0 0 0.000 0.000 66 0 0 0.000 0.000
35 # natural 197 0 0 0.000 0.000 32 0 0 0.000 0.000
36 place = island 0 0 0 0.000 0.000 0 0 0 0.000 0.000
37 place = islet 0 0 0 0.000 0.000 0 0 0 0.000 0.000
38 landuse = forest 7 0 0 0.000 0.000 1 0 0 0.000 0.000
39 boundary = * 171 0 0 0.000 0.000 15 0 0 0.000 0.000
40 natural = * 4 0 0 0.000 0.000 4 0 0 0.000 0.000
41 ele = * 22 0 0 0.000 0.000 13 0 0 0.000 0.000
42 # water 31 0 0 0.000 0.000 13 0 0 0.000 0.000
43 waterway = drain 0 0 0 0.000 0.000 0 0 0 0.000 0.000
44 waterway = ditch 0 0 0 0.000 0.000 0 0 0 0.000 0.000
45 waterway = stream 0 0 0 0.000 0.000 0 0 0 0.000 0.000
46 waterway = river 0 0 0 0.000 0.000 0 0 0 0.000 0.000
47 waterway = canal 0 0 0 0.000 0.000 0 0 0 0.000 0.000
48 type = waterway 0 0 0 0.000 0.000 0 0 0 0.000 0.000
49 natural = water 12 0 0 0.000 0.000 8 0 0 0.000 0.000
50 natural = spring 0 0 0 0.000 0.000 0 0 0 0.000 0.000
51 tunnel = * 18 0 0 0.000 0.000 4 0 0 0.000 0.000
52 waterway = * 1 0 0 0.000 0.000 1 0 0 0.000 0.000
53 water = * 11 0 0 0.000 0.000 7 0 0 0.000 0.000
54 # highway 350 0 0 0.000 0.000 14 0 0 0.000 0.000
55 highway = motorway 0 0 0 0.000 0.000 0 0 0 0.000 0.000
56 highway = trunk 0 0 0 0.000 0.000 0 0 0 0.000 0.000
57 highway = primary 0 0 0 0.000 0.000 0 0 0 0.000 0.000
58 highway = secondary 0 0 0 0.000 0.000 0 0 0 0.000 0.000
59 highway = tertiary 0 0 0 0.000 0.000 0 0 0 0.000 0.000
60 highway = unclassified 0 0 0 0.000 0.000 0 0 0 0.000 0.000
61 highway = residential 0 0 0 0.000 0.000 0 0 0 0.000 0.000
62 highway = service 0 0 0 0.000 0.000 0 0 0 0.000 0.000
63 highway = track 0 0 0 0.000 0.000 0 0 0 0.000 0.000
64 type = associatedStreet 0 0 0 0.000 0.000 0 0 0 0.000 0.000
65 type = street 0 0 0 0.000 0.000 0 0 0 0.000 0.000
66 highway = * 107 0 0 0.000 0.000 11 0 0 0.000 0.000
67 bridge = * 243 0 0 0.000 0.000 3 0 0 0.000 0.000
68 # public_transport 11034 1268 1285 0.115 0.116 157 4 3 0.025 0.019
69 highway = bus_stop 4818 637 646 0.132 0.134 69 2 3 0.029 0.043
70 type = route 951 3 0 0.003 0.000 47 2 0 0.043 0.000
71 type = route_master 4 0 0 0.000 0.000 2 0 0 0.000 0.000
72 type = disused:route 15 0 0 0.000 0.000 3 0 0 0.000 0.000
73 type = public_transport 523 0 0 0.000 0.000 6 0 0 0.000 0.000
74 public_transport = * 9001 1265 1285 0.141 0.143 94 2 3 0.021 0.032
75 route = * 971 3 0 0.003 0.000 51 2 0 0.039 0.000
76 route_master = * 5 0 0 0.000 0.000 3 0 0 0.000 0.000
77 railway = * 1057 0 0 0.000 0.000 21 0 0 0.000 0.000
78 aeroway = * 16 0 0 0.000 0.000 14 0 0 0.000 0.000
79 # infrastructure 4257 495 532 0.116 0.125 562 16 19 0.028 0.034
80 amenity = fuel 1011 5 6 0.005 0.006 75 3 4 0.040 0.053
81 barrier = * 733 2 6 0.003 0.008 165 1 1 0.006 0.006
82 power = * 2444 404 437 0.165 0.179 174 10 10 0.057 0.057
83 substation = * 1753 469 496 0.268 0.283 97 12 13 0.124 0.134
84 man_made = * 518 0 1 0.000 0.002 217 0 1 0.000 0.005
85 embankment = * 15 0 0 0.000 0.000 2 0 0 0.000 0.000
86 # religion 15 1 0 0.067 0.000 13 1 0 0.077 0.000
87 amenity = place_of_worship 4 1 0 0.250 0.000 4 1 0 0.250 0.000
88 amenity = monastery 0 0 0 0.000 0.000 0 0 0 0.000 0.000
89 building = church 1 0 0 0.000 0.000 1 0 0 0.000 0.000
90 building = cathedral 0 0 0 0.000 0.000 0 0 0 0.000 0.000
91 building = chapel 0 0 0 0.000 0.000 0 0 0 0.000 0.000
92 religion = * 15 1 0 0.067 0.000 13 1 0 0.077 0.000
93 # education 173 1 1 0.006 0.006 96 1 1 0.010 0.010
94 landuse = education 7 0 0 0.000 0.000 7 0 0 0.000 0.000
95 amenity = university 38 0 0 0.000 0.000 19 0 0 0.000 0.000
96 amenity = college 20 1 1 0.050 0.050 14 1 1 0.071 0.071
97 amenity = school 41 0 0 0.000 0.000 34 0 0 0.000 0.000
98 amenity = kindergarten 24 0 0 0.000 0.000 21 0 0 0.000 0.000
99 building = university 27 0 0 0.000 0.000 9 0 0 0.000 0.000
100 building = college 13 0 0 0.000 0.000 4 0 0 0.000 0.000
101 building = school 11 0 0 0.000 0.000 11 0 0 0.000 0.000
102 building = kindergarten 2 0 0 0.000 0.000 2 0 0 0.000 0.000
103 # healthcare 2805 3 4 0.001 0.001 580 3 4 0.005 0.007
104 amenity = hospital 46 0 0 0.000 0.000 37 0 0 0.000 0.000
105 amenity = pharmacy 1617 3 3 0.002 0.002 345 3 3 0.009 0.009
106 amenity = clinic 79 0 1 0.000 0.013 56 0 1 0.000 0.018
107 amenity = doctors 53 0 0 0.000 0.000 38 0 0 0.000 0.000
108 amenity = dentist 48 0 0 0.000 0.000 47 0 0 0.000 0.000
109 building = hospital 23 0 0 0.000 0.000 13 0 0 0.000 0.000
110 building = clinic 3 0 0 0.000 0.000 3 0 0 0.000 0.000
111 emergency = * 943 0 0 0.000 0.000 71 0 0 0.000 0.000
112 healthcare = * 1047 1 1 0.001 0.001 334 1 1 0.003 0.003
113 # government 889 317 315 0.357 0.354 172 7 5 0.041 0.029
114 amenity = post_office 706 313 313 0.443 0.443 28 3 3 0.107 0.107
115 amenity = police 52 0 0 0.000 0.000 38 0 0 0.000 0.000
116 amenity = library 46 2 1 0.043 0.022 39 2 1 0.051 0.026
117 amenity = theatre 2 0 0 0.000 0.000 2 0 0 0.000 0.000
118 amenity = cinema 12 0 0 0.000 0.000 7 0 0 0.000 0.000
119 office = government 67 2 1 0.030 0.015 59 2 1 0.034 0.017
120 landuse = military 2 0 0 0.000 0.000 2 0 0 0.000 0.000
121 government = * 36 1 1 0.028 0.028 33 1 1 0.030 0.030
122 military = * 1 0 0 0.000 0.000 1 0 0 0.000 0.000
123 # bank 3585 79 131 0.022 0.037 169 13 15 0.077 0.089
124 amenity = atm 2504 72 124 0.029 0.050 136 11 13 0.081 0.096
125 amenity = bank 1081 7 7 0.006 0.006 80 6 6 0.075 0.075
126 # tourism 742 0 0 0.000 0.000 608 0 0 0.000 0.000
127 tourism = * 730 0 0 0.000 0.000 597 0 0 0.000 0.000
128 historic = * 13 0 0 0.000 0.000 12 0 0 0.000 0.000
129 memorial = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
130 ruins = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
131 information = * 67 0 0 0.000 0.000 35 0 0 0.000 0.000
132 attraction = * 6 0 0 0.000 0.000 5 0 0 0.000 0.000
133 artwork_type = * 4 0 0 0.000 0.000 3 0 0 0.000 0.000
134 # sport 245 0 0 0.000 0.000 206 0 0 0.000 0.000
135 leisure = * 234 0 0 0.000 0.000 197 0 0 0.000 0.000
136 sport = * 52 0 0 0.000 0.000 44 0 0 0.000 0.000
137 resort = * 32 0 0 0.000 0.000 30 0 0 0.000 0.000
138 # office 836 2 2 0.002 0.002 317 2 2 0.006 0.006
139 office = * 836 2 2 0.002 0.002 317 2 2 0.006 0.006
140 # amenity 12896 342 374 0.027 0.029 4202 16 16 0.004 0.004
141 amenity = cafe 372 1 1 0.003 0.003 268 1 1 0.004 0.004
142 amenity = fast_food 303 0 0 0.000 0.000 143 0 0 0.000 0.000
143 amenity = community_centre 30 0 0 0.000 0.000 25 0 0 0.000 0.000
144 amenity = restaurant 48 0 0 0.000 0.000 45 0 0 0.000 0.000
145 amenity = bar 37 0 0 0.000 0.000 32 0 0 0.000 0.000
146 shop = convenience 2881 5 4 0.002 0.001 656 4 3 0.006 0.005
147 shop = clothes 419 0 0 0.000 0.000 149 0 0 0.000 0.000
148 shop = car_repair 233 1 2 0.004 0.009 220 1 2 0.005 0.009
149 shop = hairdresser 133 0 0 0.000 0.000 116 0 0 0.000 0.000
150 shop = chemist 601 0 0 0.000 0.000 38 0 0 0.000 0.000
151 shop = supermarket 590 0 0 0.000 0.000 84 0 0 0.000 0.000
152 shop = car_parts 325 0 0 0.000 0.000 153 0 0 0.000 0.000
153 shop = furniture 82 0 0 0.000 0.000 72 0 0 0.000 0.000
154 shop = hardware 71 0 0 0.000 0.000 69 0 0 0.000 0.000
155 shop = kiosk 104 14 15 0.135 0.144 32 4 4 0.125 0.125
156 shop = doityourself 111 0 0 0.000 0.000 101 0 0 0.000 0.000
157 shop = pet 303 0 0 0.000 0.000 56 0 0 0.000 0.000
158 shop = florist 98 0 0 0.000 0.000 51 0 0 0.000 0.000
159 shop = beauty 65 0 0 0.000 0.000 61 0 0 0.000 0.000
160 shop = mobile_phone 315 0 0 0.000 0.000 41 0 0 0.000 0.000
161 shop = shoes 110 0 0 0.000 0.000 28 0 0 0.000 0.000
162 shop = newsagent 97 12 8 0.124 0.082 17 2 1 0.118 0.059
163 shop = electronics 120 0 0 0.000 0.000 48 0 0 0.000 0.000
164 shop = alcohol 114 0 0 0.000 0.000 53 0 0 0.000 0.000
165 shop = jewelry 280 0 0 0.000 0.000 22 0 0 0.000 0.000
166 shop = mall 75 0 0 0.000 0.000 41 0 0 0.000 0.000
167 shop = butcher 99 0 0 0.000 0.000 70 0 0 0.000 0.000
168 shop = cosmetics 30 0 0 0.000 0.000 26 0 0 0.000 0.000
169 craft = shoemaker 24 0 0 0.000 0.000 21 0 0 0.000 0.000
170 amenity = * 2556 247 328 0.097 0.128 901 4 6 0.004 0.007
171 shop = * 2307 62 16 0.027 0.007 1052 4 3 0.004 0.003
172 clothes = * 195 0 0 0.000 0.000 57 0 0 0.000 0.000
173 # building 4355 440 469 0.101 0.108 1919 18 19 0.009 0.010
174 building = industrial 98 0 0 0.000 0.000 75 0 0 0.000 0.000
175 building = service 946 318 349 0.336 0.369 77 8 9 0.104 0.117
176 building = retail 720 7 5 0.010 0.007 325 2 2 0.006 0.006
177 building = commercial 43 1 1 0.023 0.023 33 1 1 0.030 0.030
178 building = warehouse 19 0 0 0.000 0.000 10 0 0 0.000 0.000
179 building = public 28 1 1 0.036 0.036 25 1 1 0.040 0.040
180 building = dormitory 129 0 0 0.000 0.000 93 0 0 0.000 0.000
181 building = warehouse 19 0 0 0.000 0.000 10 0 0 0.000 0.000
182 building = * 2372 113 113 0.048 0.048 1439 12 12 0.008 0.008
183 # other 166 0 0 0.000 0.000 95 0 0 0.000 0.000
184 # TOTAL 38005 2510 2645 0.066 0.070 7183 59 60 0.008 0.008

brand progress

  lvl category be=ru be+ru be ru+be ru other both other be other ru no lang be=ru% be+ru% be% ru+be% ru% other both% other be% other ru% no lang%
0 # admin 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
1 admin_level = 2 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
2 admin_level = 4 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
3 admin_level = 6 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
4 admin_level = 8 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
5 admin_level = 9 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
6 # place 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
7 place = city 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
8 place = town 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
9 place = village 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
10 place = hamlet 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
11 place = isolated_dwelling 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
12 boundary = administrative 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
13 traffic_sign = city_limit 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
14 admin_level = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
15 # allotments 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
16 place = allotments 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
17 landuse = allotments 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
18 allotments = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
19 # locality 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
20 place = locality 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
21 abandoned:place = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
22 # suburb 2 0 0 3 0 0 0 0 48 0.038 0.000 0.000 0.057 0.000 0.000 0.000 0.000 0.906
23 landuse = cemetery 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
24 landuse = commercial 2 0 0 2 0 0 0 0 38 0.048 0.000 0.000 0.048 0.000 0.000 0.000 0.000 0.905
25 landuse = construction 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
26 landuse = farmland 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
27 landuse = farmyard 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
28 landuse = industrial 0 0 0 0 0 0 0 0 3 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
29 landuse = residential 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
30 landuse = retail 0 0 0 1 0 0 0 0 7 0.000 0.000 0.000 0.125 0.000 0.000 0.000 0.000 0.875
31 place = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
32 residential = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
33 industrial = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
34 landuse = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
35 # natural 0 1 0 0 0 0 0 0 2 0.000 0.333 0.000 0.000 0.000 0.000 0.000 0.000 0.667
36 place = island 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
37 place = islet 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
38 landuse = forest 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
39 boundary = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
40 natural = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
41 ele = * 0 1 0 0 0 0 0 0 2 0.000 0.333 0.000 0.000 0.000 0.000 0.000 0.000 0.667
42 # water 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
43 waterway = drain 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
44 waterway = ditch 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
45 waterway = stream 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
46 waterway = river 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
47 waterway = canal 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
48 type = waterway 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
49 natural = water 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
50 natural = spring 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
51 tunnel = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
52 waterway = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
53 water = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
54 # highway 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
55 highway = motorway 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
56 highway = trunk 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
57 highway = primary 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
58 highway = secondary 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
59 highway = tertiary 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
60 highway = unclassified 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
61 highway = residential 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
62 highway = service 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
63 highway = track 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
64 type = associatedStreet 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
65 type = street 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
66 highway = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
67 bridge = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
68 # public_transport 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
69 highway = bus_stop 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
70 type = route 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
71 type = route_master 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
72 type = disused:route 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
73 type = public_transport 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
74 public_transport = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
75 route = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
76 route_master = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
77 railway = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
78 aeroway = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
79 # infrastructure 2 0 0 19 30 0 0 0 874 0.002 0.000 0.000 0.021 0.032 0.000 0.000 0.000 0.945
80 amenity = fuel 2 0 0 19 30 0 0 0 873 0.002 0.000 0.000 0.021 0.032 0.000 0.000 0.000 0.945
81 barrier = * 0 0 0 0 0 0 0 0 2 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
82 power = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
83 substation = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
84 man_made = * 0 0 0 0 0 0 0 0 1 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
85 embankment = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
86 # religion 0 0 0 0 0 0 0 0 2 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
87 amenity = place_of_worship 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
88 amenity = monastery 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
89 building = church 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
90 building = cathedral 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
91 building = chapel 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
92 religion = * 0 0 0 0 0 0 0 0 2 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
93 # education 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
94 landuse = education 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
95 amenity = university 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
96 amenity = college 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
97 amenity = school 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
98 amenity = kindergarten 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
99 building = university 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
100 building = college 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
101 building = school 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
102 building = kindergarten 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
103 # healthcare 0 0 0 45 0 0 0 0 89 0.000 0.000 0.000 0.336 0.000 0.000 0.000 0.000 0.664
104 amenity = hospital 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
105 amenity = pharmacy 0 0 0 45 0 0 0 0 71 0.000 0.000 0.000 0.388 0.000 0.000 0.000 0.000 0.612
106 amenity = clinic 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
107 amenity = doctors 0 0 0 0 0 0 0 0 7 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
108 amenity = dentist 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
109 building = hospital 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
110 building = clinic 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
111 emergency = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
112 healthcare = * 0 0 0 45 0 0 0 0 55 0.000 0.000 0.000 0.450 0.000 0.000 0.000 0.000 0.550
113 # government 0 167 0 1 0 0 0 0 19 0.000 0.893 0.000 0.005 0.000 0.000 0.000 0.000 0.102
114 amenity = post_office 0 167 0 0 0 0 0 0 18 0.000 0.903 0.000 0.000 0.000 0.000 0.000 0.000 0.097
115 amenity = police 0 0 0 0 0 0 0 0 1 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
116 amenity = library 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
117 amenity = theatre 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
118 amenity = cinema 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
119 office = government 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
120 landuse = military 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
121 government = * 0 0 0 1 0 0 0 0 0 0.000 0.000 0.000 1.000 0.000 0.000 0.000 0.000 0.000
122 military = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
123 # bank 482 0 1 265 8 1 0 0 599 0.355 0.000 0.001 0.195 0.006 0.001 0.000 0.000 0.442
124 amenity = atm 253 0 1 141 2 1 0 0 187 0.432 0.000 0.002 0.241 0.003 0.002 0.000 0.000 0.320
125 amenity = bank 229 0 0 124 6 0 0 0 412 0.297 0.000 0.000 0.161 0.008 0.000 0.000 0.000 0.534
126 # tourism 0 0 0 0 0 0 0 0 10 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
127 tourism = * 0 0 0 0 0 0 0 0 10 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
128 historic = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
129 memorial = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
130 ruins = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
131 information = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
132 attraction = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
133 artwork_type = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
134 # sport 0 0 0 0 0 0 0 0 1 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
135 leisure = * 0 0 0 0 0 0 0 0 1 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
136 sport = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
137 resort = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
138 # office 1 0 0 113 0 0 0 0 44 0.006 0.000 0.000 0.715 0.000 0.000 0.000 0.000 0.278
139 office = * 1 0 0 113 0 0 0 0 44 0.006 0.000 0.000 0.715 0.000 0.000 0.000 0.000 0.278
140 # amenity 2 0 11 233 131 0 0 8 2100 0.001 0.000 0.004 0.094 0.053 0.000 0.000 0.003 0.845
141 amenity = cafe 0 0 0 0 0 0 0 0 6 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
142 amenity = fast_food 0 0 0 0 75 0 0 0 171 0.000 0.000 0.000 0.000 0.305 0.000 0.000 0.000 0.695
143 amenity = community_centre 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
144 amenity = restaurant 0 0 0 0 0 0 0 0 5 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
145 amenity = bar 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
146 shop = convenience 0 0 0 6 20 0 0 6 985 0.000 0.000 0.000 0.006 0.020 0.000 0.000 0.006 0.969
147 shop = clothes 0 0 11 1 1 0 0 0 5 0.000 0.000 0.611 0.056 0.056 0.000 0.000 0.000 0.278
148 shop = car_repair 0 0 0 0 0 0 0 0 4 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
149 shop = hairdresser 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
150 shop = chemist 0 0 0 214 0 0 0 0 3 0.000 0.000 0.000 0.986 0.000 0.000 0.000 0.000 0.014
151 shop = supermarket 0 0 0 0 24 0 0 2 135 0.000 0.000 0.000 0.000 0.149 0.000 0.000 0.012 0.839
152 shop = car_parts 0 0 0 0 0 0 0 0 1 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
153 shop = furniture 0 0 0 0 0 0 0 0 13 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
154 shop = hardware 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
155 shop = kiosk 0 0 0 5 3 0 0 0 17 0.000 0.000 0.000 0.200 0.120 0.000 0.000 0.000 0.680
156 shop = doityourself 0 0 0 0 0 0 0 0 6 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
157 shop = pet 0 0 0 0 0 0 0 0 1 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
158 shop = florist 0 0 0 0 0 0 0 0 1 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
159 shop = beauty 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
160 shop = mobile_phone 0 0 0 0 0 0 0 0 104 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
161 shop = shoes 0 0 0 0 0 0 0 0 2 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
162 shop = newsagent 0 0 0 0 0 0 0 0 107 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
163 shop = electronics 0 0 0 0 0 0 0 0 1 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
164 shop = alcohol 0 0 0 0 0 0 0 0 1 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
165 shop = jewelry 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
166 shop = mall 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
167 shop = butcher 0 0 0 0 0 0 0 0 1 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
168 shop = cosmetics 0 0 0 0 0 0 0 0 2 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
169 craft = shoemaker 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
170 amenity = * 2 0 0 2 1 0 0 0 230 0.009 0.000 0.000 0.009 0.004 0.000 0.000 0.000 0.979
171 shop = * 0 0 0 5 7 0 0 0 303 0.000 0.000 0.000 0.016 0.022 0.000 0.000 0.000 0.962
172 clothes = * 0 0 1 0 1 0 0 0 3 0.000 0.000 0.200 0.000 0.200 0.000 0.000 0.000 0.600
173 # building 30 60 0 60 39 0 0 4 499 0.043 0.087 0.000 0.087 0.056 0.000 0.000 0.006 0.721
174 building = industrial 0 0 0 0 0 0 0 0 2 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
175 building = service 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
176 building = retail 0 1 0 4 10 0 0 0 113 0.000 0.008 0.000 0.031 0.078 0.000 0.000 0.000 0.883
177 building = commercial 0 1 0 3 0 0 0 1 7 0.000 0.083 0.000 0.250 0.000 0.000 0.000 0.083 0.583
178 building = warehouse 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
179 building = public 0 1 0 1 1 0 0 0 0 0.000 0.333 0.000 0.333 0.333 0.000 0.000 0.000 0.000
180 building = dormitory 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
181 building = warehouse 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
182 building = * 30 57 0 52 28 0 0 3 377 0.055 0.104 0.000 0.095 0.051 0.000 0.000 0.005 0.689
183 # other 1 0 0 0 2 0 0 0 10 0.077 0.000 0.000 0.000 0.154 0.000 0.000 0.000 0.769
184 # TOTAL 487 167 12 658 167 1 0 8 3384 0.100 0.034 0.002 0.135 0.034 0.000 0.000 0.002 0.693

brand statistic

  lvl category all all be all ru all be% all ru% uniq uniq be uniq ru uniq be% uniq ru%
0 # admin 0 0 0 0.000 0.000 0 0 0 0.000 0.000
1 admin_level = 2 0 0 0 0.000 0.000 0 0 0 0.000 0.000
2 admin_level = 4 0 0 0 0.000 0.000 0 0 0 0.000 0.000
3 admin_level = 6 0 0 0 0.000 0.000 0 0 0 0.000 0.000
4 admin_level = 8 0 0 0 0.000 0.000 0 0 0 0.000 0.000
5 admin_level = 9 0 0 0 0.000 0.000 0 0 0 0.000 0.000
6 # place 0 0 0 0.000 0.000 0 0 0 0.000 0.000
7 place = city 0 0 0 0.000 0.000 0 0 0 0.000 0.000
8 place = town 0 0 0 0.000 0.000 0 0 0 0.000 0.000
9 place = village 0 0 0 0.000 0.000 0 0 0 0.000 0.000
10 place = hamlet 0 0 0 0.000 0.000 0 0 0 0.000 0.000
11 place = isolated_dwelling 0 0 0 0.000 0.000 0 0 0 0.000 0.000
12 boundary = administrative 0 0 0 0.000 0.000 0 0 0 0.000 0.000
13 traffic_sign = city_limit 0 0 0 0.000 0.000 0 0 0 0.000 0.000
14 admin_level = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
15 # allotments 0 0 0 0.000 0.000 0 0 0 0.000 0.000
16 place = allotments 0 0 0 0.000 0.000 0 0 0 0.000 0.000
17 landuse = allotments 0 0 0 0.000 0.000 0 0 0 0.000 0.000
18 allotments = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
19 # locality 0 0 0 0.000 0.000 0 0 0 0.000 0.000
20 place = locality 0 0 0 0.000 0.000 0 0 0 0.000 0.000
21 abandoned:place = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
22 # suburb 53 5 5 0.094 0.094 6 3 3 0.500 0.500
23 landuse = cemetery 0 0 0 0.000 0.000 0 0 0 0.000 0.000
24 landuse = commercial 42 4 4 0.095 0.095 5 3 3 0.600 0.600
25 landuse = construction 0 0 0 0.000 0.000 0 0 0 0.000 0.000
26 landuse = farmland 0 0 0 0.000 0.000 0 0 0 0.000 0.000
27 landuse = farmyard 0 0 0 0.000 0.000 0 0 0 0.000 0.000
28 landuse = industrial 3 0 0 0.000 0.000 3 0 0 0.000 0.000
29 landuse = residential 0 0 0 0.000 0.000 0 0 0 0.000 0.000
30 landuse = retail 8 1 1 0.125 0.125 1 1 1 1.000 1.000
31 place = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
32 residential = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
33 industrial = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
34 landuse = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
35 # natural 3 1 1 0.333 0.333 2 1 1 0.500 0.500
36 place = island 0 0 0 0.000 0.000 0 0 0 0.000 0.000
37 place = islet 0 0 0 0.000 0.000 0 0 0 0.000 0.000
38 landuse = forest 0 0 0 0.000 0.000 0 0 0 0.000 0.000
39 boundary = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
40 natural = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
41 ele = * 3 1 1 0.333 0.333 2 1 1 0.500 0.500
42 # water 0 0 0 0.000 0.000 0 0 0 0.000 0.000
43 waterway = drain 0 0 0 0.000 0.000 0 0 0 0.000 0.000
44 waterway = ditch 0 0 0 0.000 0.000 0 0 0 0.000 0.000
45 waterway = stream 0 0 0 0.000 0.000 0 0 0 0.000 0.000
46 waterway = river 0 0 0 0.000 0.000 0 0 0 0.000 0.000
47 waterway = canal 0 0 0 0.000 0.000 0 0 0 0.000 0.000
48 type = waterway 0 0 0 0.000 0.000 0 0 0 0.000 0.000
49 natural = water 0 0 0 0.000 0.000 0 0 0 0.000 0.000
50 natural = spring 0 0 0 0.000 0.000 0 0 0 0.000 0.000
51 tunnel = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
52 waterway = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
53 water = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
54 # highway 0 0 0 0.000 0.000 0 0 0 0.000 0.000
55 highway = motorway 0 0 0 0.000 0.000 0 0 0 0.000 0.000
56 highway = trunk 0 0 0 0.000 0.000 0 0 0 0.000 0.000
57 highway = primary 0 0 0 0.000 0.000 0 0 0 0.000 0.000
58 highway = secondary 0 0 0 0.000 0.000 0 0 0 0.000 0.000
59 highway = tertiary 0 0 0 0.000 0.000 0 0 0 0.000 0.000
60 highway = unclassified 0 0 0 0.000 0.000 0 0 0 0.000 0.000
61 highway = residential 0 0 0 0.000 0.000 0 0 0 0.000 0.000
62 highway = service 0 0 0 0.000 0.000 0 0 0 0.000 0.000
63 highway = track 0 0 0 0.000 0.000 0 0 0 0.000 0.000
64 type = associatedStreet 0 0 0 0.000 0.000 0 0 0 0.000 0.000
65 type = street 0 0 0 0.000 0.000 0 0 0 0.000 0.000
66 highway = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
67 bridge = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
68 # public_transport 0 0 0 0.000 0.000 0 0 0 0.000 0.000
69 highway = bus_stop 0 0 0 0.000 0.000 0 0 0 0.000 0.000
70 type = route 0 0 0 0.000 0.000 0 0 0 0.000 0.000
71 type = route_master 0 0 0 0.000 0.000 0 0 0 0.000 0.000
72 type = disused:route 0 0 0 0.000 0.000 0 0 0 0.000 0.000
73 type = public_transport 0 0 0 0.000 0.000 0 0 0 0.000 0.000
74 public_transport = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
75 route = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
76 route_master = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
77 railway = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
78 aeroway = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
79 # infrastructure 925 21 51 0.023 0.055 23 3 4 0.130 0.174
80 amenity = fuel 924 21 51 0.023 0.055 22 3 4 0.136 0.182
81 barrier = * 2 0 0 0.000 0.000 1 0 0 0.000 0.000
82 power = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
83 substation = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
84 man_made = * 1 0 0 0.000 0.000 1 0 0 0.000 0.000
85 embankment = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
86 # religion 2 0 0 0.000 0.000 1 0 0 0.000 0.000
87 amenity = place_of_worship 0 0 0 0.000 0.000 0 0 0 0.000 0.000
88 amenity = monastery 0 0 0 0.000 0.000 0 0 0 0.000 0.000
89 building = church 0 0 0 0.000 0.000 0 0 0 0.000 0.000
90 building = cathedral 0 0 0 0.000 0.000 0 0 0 0.000 0.000
91 building = chapel 0 0 0 0.000 0.000 0 0 0 0.000 0.000
92 religion = * 2 0 0 0.000 0.000 1 0 0 0.000 0.000
93 # education 0 0 0 0.000 0.000 0 0 0 0.000 0.000
94 landuse = education 0 0 0 0.000 0.000 0 0 0 0.000 0.000
95 amenity = university 0 0 0 0.000 0.000 0 0 0 0.000 0.000
96 amenity = college 0 0 0 0.000 0.000 0 0 0 0.000 0.000
97 amenity = school 0 0 0 0.000 0.000 0 0 0 0.000 0.000
98 amenity = kindergarten 0 0 0 0.000 0.000 0 0 0 0.000 0.000
99 building = university 0 0 0 0.000 0.000 0 0 0 0.000 0.000
100 building = college 0 0 0 0.000 0.000 0 0 0 0.000 0.000
101 building = school 0 0 0 0.000 0.000 0 0 0 0.000 0.000
102 building = kindergarten 0 0 0 0.000 0.000 0 0 0 0.000 0.000
103 # healthcare 134 45 45 0.336 0.336 27 2 2 0.074 0.074
104 amenity = hospital 0 0 0 0.000 0.000 0 0 0 0.000 0.000
105 amenity = pharmacy 116 45 45 0.388 0.388 23 2 2 0.087 0.087
106 amenity = clinic 0 0 0 0.000 0.000 0 0 0 0.000 0.000
107 amenity = doctors 7 0 0 0.000 0.000 2 0 0 0.000 0.000
108 amenity = dentist 0 0 0 0.000 0.000 0 0 0 0.000 0.000
109 building = hospital 0 0 0 0.000 0.000 0 0 0 0.000 0.000
110 building = clinic 0 0 0 0.000 0.000 0 0 0 0.000 0.000
111 emergency = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
112 healthcare = * 100 45 45 0.450 0.450 24 2 2 0.083 0.083
113 # government 187 168 168 0.898 0.898 6 2 2 0.333 0.333
114 amenity = post_office 185 167 167 0.903 0.903 4 1 1 0.250 0.250
115 amenity = police 1 0 0 0.000 0.000 1 0 0 0.000 0.000
116 amenity = library 0 0 0 0.000 0.000 0 0 0 0.000 0.000
117 amenity = theatre 0 0 0 0.000 0.000 0 0 0 0.000 0.000
118 amenity = cinema 0 0 0 0.000 0.000 0 0 0 0.000 0.000
119 office = government 0 0 0 0.000 0.000 0 0 0 0.000 0.000
120 landuse = military 0 0 0 0.000 0.000 0 0 0 0.000 0.000
121 government = * 1 1 1 1.000 1.000 1 1 1 1.000 1.000
122 military = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
123 # bank 1356 749 756 0.552 0.558 41 24 23 0.585 0.561
124 amenity = atm 585 396 397 0.677 0.679 32 18 17 0.562 0.531
125 amenity = bank 771 353 359 0.458 0.466 29 22 22 0.759 0.759
126 # tourism 10 0 0 0.000 0.000 8 0 0 0.000 0.000
127 tourism = * 10 0 0 0.000 0.000 8 0 0 0.000 0.000
128 historic = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
129 memorial = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
130 ruins = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
131 information = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
132 attraction = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
133 artwork_type = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
134 # sport 1 0 0 0.000 0.000 1 0 0 0.000 0.000
135 leisure = * 1 0 0 0.000 0.000 1 0 0 0.000 0.000
136 sport = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
137 resort = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
138 # office 158 114 114 0.722 0.722 15 3 3 0.200 0.200
139 office = * 158 114 114 0.722 0.722 15 3 3 0.200 0.200
140 # amenity 2485 246 374 0.099 0.151 162 8 19 0.049 0.117
141 amenity = cafe 6 0 0 0.000 0.000 4 0 0 0.000 0.000
142 amenity = fast_food 246 0 75 0.000 0.305 14 0 8 0.000 0.571
143 amenity = community_centre 0 0 0 0.000 0.000 0 0 0 0.000 0.000
144 amenity = restaurant 5 0 0 0.000 0.000 5 0 0 0.000 0.000
145 amenity = bar 0 0 0 0.000 0.000 0 0 0 0.000 0.000
146 shop = convenience 1017 6 32 0.006 0.031 26 1 3 0.038 0.115
147 shop = clothes 18 12 2 0.667 0.111 6 2 1 0.333 0.167
148 shop = car_repair 4 0 0 0.000 0.000 3 0 0 0.000 0.000
149 shop = hairdresser 0 0 0 0.000 0.000 0 0 0 0.000 0.000
150 shop = chemist 217 214 214 0.986 0.986 3 2 2 0.667 0.667
151 shop = supermarket 161 0 26 0.000 0.161 14 0 1 0.000 0.071
152 shop = car_parts 1 0 0 0.000 0.000 1 0 0 0.000 0.000
153 shop = furniture 13 0 0 0.000 0.000 9 0 0 0.000 0.000
154 shop = hardware 0 0 0 0.000 0.000 0 0 0 0.000 0.000
155 shop = kiosk 25 5 8 0.200 0.320 5 1 2 0.200 0.400
156 shop = doityourself 6 0 0 0.000 0.000 6 0 0 0.000 0.000
157 shop = pet 1 0 0 0.000 0.000 1 0 0 0.000 0.000
158 shop = florist 1 0 0 0.000 0.000 1 0 0 0.000 0.000
159 shop = beauty 0 0 0 0.000 0.000 0 0 0 0.000 0.000
160 shop = mobile_phone 104 0 0 0.000 0.000 5 0 0 0.000 0.000
161 shop = shoes 2 0 0 0.000 0.000 2 0 0 0.000 0.000
162 shop = newsagent 107 0 0 0.000 0.000 6 0 0 0.000 0.000
163 shop = electronics 1 0 0 0.000 0.000 1 0 0 0.000 0.000
164 shop = alcohol 1 0 0 0.000 0.000 1 0 0 0.000 0.000
165 shop = jewelry 0 0 0 0.000 0.000 0 0 0 0.000 0.000
166 shop = mall 0 0 0 0.000 0.000 0 0 0 0.000 0.000
167 shop = butcher 1 0 0 0.000 0.000 1 0 0 0.000 0.000
168 shop = cosmetics 2 0 0 0.000 0.000 2 0 0 0.000 0.000
169 craft = shoemaker 0 0 0 0.000 0.000 0 0 0 0.000 0.000
170 amenity = * 235 4 5 0.017 0.021 24 4 5 0.167 0.208
171 shop = * 315 5 12 0.016 0.038 49 1 2 0.020 0.041
172 clothes = * 5 1 1 0.200 0.200 4 1 1 0.250 0.250
173 # building 692 150 193 0.217 0.279 70 14 18 0.200 0.257
174 building = industrial 2 0 0 0.000 0.000 2 0 0 0.000 0.000
175 building = service 0 0 0 0.000 0.000 0 0 0 0.000 0.000
176 building = retail 128 5 15 0.039 0.117 31 3 6 0.097 0.194
177 building = commercial 12 4 5 0.333 0.417 8 3 4 0.375 0.500
178 building = warehouse 0 0 0 0.000 0.000 0 0 0 0.000 0.000
179 building = public 3 2 3 0.667 1.000 3 2 3 0.667 1.000
180 building = dormitory 0 0 0 0.000 0.000 0 0 0 0.000 0.000
181 building = warehouse 0 0 0 0.000 0.000 0 0 0 0.000 0.000
182 building = * 547 139 170 0.254 0.311 60 14 18 0.233 0.300
183 # other 13 1 3 0.077 0.231 7 1 3 0.143 0.429
184 # TOTAL 4884 1325 1488 0.271 0.305 253 36 46 0.142 0.182

network progress

  lvl category be=ru be+ru be ru+be ru other both other be other ru no lang be=ru% be+ru% be% ru+be% ru% other both% other be% other ru% no lang%
0 # admin 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
1 admin_level = 2 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
2 admin_level = 4 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
3 admin_level = 6 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
4 admin_level = 8 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
5 admin_level = 9 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
6 # place 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
7 place = city 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
8 place = town 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
9 place = village 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
10 place = hamlet 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
11 place = isolated_dwelling 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
12 boundary = administrative 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
13 traffic_sign = city_limit 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
14 admin_level = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
15 # allotments 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
16 place = allotments 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
17 landuse = allotments 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
18 allotments = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
19 # locality 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
20 place = locality 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
21 abandoned:place = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
22 # suburb 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
23 landuse = cemetery 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
24 landuse = commercial 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
25 landuse = construction 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
26 landuse = farmland 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
27 landuse = farmyard 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
28 landuse = industrial 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
29 landuse = residential 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
30 landuse = retail 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
31 place = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
32 residential = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
33 industrial = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
34 landuse = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
35 # natural 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
36 place = island 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
37 place = islet 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
38 landuse = forest 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
39 boundary = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
40 natural = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
41 ele = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
42 # water 0 0 0 0 0 0 0 0 14 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
43 waterway = drain 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
44 waterway = ditch 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
45 waterway = stream 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
46 waterway = river 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
47 waterway = canal 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
48 type = waterway 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
49 natural = water 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
50 natural = spring 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
51 tunnel = * 0 0 0 0 0 0 0 0 14 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
52 waterway = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
53 water = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
54 # highway 0 0 0 0 0 0 0 0 233 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
55 highway = motorway 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
56 highway = trunk 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
57 highway = primary 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
58 highway = secondary 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
59 highway = tertiary 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
60 highway = unclassified 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
61 highway = residential 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
62 highway = service 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
63 highway = track 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
64 type = associatedStreet 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
65 type = street 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
66 highway = * 0 0 0 0 0 0 0 0 6 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
67 bridge = * 0 0 0 0 0 0 0 0 227 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
68 # public_transport 0 0 0 4 1 0 6 0 1502 0.000 0.000 0.000 0.003 0.001 0.000 0.004 0.000 0.993
69 highway = bus_stop 0 0 0 0 0 0 0 0 392 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
70 type = route 0 0 0 0 1 0 6 0 19 0.000 0.000 0.000 0.000 0.038 0.000 0.231 0.000 0.731
71 type = route_master 0 0 0 0 0 0 0 0 1 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
72 type = disused:route 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
73 type = public_transport 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
74 public_transport = * 0 0 0 0 0 0 0 0 390 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
75 route = * 0 0 0 0 1 0 6 0 19 0.000 0.000 0.000 0.000 0.038 0.000 0.231 0.000 0.731
76 route_master = * 0 0 0 0 0 0 0 0 1 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
77 railway = * 0 0 0 4 0 0 0 0 997 0.000 0.000 0.000 0.004 0.000 0.000 0.000 0.000 0.996
78 aeroway = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
79 # infrastructure 0 0 0 0 0 0 0 0 15 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
80 amenity = fuel 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
81 barrier = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
82 power = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
83 substation = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
84 man_made = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
85 embankment = * 0 0 0 0 0 0 0 0 15 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
86 # religion 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
87 amenity = place_of_worship 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
88 amenity = monastery 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
89 building = church 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
90 building = cathedral 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
91 building = chapel 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
92 religion = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
93 # education 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
94 landuse = education 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
95 amenity = university 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
96 amenity = college 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
97 amenity = school 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
98 amenity = kindergarten 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
99 building = university 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
100 building = college 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
101 building = school 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
102 building = kindergarten 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
103 # healthcare 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
104 amenity = hospital 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
105 amenity = pharmacy 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
106 amenity = clinic 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
107 amenity = doctors 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
108 amenity = dentist 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
109 building = hospital 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
110 building = clinic 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
111 emergency = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
112 healthcare = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
113 # government 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
114 amenity = post_office 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
115 amenity = police 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
116 amenity = library 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
117 amenity = theatre 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
118 amenity = cinema 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
119 office = government 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
120 landuse = military 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
121 government = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
122 military = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
123 # bank 0 0 0 0 0 0 0 0 39 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
124 amenity = atm 0 0 0 0 0 0 0 0 39 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
125 amenity = bank 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
126 # tourism 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
127 tourism = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
128 historic = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
129 memorial = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
130 ruins = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
131 information = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
132 attraction = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
133 artwork_type = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
134 # sport 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
135 leisure = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
136 sport = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
137 resort = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
138 # office 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
139 office = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
140 # amenity 0 0 0 0 0 0 0 0 19 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
141 amenity = cafe 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
142 amenity = fast_food 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
143 amenity = community_centre 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
144 amenity = restaurant 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
145 amenity = bar 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
146 shop = convenience 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
147 shop = clothes 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
148 shop = car_repair 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
149 shop = hairdresser 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
150 shop = chemist 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
151 shop = supermarket 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
152 shop = car_parts 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
153 shop = furniture 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
154 shop = hardware 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
155 shop = kiosk 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
156 shop = doityourself 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
157 shop = pet 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
158 shop = florist 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
159 shop = beauty 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
160 shop = mobile_phone 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
161 shop = shoes 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
162 shop = newsagent 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
163 shop = electronics 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
164 shop = alcohol 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
165 shop = jewelry 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
166 shop = mall 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
167 shop = butcher 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
168 shop = cosmetics 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
169 craft = shoemaker 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
170 amenity = * 0 0 0 0 0 0 0 0 16 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
171 shop = * 0 0 0 0 0 0 0 0 3 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
172 clothes = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
173 # building 0 0 0 0 0 0 0 0 4 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
174 building = industrial 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
175 building = service 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
176 building = retail 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
177 building = commercial 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
178 building = warehouse 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
179 building = public 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
180 building = dormitory 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
181 building = warehouse 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
182 building = * 0 0 0 0 0 0 0 0 4 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
183 # other 0 0 0 0 0 0 0 0 2 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
184 # TOTAL 0 0 0 4 1 0 6 0 1550 0.000 0.000 0.000 0.003 0.001 0.000 0.004 0.000 0.993

network statistic

  lvl category all all be all ru all be% all ru% uniq uniq be uniq ru uniq be% uniq ru%
0 # admin 0 0 0 0.000 0.000 0 0 0 0.000 0.000
1 admin_level = 2 0 0 0 0.000 0.000 0 0 0 0.000 0.000
2 admin_level = 4 0 0 0 0.000 0.000 0 0 0 0.000 0.000
3 admin_level = 6 0 0 0 0.000 0.000 0 0 0 0.000 0.000
4 admin_level = 8 0 0 0 0.000 0.000 0 0 0 0.000 0.000
5 admin_level = 9 0 0 0 0.000 0.000 0 0 0 0.000 0.000
6 # place 0 0 0 0.000 0.000 0 0 0 0.000 0.000
7 place = city 0 0 0 0.000 0.000 0 0 0 0.000 0.000
8 place = town 0 0 0 0.000 0.000 0 0 0 0.000 0.000
9 place = village 0 0 0 0.000 0.000 0 0 0 0.000 0.000
10 place = hamlet 0 0 0 0.000 0.000 0 0 0 0.000 0.000
11 place = isolated_dwelling 0 0 0 0.000 0.000 0 0 0 0.000 0.000
12 boundary = administrative 0 0 0 0.000 0.000 0 0 0 0.000 0.000
13 traffic_sign = city_limit 0 0 0 0.000 0.000 0 0 0 0.000 0.000
14 admin_level = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
15 # allotments 0 0 0 0.000 0.000 0 0 0 0.000 0.000
16 place = allotments 0 0 0 0.000 0.000 0 0 0 0.000 0.000
17 landuse = allotments 0 0 0 0.000 0.000 0 0 0 0.000 0.000
18 allotments = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
19 # locality 0 0 0 0.000 0.000 0 0 0 0.000 0.000
20 place = locality 0 0 0 0.000 0.000 0 0 0 0.000 0.000
21 abandoned:place = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
22 # suburb 0 0 0 0.000 0.000 0 0 0 0.000 0.000
23 landuse = cemetery 0 0 0 0.000 0.000 0 0 0 0.000 0.000
24 landuse = commercial 0 0 0 0.000 0.000 0 0 0 0.000 0.000
25 landuse = construction 0 0 0 0.000 0.000 0 0 0 0.000 0.000
26 landuse = farmland 0 0 0 0.000 0.000 0 0 0 0.000 0.000
27 landuse = farmyard 0 0 0 0.000 0.000 0 0 0 0.000 0.000
28 landuse = industrial 0 0 0 0.000 0.000 0 0 0 0.000 0.000
29 landuse = residential 0 0 0 0.000 0.000 0 0 0 0.000 0.000
30 landuse = retail 0 0 0 0.000 0.000 0 0 0 0.000 0.000
31 place = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
32 residential = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
33 industrial = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
34 landuse = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
35 # natural 0 0 0 0.000 0.000 0 0 0 0.000 0.000
36 place = island 0 0 0 0.000 0.000 0 0 0 0.000 0.000
37 place = islet 0 0 0 0.000 0.000 0 0 0 0.000 0.000
38 landuse = forest 0 0 0 0.000 0.000 0 0 0 0.000 0.000
39 boundary = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
40 natural = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
41 ele = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
42 # water 14 0 0 0.000 0.000 3 0 0 0.000 0.000
43 waterway = drain 0 0 0 0.000 0.000 0 0 0 0.000 0.000
44 waterway = ditch 0 0 0 0.000 0.000 0 0 0 0.000 0.000
45 waterway = stream 0 0 0 0.000 0.000 0 0 0 0.000 0.000
46 waterway = river 0 0 0 0.000 0.000 0 0 0 0.000 0.000
47 waterway = canal 0 0 0 0.000 0.000 0 0 0 0.000 0.000
48 type = waterway 0 0 0 0.000 0.000 0 0 0 0.000 0.000
49 natural = water 0 0 0 0.000 0.000 0 0 0 0.000 0.000
50 natural = spring 0 0 0 0.000 0.000 0 0 0 0.000 0.000
51 tunnel = * 14 0 0 0.000 0.000 3 0 0 0.000 0.000
52 waterway = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
53 water = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
54 # highway 233 0 0 0.000 0.000 7 0 0 0.000 0.000
55 highway = motorway 0 0 0 0.000 0.000 0 0 0 0.000 0.000
56 highway = trunk 0 0 0 0.000 0.000 0 0 0 0.000 0.000
57 highway = primary 0 0 0 0.000 0.000 0 0 0 0.000 0.000
58 highway = secondary 0 0 0 0.000 0.000 0 0 0 0.000 0.000
59 highway = tertiary 0 0 0 0.000 0.000 0 0 0 0.000 0.000
60 highway = unclassified 0 0 0 0.000 0.000 0 0 0 0.000 0.000
61 highway = residential 0 0 0 0.000 0.000 0 0 0 0.000 0.000
62 highway = service 0 0 0 0.000 0.000 0 0 0 0.000 0.000
63 highway = track 0 0 0 0.000 0.000 0 0 0 0.000 0.000
64 type = associatedStreet 0 0 0 0.000 0.000 0 0 0 0.000 0.000
65 type = street 0 0 0 0.000 0.000 0 0 0 0.000 0.000
66 highway = * 6 0 0 0.000 0.000 2 0 0 0.000 0.000
67 bridge = * 227 0 0 0.000 0.000 5 0 0 0.000 0.000
68 # public_transport 1513 10 5 0.007 0.003 66 1 2 0.015 0.030
69 highway = bus_stop 392 0 0 0.000 0.000 46 0 0 0.000 0.000
70 type = route 26 6 1 0.231 0.038 9 1 1 0.111 0.111
71 type = route_master 1 0 0 0.000 0.000 1 0 0 0.000 0.000
72 type = disused:route 0 0 0 0.000 0.000 0 0 0 0.000 0.000
73 type = public_transport 0 0 0 0.000 0.000 0 0 0 0.000 0.000
74 public_transport = * 390 0 0 0.000 0.000 46 0 0 0.000 0.000
75 route = * 26 6 1 0.231 0.038 9 1 1 0.111 0.111
76 route_master = * 1 0 0 0.000 0.000 1 0 0 0.000 0.000
77 railway = * 1001 4 4 0.004 0.004 12 1 1 0.083 0.083
78 aeroway = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
79 # infrastructure 15 0 0 0.000 0.000 3 0 0 0.000 0.000
80 amenity = fuel 0 0 0 0.000 0.000 0 0 0 0.000 0.000
81 barrier = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
82 power = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
83 substation = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
84 man_made = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
85 embankment = * 15 0 0 0.000 0.000 3 0 0 0.000 0.000
86 # religion 0 0 0 0.000 0.000 0 0 0 0.000 0.000
87 amenity = place_of_worship 0 0 0 0.000 0.000 0 0 0 0.000 0.000
88 amenity = monastery 0 0 0 0.000 0.000 0 0 0 0.000 0.000
89 building = church 0 0 0 0.000 0.000 0 0 0 0.000 0.000
90 building = cathedral 0 0 0 0.000 0.000 0 0 0 0.000 0.000
91 building = chapel 0 0 0 0.000 0.000 0 0 0 0.000 0.000
92 religion = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
93 # education 0 0 0 0.000 0.000 0 0 0 0.000 0.000
94 landuse = education 0 0 0 0.000 0.000 0 0 0 0.000 0.000
95 amenity = university 0 0 0 0.000 0.000 0 0 0 0.000 0.000
96 amenity = college 0 0 0 0.000 0.000 0 0 0 0.000 0.000
97 amenity = school 0 0 0 0.000 0.000 0 0 0 0.000 0.000
98 amenity = kindergarten 0 0 0 0.000 0.000 0 0 0 0.000 0.000
99 building = university 0 0 0 0.000 0.000 0 0 0 0.000 0.000
100 building = college 0 0 0 0.000 0.000 0 0 0 0.000 0.000
101 building = school 0 0 0 0.000 0.000 0 0 0 0.000 0.000
102 building = kindergarten 0 0 0 0.000 0.000 0 0 0 0.000 0.000
103 # healthcare 0 0 0 0.000 0.000 0 0 0 0.000 0.000
104 amenity = hospital 0 0 0 0.000 0.000 0 0 0 0.000 0.000
105 amenity = pharmacy 0 0 0 0.000 0.000 0 0 0 0.000 0.000
106 amenity = clinic 0 0 0 0.000 0.000 0 0 0 0.000 0.000
107 amenity = doctors 0 0 0 0.000 0.000 0 0 0 0.000 0.000
108 amenity = dentist 0 0 0 0.000 0.000 0 0 0 0.000 0.000
109 building = hospital 0 0 0 0.000 0.000 0 0 0 0.000 0.000
110 building = clinic 0 0 0 0.000 0.000 0 0 0 0.000 0.000
111 emergency = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
112 healthcare = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
113 # government 0 0 0 0.000 0.000 0 0 0 0.000 0.000
114 amenity = post_office 0 0 0 0.000 0.000 0 0 0 0.000 0.000
115 amenity = police 0 0 0 0.000 0.000 0 0 0 0.000 0.000
116 amenity = library 0 0 0 0.000 0.000 0 0 0 0.000 0.000
117 amenity = theatre 0 0 0 0.000 0.000 0 0 0 0.000 0.000
118 amenity = cinema 0 0 0 0.000 0.000 0 0 0 0.000 0.000
119 office = government 0 0 0 0.000 0.000 0 0 0 0.000 0.000
120 landuse = military 0 0 0 0.000 0.000 0 0 0 0.000 0.000
121 government = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
122 military = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
123 # bank 39 0 0 0.000 0.000 15 0 0 0.000 0.000
124 amenity = atm 39 0 0 0.000 0.000 15 0 0 0.000 0.000
125 amenity = bank 0 0 0 0.000 0.000 0 0 0 0.000 0.000
126 # tourism 0 0 0 0.000 0.000 0 0 0 0.000 0.000
127 tourism = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
128 historic = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
129 memorial = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
130 ruins = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
131 information = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
132 attraction = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
133 artwork_type = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
134 # sport 0 0 0 0.000 0.000 0 0 0 0.000 0.000
135 leisure = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
136 sport = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
137 resort = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
138 # office 0 0 0 0.000 0.000 0 0 0 0.000 0.000
139 office = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
140 # amenity 19 0 0 0.000 0.000 4 0 0 0.000 0.000
141 amenity = cafe 0 0 0 0.000 0.000 0 0 0 0.000 0.000
142 amenity = fast_food 0 0 0 0.000 0.000 0 0 0 0.000 0.000
143 amenity = community_centre 0 0 0 0.000 0.000 0 0 0 0.000 0.000
144 amenity = restaurant 0 0 0 0.000 0.000 0 0 0 0.000 0.000
145 amenity = bar 0 0 0 0.000 0.000 0 0 0 0.000 0.000
146 shop = convenience 0 0 0 0.000 0.000 0 0 0 0.000 0.000
147 shop = clothes 0 0 0 0.000 0.000 0 0 0 0.000 0.000
148 shop = car_repair 0 0 0 0.000 0.000 0 0 0 0.000 0.000
149 shop = hairdresser 0 0 0 0.000 0.000 0 0 0 0.000 0.000
150 shop = chemist 0 0 0 0.000 0.000 0 0 0 0.000 0.000
151 shop = supermarket 0 0 0 0.000 0.000 0 0 0 0.000 0.000
152 shop = car_parts 0 0 0 0.000 0.000 0 0 0 0.000 0.000
153 shop = furniture 0 0 0 0.000 0.000 0 0 0 0.000 0.000
154 shop = hardware 0 0 0 0.000 0.000 0 0 0 0.000 0.000
155 shop = kiosk 0 0 0 0.000 0.000 0 0 0 0.000 0.000
156 shop = doityourself 0 0 0 0.000 0.000 0 0 0 0.000 0.000
157 shop = pet 0 0 0 0.000 0.000 0 0 0 0.000 0.000
158 shop = florist 0 0 0 0.000 0.000 0 0 0 0.000 0.000
159 shop = beauty 0 0 0 0.000 0.000 0 0 0 0.000 0.000
160 shop = mobile_phone 0 0 0 0.000 0.000 0 0 0 0.000 0.000
161 shop = shoes 0 0 0 0.000 0.000 0 0 0 0.000 0.000
162 shop = newsagent 0 0 0 0.000 0.000 0 0 0 0.000 0.000
163 shop = electronics 0 0 0 0.000 0.000 0 0 0 0.000 0.000
164 shop = alcohol 0 0 0 0.000 0.000 0 0 0 0.000 0.000
165 shop = jewelry 0 0 0 0.000 0.000 0 0 0 0.000 0.000
166 shop = mall 0 0 0 0.000 0.000 0 0 0 0.000 0.000
167 shop = butcher 0 0 0 0.000 0.000 0 0 0 0.000 0.000
168 shop = cosmetics 0 0 0 0.000 0.000 0 0 0 0.000 0.000
169 craft = shoemaker 0 0 0 0.000 0.000 0 0 0 0.000 0.000
170 amenity = * 16 0 0 0.000 0.000 3 0 0 0.000 0.000
171 shop = * 3 0 0 0.000 0.000 1 0 0 0.000 0.000
172 clothes = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
173 # building 4 0 0 0.000 0.000 4 0 0 0.000 0.000
174 building = industrial 0 0 0 0.000 0.000 0 0 0 0.000 0.000
175 building = service 0 0 0 0.000 0.000 0 0 0 0.000 0.000
176 building = retail 0 0 0 0.000 0.000 0 0 0 0.000 0.000
177 building = commercial 0 0 0 0.000 0.000 0 0 0 0.000 0.000
178 building = warehouse 0 0 0 0.000 0.000 0 0 0 0.000 0.000
179 building = public 0 0 0 0.000 0.000 0 0 0 0.000 0.000
180 building = dormitory 0 0 0 0.000 0.000 0 0 0 0.000 0.000
181 building = warehouse 0 0 0 0.000 0.000 0 0 0 0.000 0.000
182 building = * 4 0 0 0.000 0.000 4 0 0 0.000 0.000
183 # other 2 0 0 0.000 0.000 1 0 0 0.000 0.000
184 # TOTAL 1561 10 5 0.006 0.003 83 1 2 0.012 0.024

description progress

  lvl category be=ru be+ru be ru+be ru other both other be other ru no lang be=ru% be+ru% be% ru+be% ru% other both% other be% other ru% no lang%
0 # admin 0 0 0 0 0 0 0 0 1 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
1 admin_level = 2 0 0 0 0 0 0 0 0 1 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
2 admin_level = 4 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
3 admin_level = 6 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
4 admin_level = 8 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
5 admin_level = 9 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
6 # place 0 0 0 0 0 0 0 0 28 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
7 place = city 0 0 0 0 0 0 0 0 1 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
8 place = town 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
9 place = village 0 0 0 0 0 0 0 0 2 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
10 place = hamlet 0 0 0 0 0 0 0 0 12 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
11 place = isolated_dwelling 0 0 0 0 0 0 0 0 1 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
12 boundary = administrative 0 0 0 0 0 0 0 0 4 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
13 traffic_sign = city_limit 0 0 0 0 0 0 0 0 11 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
14 admin_level = * 0 0 0 0 0 0 0 0 3 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
15 # allotments 0 0 0 0 1 0 0 0 11 0.000 0.000 0.000 0.000 0.083 0.000 0.000 0.000 0.917
16 place = allotments 0 0 0 0 0 0 0 0 2 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
17 landuse = allotments 0 0 0 0 1 0 0 0 6 0.000 0.000 0.000 0.000 0.143 0.000 0.000 0.000 0.857
18 allotments = * 0 0 0 0 0 0 0 0 6 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
19 # locality 0 0 0 0 0 0 0 0 20 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
20 place = locality 0 0 0 0 0 0 0 0 20 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
21 abandoned:place = * 0 0 0 0 0 0 0 0 6 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
22 # suburb 0 0 2 12 4 1 6 0 242 0.000 0.000 0.007 0.045 0.015 0.004 0.022 0.000 0.906
23 landuse = cemetery 0 0 1 6 4 0 5 0 29 0.000 0.000 0.022 0.133 0.089 0.000 0.111 0.000 0.644
24 landuse = commercial 0 0 0 0 0 0 0 0 5 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
25 landuse = construction 0 0 0 1 0 0 0 0 7 0.000 0.000 0.000 0.125 0.000 0.000 0.000 0.000 0.875
26 landuse = farmland 0 0 0 0 0 0 0 0 7 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
27 landuse = farmyard 0 0 0 0 0 0 1 0 11 0.000 0.000 0.000 0.000 0.000 0.000 0.083 0.000 0.917
28 landuse = industrial 0 0 0 3 0 0 0 0 58 0.000 0.000 0.000 0.049 0.000 0.000 0.000 0.000 0.951
29 landuse = residential 0 0 0 0 0 0 0 0 12 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
30 landuse = retail 0 0 0 0 0 0 0 0 2 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
31 place = * 0 0 0 0 0 0 0 0 7 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
32 residential = * 0 0 0 0 0 0 0 0 8 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
33 industrial = * 0 0 0 0 0 0 0 0 83 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
34 landuse = * 0 0 1 2 0 1 0 0 29 0.000 0.000 0.030 0.061 0.000 0.030 0.000 0.000 0.879
35 # natural 0 0 0 2 3 1 0 1 181 0.000 0.000 0.000 0.011 0.016 0.005 0.000 0.005 0.963
36 place = island 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
37 place = islet 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
38 landuse = forest 0 0 0 0 0 0 0 0 7 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
39 boundary = * 0 0 0 0 0 0 0 1 10 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.091 0.909
40 natural = * 0 0 0 2 3 1 0 0 156 0.000 0.000 0.000 0.012 0.019 0.006 0.000 0.000 0.963
41 ele = * 0 0 0 0 2 0 0 0 13 0.000 0.000 0.000 0.000 0.133 0.000 0.000 0.000 0.867
42 # water 0 0 0 6 0 0 0 0 170 0.000 0.000 0.000 0.034 0.000 0.000 0.000 0.000 0.966
43 waterway = drain 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
44 waterway = ditch 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
45 waterway = stream 0 0 0 0 0 0 0 0 11 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
46 waterway = river 0 0 0 0 0 0 0 0 28 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
47 waterway = canal 0 0 0 0 0 0 0 0 1 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
48 type = waterway 0 0 0 0 0 0 0 0 16 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
49 natural = water 0 0 0 0 0 0 0 0 98 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
50 natural = spring 0 0 0 0 0 0 0 0 13 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
51 tunnel = * 0 0 0 6 0 0 0 0 16 0.000 0.000 0.000 0.273 0.000 0.000 0.000 0.000 0.727
52 waterway = * 0 0 0 0 0 0 0 0 5 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
53 water = * 0 0 0 0 0 0 0 0 90 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
54 # highway 0 0 0 65 0 0 1 1 6050 0.000 0.000 0.000 0.011 0.000 0.000 0.000 0.000 0.989
55 highway = motorway 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
56 highway = trunk 0 0 0 18 0 0 0 0 626 0.000 0.000 0.000 0.028 0.000 0.000 0.000 0.000 0.972
57 highway = primary 0 0 0 20 0 0 0 0 186 0.000 0.000 0.000 0.097 0.000 0.000 0.000 0.000 0.903
58 highway = secondary 0 0 0 0 0 0 1 0 308 0.000 0.000 0.000 0.000 0.000 0.000 0.003 0.000 0.997
59 highway = tertiary 0 0 0 5 0 0 0 0 4033 0.000 0.000 0.000 0.001 0.000 0.000 0.000 0.000 0.999
60 highway = unclassified 0 0 0 1 0 0 0 0 146 0.000 0.000 0.000 0.007 0.000 0.000 0.000 0.000 0.993
61 highway = residential 0 0 0 0 0 0 0 0 124 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
62 highway = service 0 0 0 6 0 0 0 0 115 0.000 0.000 0.000 0.050 0.000 0.000 0.000 0.000 0.950
63 highway = track 0 0 0 11 0 0 0 1 234 0.000 0.000 0.000 0.045 0.000 0.000 0.000 0.004 0.951
64 type = associatedStreet 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
65 type = street 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
66 highway = * 0 0 0 4 0 0 0 0 272 0.000 0.000 0.000 0.014 0.000 0.000 0.000 0.000 0.986
67 bridge = * 0 0 0 3 0 0 0 0 495 0.000 0.000 0.000 0.006 0.000 0.000 0.000 0.000 0.994
68 # public_transport 0 0 0 5 1 0 0 0 200 0.000 0.000 0.000 0.024 0.005 0.000 0.000 0.000 0.971
69 highway = bus_stop 0 0 0 0 1 0 0 0 103 0.000 0.000 0.000 0.000 0.010 0.000 0.000 0.000 0.990
70 type = route 0 0 0 1 0 0 0 0 28 0.000 0.000 0.000 0.034 0.000 0.000 0.000 0.000 0.966
71 type = route_master 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
72 type = disused:route 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
73 type = public_transport 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
74 public_transport = * 0 0 0 0 1 0 0 0 115 0.000 0.000 0.000 0.000 0.009 0.000 0.000 0.000 0.991
75 route = * 0 0 0 1 0 0 0 0 32 0.000 0.000 0.000 0.030 0.000 0.000 0.000 0.000 0.970
76 route_master = * 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
77 railway = * 0 0 0 4 0 0 0 0 40 0.000 0.000 0.000 0.091 0.000 0.000 0.000 0.000 0.909
78 aeroway = * 0 0 0 0 0 0 0 0 5 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
79 # infrastructure 6 0 0 13 38 1 2 3 586 0.009 0.000 0.000 0.020 0.059 0.002 0.003 0.005 0.903
80 amenity = fuel 0 0 0 0 0 0 0 0 22 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
81 barrier = * 6 0 0 3 1 1 1 0 109 0.050 0.000 0.000 0.025 0.008 0.008 0.008 0.000 0.901
82 power = * 0 0 0 0 0 0 0 0 167 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
83 substation = * 0 0 0 0 0 0 0 0 20 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
84 man_made = * 0 0 0 4 37 0 1 3 259 0.000 0.000 0.000 0.013 0.122 0.000 0.003 0.010 0.852
85 embankment = * 0 0 0 6 0 0 0 0 25 0.000 0.000 0.000 0.194 0.000 0.000 0.000 0.000 0.806
86 # religion 0 2 1 8 251 0 5 6 85 0.000 0.006 0.003 0.022 0.701 0.000 0.014 0.017 0.237
87 amenity = place_of_worship 0 2 0 0 236 0 1 5 58 0.000 0.007 0.000 0.000 0.781 0.000 0.003 0.017 0.192
88 amenity = monastery 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
89 building = church 0 1 0 0 148 0 0 5 34 0.000 0.005 0.000 0.000 0.787 0.000 0.000 0.027 0.181
90 building = cathedral 0 0 0 0 1 0 0 0 0 0.000 0.000 0.000 0.000 1.000 0.000 0.000 0.000 0.000
91 building = chapel 0 0 0 1 10 0 1 0 10 0.000 0.000 0.000 0.045 0.455 0.000 0.045 0.000 0.455
92 religion = * 0 2 1 7 249 0 5 6 83 0.000 0.006 0.003 0.020 0.705 0.000 0.014 0.017 0.235
93 # education 0 0 0 0 0 0 0 0 63 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
94 landuse = education 0 0 0 0 0 0 0 0 6 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
95 amenity = university 0 0 0 0 0 0 0 0 8 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
96 amenity = college 0 0 0 0 0 0 0 0 5 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
97 amenity = school 0 0 0 0 0 0 0 0 9 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
98 amenity = kindergarten 0 0 0 0 0 0 0 0 11 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
99 building = university 0 0 0 0 0 0 0 0 3 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
100 building = college 0 0 0 0 0 0 0 0 5 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
101 building = school 0 0 0 0 0 0 0 0 15 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
102 building = kindergarten 0 0 0 0 0 0 0 0 9 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
103 # healthcare 0 0 0 0 0 0 2 0 1517 0.000 0.000 0.000 0.000 0.000 0.000 0.001 0.000 0.999
104 amenity = hospital 0 0 0 0 0 0 0 0 8 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
105 amenity = pharmacy 0 0 0 0 0 0 1 0 156 0.000 0.000 0.000 0.000 0.000 0.000 0.006 0.000 0.994
106 amenity = clinic 0 0 0 0 0 0 0 0 18 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
107 amenity = doctors 0 0 0 0 0 0 0 0 8 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
108 amenity = dentist 0 0 0 0 0 0 0 0 16 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
109 building = hospital 0 0 0 0 0 0 1 0 6 0.000 0.000 0.000 0.000 0.000 0.000 0.143 0.000 0.857
110 building = clinic 0 0 0 0 0 0 0 0 0 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000
111 emergency = * 0 0 0 0 0 0 0 0 1290 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
112 healthcare = * 0 0 0 0 0 0 0 0 100 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
113 # government 0 0 0 1 4 0 0 0 112 0.000 0.000 0.000 0.009 0.034 0.000 0.000 0.000 0.957
114 amenity = post_office 0 0 0 1 0 0 0 0 21 0.000 0.000 0.000 0.045 0.000 0.000 0.000 0.000 0.955
115 amenity = police 0 0 0 0 0 0 0 0 7 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
116 amenity = library 0 0 0 0 1 0 0 0 6 0.000 0.000 0.000 0.000 0.143 0.000 0.000 0.000 0.857
117 amenity = theatre 0 0 0 0 0 0 0 0 2 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
118 amenity = cinema 0 0 0 0 0 0 0 0 1 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
119 office = government 0 0 0 0 0 0 0 0 26 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
120 landuse = military 0 0 0 0 0 0 0 0 17 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
121 government = * 0 0 0 0 0 0 0 0 16 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
122 military = * 0 0 0 0 3 0 0 0 39 0.000 0.000 0.000 0.000 0.071 0.000 0.000 0.000 0.929
123 # bank 0 0 0 1 1 0 0 0 91 0.000 0.000 0.000 0.011 0.011 0.000 0.000 0.000 0.978
124 amenity = atm 0 0 0 1 0 0 0 0 11 0.000 0.000 0.000 0.083 0.000 0.000 0.000 0.000 0.917
125 amenity = bank 0 0 0 0 1 0 0 0 80 0.000 0.000 0.000 0.000 0.012 0.000 0.000 0.000 0.988
126 # tourism 0 0 1 18 342 2 9 11 778 0.000 0.000 0.001 0.016 0.295 0.002 0.008 0.009 0.670
127 tourism = * 0 0 0 6 283 0 4 8 464 0.000 0.000 0.000 0.008 0.370 0.000 0.005 0.010 0.607
128 historic = * 0 0 1 15 158 2 6 7 371 0.000 0.000 0.002 0.027 0.282 0.004 0.011 0.013 0.662
129 memorial = * 0 0 0 3 6 0 1 1 139 0.000 0.000 0.000 0.020 0.040 0.000 0.007 0.007 0.927
130 ruins = * 0 0 0 1 8 0 0 1 21 0.000 0.000 0.000 0.032 0.258 0.000 0.000 0.032 0.677
131 information = * 0 0 0 0 0 0 0 0 54 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
132 attraction = * 0 0 0 0 0 0 0 1 17 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.056 0.944
133 artwork_type = * 0 0 0 0 1 0 0 0 33 0.000 0.000 0.000 0.000 0.029 0.000 0.000 0.000 0.971
134 # sport 0 1 0 2 4 1 2 0 253 0.000 0.004 0.000 0.008 0.015 0.004 0.008 0.000 0.962
135 leisure = * 0 1 0 2 4 1 2 0 245 0.000 0.004 0.000 0.008 0.016 0.004 0.008 0.000 0.961
136 sport = * 0 1 0 1 2 1 0 0 76 0.000 0.012 0.000 0.012 0.025 0.012 0.000 0.000 0.938
137 resort = * 0 0 0 0 0 0 0 0 3 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
138 # office 0 0 0 0 1 0 0 0 293 0.000 0.000 0.000 0.000 0.003 0.000 0.000 0.000 0.997
139 office = * 0 0 0 0 1 0 0 0 293 0.000 0.000 0.000 0.000 0.003 0.000 0.000 0.000 0.997
140 # amenity 11 0 1 570 10 6 5 1 2350 0.004 0.000 0.000 0.193 0.003 0.002 0.002 0.000 0.796
141 amenity = cafe 0 0 0 0 0 0 0 0 66 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
142 amenity = fast_food 0 0 0 0 0 0 0 0 41 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
143 amenity = community_centre 0 0 0 0 0 0 0 0 21 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
144 amenity = restaurant 0 0 0 0 0 0 0 0 4 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
145 amenity = bar 0 0 0 0 0 0 0 0 20 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
146 shop = convenience 0 0 0 0 0 0 0 0 163 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
147 shop = clothes 0 0 0 0 0 0 0 0 155 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
148 shop = car_repair 0 0 0 558 2 6 1 0 90 0.000 0.000 0.000 0.849 0.003 0.009 0.002 0.000 0.137
149 shop = hairdresser 0 0 0 1 0 0 0 0 36 0.000 0.000 0.000 0.027 0.000 0.000 0.000 0.000 0.973
150 shop = chemist 0 0 0 0 0 0 0 0 11 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
151 shop = supermarket 0 0 0 0 0 0 0 0 66 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
152 shop = car_parts 0 0 0 0 0 0 0 0 135 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
153 shop = furniture 0 0 0 0 2 0 0 0 34 0.000 0.000 0.000 0.000 0.056 0.000 0.000 0.000 0.944
154 shop = hardware 0 0 0 0 0 0 0 0 25 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
155 shop = kiosk 0 0 0 0 0 0 0 0 14 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
156 shop = doityourself 0 0 0 0 0 0 0 0 54 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
157 shop = pet 0 0 0 0 0 0 0 0 19 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
158 shop = florist 0 0 0 0 0 0 0 0 24 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
159 shop = beauty 0 0 0 0 0 0 0 0 39 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
160 shop = mobile_phone 0 0 0 0 0 0 0 0 29 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
161 shop = shoes 0 0 0 0 0 0 0 0 13 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
162 shop = newsagent 0 0 0 0 0 0 0 0 1 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
163 shop = electronics 0 0 0 0 0 0 0 0 27 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
164 shop = alcohol 0 0 0 0 0 0 0 0 20 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
165 shop = jewelry 0 0 0 0 0 0 0 0 70 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
166 shop = mall 0 0 0 0 1 0 0 0 7 0.000 0.000 0.000 0.000 0.125 0.000 0.000 0.000 0.875
167 shop = butcher 0 0 0 0 0 0 0 0 17 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
168 shop = cosmetics 0 0 0 0 0 0 0 0 15 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
169 craft = shoemaker 0 0 0 0 0 0 0 0 8 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
170 amenity = * 11 0 1 7 4 0 2 1 402 0.026 0.000 0.002 0.016 0.009 0.000 0.005 0.002 0.939
171 shop = * 0 0 0 4 1 0 2 0 735 0.000 0.000 0.000 0.005 0.001 0.000 0.003 0.000 0.991
172 clothes = * 0 0 0 0 0 0 0 0 47 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
173 # building 0 1 1 35 99 0 3 1 1545 0.000 0.001 0.001 0.021 0.059 0.000 0.002 0.001 0.917
174 building = industrial 0 0 0 0 1 0 0 0 57 0.000 0.000 0.000 0.000 0.017 0.000 0.000 0.000 0.983
175 building = service 0 0 0 0 0 0 0 0 65 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
176 building = retail 0 0 0 0 1 0 0 0 94 0.000 0.000 0.000 0.000 0.011 0.000 0.000 0.000 0.989
177 building = commercial 0 0 0 0 0 0 0 0 38 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
178 building = warehouse 0 0 0 0 0 0 0 0 14 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
179 building = public 0 0 0 0 0 0 0 0 9 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
180 building = dormitory 0 0 0 0 0 0 0 0 23 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
181 building = warehouse 0 0 0 0 0 0 0 0 14 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
182 building = * 0 1 1 35 97 0 3 1 1245 0.000 0.001 0.001 0.025 0.070 0.000 0.002 0.001 0.900
183 # other 0 0 0 0 0 0 0 0 209 0.000 0.000 0.000 0.000 0.000 0.000 0.000 0.000 1.000
184 # TOTAL 11 3 5 694 464 11 23 15 13791 0.001 0.000 0.000 0.046 0.031 0.001 0.002 0.001 0.918

description statistic

  lvl category all all be all ru all be% all ru% uniq uniq be uniq ru uniq be% uniq ru%
0 # admin 1 0 0 0.000 0.000 1 0 0 0.000 0.000
1 admin_level = 2 1 0 0 0.000 0.000 1 0 0 0.000 0.000
2 admin_level = 4 0 0 0 0.000 0.000 0 0 0 0.000 0.000
3 admin_level = 6 0 0 0 0.000 0.000 0 0 0 0.000 0.000
4 admin_level = 8 0 0 0 0.000 0.000 0 0 0 0.000 0.000
5 admin_level = 9 0 0 0 0.000 0.000 0 0 0 0.000 0.000
6 # place 28 0 0 0.000 0.000 17 0 0 0.000 0.000
7 place = city 1 0 0 0.000 0.000 1 0 0 0.000 0.000
8 place = town 0 0 0 0.000 0.000 0 0 0 0.000 0.000
9 place = village 2 0 0 0.000 0.000 2 0 0 0.000 0.000
10 place = hamlet 12 0 0 0.000 0.000 9 0 0 0.000 0.000
11 place = isolated_dwelling 1 0 0 0.000 0.000 1 0 0 0.000 0.000
12 boundary = administrative 4 0 0 0.000 0.000 4 0 0 0.000 0.000
13 traffic_sign = city_limit 11 0 0 0.000 0.000 3 0 0 0.000 0.000
14 admin_level = * 3 0 0 0.000 0.000 3 0 0 0.000 0.000
15 # allotments 12 0 1 0.000 0.083 9 0 1 0.000 0.111
16 place = allotments 2 0 0 0.000 0.000 2 0 0 0.000 0.000
17 landuse = allotments 7 0 1 0.000 0.143 6 0 1 0.000 0.167
18 allotments = * 6 0 0 0.000 0.000 4 0 0 0.000 0.000
19 # locality 20 0 0 0.000 0.000 18 0 0 0.000 0.000
20 place = locality 20 0 0 0.000 0.000 18 0 0 0.000 0.000
21 abandoned:place = * 6 0 0 0.000 0.000 5 0 0 0.000 0.000
22 # suburb 267 21 17 0.079 0.064 189 18 15 0.095 0.079
23 landuse = cemetery 45 12 10 0.267 0.222 40 9 8 0.225 0.200
24 landuse = commercial 5 0 0 0.000 0.000 5 0 0 0.000 0.000
25 landuse = construction 8 1 1 0.125 0.125 8 1 1 0.125 0.125
26 landuse = farmland 7 0 0 0.000 0.000 7 0 0 0.000 0.000
27 landuse = farmyard 12 1 0 0.083 0.000 10 1 0 0.100 0.000
28 landuse = industrial 61 3 3 0.049 0.049 57 3 3 0.053 0.053
29 landuse = residential 12 0 0 0.000 0.000 12 0 0 0.000 0.000
30 landuse = retail 2 0 0 0.000 0.000 2 0 0 0.000 0.000
31 place = * 7 0 0 0.000 0.000 7 0 0 0.000 0.000
32 residential = * 8 0 0 0.000 0.000 8 0 0 0.000 0.000
33 industrial = * 83 0 0 0.000 0.000 17 0 0 0.000 0.000
34 landuse = * 33 4 3 0.121 0.091 32 4 3 0.125 0.094
35 # natural 188 3 7 0.016 0.037 140 3 6 0.021 0.043
36 place = island 0 0 0 0.000 0.000 0 0 0 0.000 0.000
37 place = islet 0 0 0 0.000 0.000 0 0 0 0.000 0.000
38 landuse = forest 7 0 0 0.000 0.000 6 0 0 0.000 0.000
39 boundary = * 11 0 1 0.000 0.091 10 0 1 0.000 0.100
40 natural = * 162 3 6 0.019 0.037 117 3 5 0.026 0.043
41 ele = * 15 0 2 0.000 0.133 14 0 1 0.000 0.071
42 # water 176 6 6 0.034 0.034 123 3 3 0.024 0.024
43 waterway = drain 0 0 0 0.000 0.000 0 0 0 0.000 0.000
44 waterway = ditch 0 0 0 0.000 0.000 0 0 0 0.000 0.000
45 waterway = stream 11 0 0 0.000 0.000 7 0 0 0.000 0.000
46 waterway = river 28 0 0 0.000 0.000 22 0 0 0.000 0.000
47 waterway = canal 1 0 0 0.000 0.000 1 0 0 0.000 0.000
48 type = waterway 16 0 0 0.000 0.000 16 0 0 0.000 0.000
49 natural = water 98 0 0 0.000 0.000 65 0 0 0.000 0.000
50 natural = spring 13 0 0 0.000 0.000 13 0 0 0.000 0.000
51 tunnel = * 22 6 6 0.273 0.273 15 3 3 0.200 0.200
52 waterway = * 5 0 0 0.000 0.000 5 0 0 0.000 0.000
53 water = * 90 0 0 0.000 0.000 60 0 0 0.000 0.000
54 # highway 6117 66 66 0.011 0.011 1630 17 18 0.010 0.011
55 highway = motorway 0 0 0 0.000 0.000 0 0 0 0.000 0.000
56 highway = trunk 644 18 18 0.028 0.028 11 3 3 0.273 0.273
57 highway = primary 206 20 20 0.097 0.097 30 1 1 0.033 0.033
58 highway = secondary 309 1 0 0.003 0.000 45 1 0 0.022 0.000
59 highway = tertiary 4038 5 5 0.001 0.001 1129 2 2 0.002 0.002
60 highway = unclassified 147 1 1 0.007 0.007 103 1 1 0.010 0.010
61 highway = residential 124 0 0 0.000 0.000 94 0 0 0.000 0.000
62 highway = service 121 6 6 0.050 0.050 72 3 3 0.042 0.042
63 highway = track 246 11 12 0.045 0.049 156 3 5 0.019 0.032
64 type = associatedStreet 0 0 0 0.000 0.000 0 0 0 0.000 0.000
65 type = street 0 0 0 0.000 0.000 0 0 0 0.000 0.000
66 highway = * 276 4 4 0.014 0.014 163 4 4 0.025 0.025
67 bridge = * 498 3 3 0.006 0.006 336 3 3 0.009 0.009
68 # public_transport 206 5 6 0.024 0.029 169 2 3 0.012 0.018
69 highway = bus_stop 104 0 1 0.000 0.010 102 0 1 0.000 0.010
70 type = route 29 1 1 0.034 0.034 24 1 1 0.042 0.042
71 type = route_master 0 0 0 0.000 0.000 0 0 0 0.000 0.000
72 type = disused:route 0 0 0 0.000 0.000 0 0 0 0.000 0.000
73 type = public_transport 0 0 0 0.000 0.000 0 0 0 0.000 0.000
74 public_transport = * 116 0 1 0.000 0.009 108 0 1 0.000 0.009
75 route = * 33 1 1 0.030 0.030 28 1 1 0.036 0.036
76 route_master = * 0 0 0 0.000 0.000 0 0 0 0.000 0.000
77 railway = * 44 4 4 0.091 0.091 20 1 1 0.050 0.050
78 aeroway = * 5 0 0 0.000 0.000 5 0 0 0.000 0.000
79 # infrastructure 649 22 61 0.034 0.094 388 11 26 0.028 0.067
80 amenity = fuel 22 0 0 0.000 0.000 20 0 0 0.000 0.000
81 barrier = * 121 11 11 0.091 0.091 90 5 6 0.056 0.067
82 power = * 167 0 0 0.000 0.000 84 0 0 0.000 0.000
83 substation = * 20 0 0 0.000 0.000 19 0 0 0.000 0.000
84 man_made = * 304 5 44 0.016 0.145 175 4 18 0.023 0.103
85 embankment = * 31 6 6 0.194 0.194 17 2 2 0.118 0.118
86 # religion 358 16 267 0.045 0.746 323 13 236 0.040 0.731
87 amenity = place_of_worship 302 3 243 0.010 0.805 280 3 221 0.011 0.789
88 amenity = monastery 0 0 0 0.000 0.000 0 0 0 0.000 0.000
89 building = church 188 1 154 0.005 0.819 182 1 147 0.005 0.808
90 building = cathedral 1 0 1 0.000 1.000 1 0 1 0.000 1.000
91 building = chapel 22 2 11 0.091 0.500 22 2 11 0.091 0.500
92 religion = * 353 15 264 0.042 0.748 318 12 233 0.038 0.733
93 # education 63 0 0 0.000 0.000 60 0 0 0.000 0.000
94 landuse = education 6 0 0 0.000 0.000 6 0 0 0.000 0.000
95 amenity = university 8 0 0 0.000 0.000 8 0 0 0.000 0.000
96 amenity = college 5 0 0 0.000 0.000 5 0 0 0.000 0.000
97 amenity = school 9 0 0 0.000 0.000 9 0 0 0.000 0.000
98 amenity = kindergarten 11 0 0 0.000 0.000 11 0 0 0.000 0.000
99 building = university 3 0 0 0.000 0.000 3 0 0 0.000 0.000
100 building = college 5 0 0 0.000 0.000 5 0 0 0.000 0.000
101 building = school 15 0 0 0.000 0.000 15 0 0 0.000 0.000
102 building = kindergarten 9 0 0 0.000 0.000 7 0 0 0.000 0.000
103 # healthcare 1519 2 0 0.001 0.000 486 2 0 0.004 0.000
104 amenity = hospital 8 0 0 0.000 0.000 8 0 0 0.000 0.000
105 amenity = pharmacy 157 1 0 0.006 0.000 59 1 0 0.017 0.000
106 amenity = clinic 18 0 0 0.000 0.000 18 0 0 0.000 0.000
107 amenity = doctors 8 0 0 0.000 0.000 8 0 0 0.000 0.000
108 amenity = dentist 16 0 0 0.000 0.000 16 0 0 0.000 0.000
109 building = hospital 7 1 0 0.143 0.000 6 1 0 0.167 0.000
110 building = clinic 0 0 0 0.000 0.000 0 0 0 0.000 0.000
111 emergency = * 1290 0 0 0.000 0.000 362 0 0 0.000 0.000
112 healthcare = * 100 0 0 0.000 0.000 81 0 0 0.000 0.000
113 # government 117 1 5 0.009 0.043 103 1 4 0.010 0.039
114 amenity = post_office 22 1 1 0.045 0.045 22 1 1 0.045 0.045
115 amenity = police 7 0 0 0.000 0.000 7 0 0 0.000 0.000
116 amenity = library 7 0 1 0.000 0.143 6 0 1 0.000 0.167
117 amenity = theatre 2 0 0 0.000 0.000 2 0 0 0.000 0.000
118 amenity = cinema 1 0 0 0.000 0.000 1 0 0 0.000 0.000
119 office = government 26 0 0 0.000 0.000 26 0 0 0.000 0.000
120 landuse = military 17 0 0 0.000 0.000 16 0 0 0.000 0.000
121 government = * 16 0 0 0.000 0.000 16 0 0 0.000 0.000
122 military = * 42 0 3 0.000 0.071 30 0 2 0.000 0.067
123 # bank 93 1 2 0.011 0.022 84 1 2 0.012 0.024
124 amenity = atm 12 1 1 0.083 0.083 12 1 1 0.083 0.083
125 amenity = bank 81 0 1 0.000 0.012 72 0 1 0.000 0.014
126 # tourism 1161 30 373 0.026 0.321 976 29 293 0.030 0.300
127 tourism = * 765 10 297 0.013 0.388 623 10 243 0.016 0.390
128 historic = * 560 24 182 0.043 0.325 490 23 142 0.047 0.290
129 memorial = * 150 4 10 0.027 0.067 139 4 8 0.029 0.058
130 ruins = * 31 1 10 0.032 0.323 28 1 9 0.036 0.321
131 information = * 54 0 0 0.000 0.000 43 0 0 0.000 0.000
132 attraction = * 18 0 1 0.000 0.056 16 0 1 0.000 0.062
133 artwork_type = * 34 0 1 0.000 0.029 33 0 1 0.000 0.030
134 # sport 263 6 8 0.023 0.030 246 5 7 0.020 0.028
135 leisure = * 255 6 8 0.024 0.031 238 5 7 0.021 0.029
136 sport = * 81 3 5 0.037 0.062 72 2 4 0.028 0.056
137 resort = * 3 0 0 0.000 0.000 3 0 0 0.000 0.000
138 # office 294 0 1 0.000 0.003 259 0 1 0.000 0.004
139 office = * 294 0 1 0.000 0.003 259 0 1 0.000 0.004
140 # amenity 2954 593 598 0.201 0.202 1643 18 32 0.011 0.019
141 amenity = cafe 66 0 0 0.000 0.000 60 0 0 0.000 0.000
142 amenity = fast_food 41 0 0 0.000 0.000 35 0 0 0.000 0.000
143 amenity = community_centre 21 0 0 0.000 0.000 16 0 0 0.000 0.000
144 amenity = restaurant 4 0 0 0.000 0.000 4 0 0 0.000 0.000
145 amenity = bar 20 0 0 0.000 0.000 19 0 0 0.000 0.000
146 shop = convenience 163 0 0 0.000 0.000 119 0 0 0.000 0.000
147 shop = clothes 155 0 0 0.000 0.000 62 0 0 0.000 0.000
148 shop = car_repair 657 565 566 0.860 0.861 106 7 16 0.066 0.151
149 shop = hairdresser 37 1 1 0.027 0.027 35 1 1 0.029 0.029
150 shop = chemist 11 0 0 0.000 0.000 8 0 0 0.000 0.000
151 shop = supermarket 66 0 0 0.000 0.000 36 0 0 0.000 0.000
152 shop = car_parts 135 0 0 0.000 0.000 49 0 0 0.000 0.000
153 shop = furniture 36 0 2 0.000 0.056 35 0 2 0.000 0.057
154 shop = hardware 25 0 0 0.000 0.000 25 0 0 0.000 0.000
155 shop = kiosk 14 0 0 0.000 0.000 12 0 0 0.000 0.000
156 shop = doityourself 54 0 0 0.000 0.000 51 0 0 0.000 0.000
157 shop = pet 19 0 0 0.000 0.000 17 0 0 0.000 0.000
158 shop = florist 24 0 0 0.000 0.000 21 0 0 0.000 0.000
159 shop = beauty 39 0 0 0.000 0.000 37 0 0 0.000 0.000
160 shop = mobile_phone 29 0 0 0.000 0.000 22 0 0 0.000 0.000
161 shop = shoes 13 0 0 0.000 0.000 10 0 0 0.000 0.000
162 shop = newsagent 1 0 0 0.000 0.000 1 0 0 0.000 0.000
163 shop = electronics 27 0 0 0.000 0.000 13 0 0 0.000 0.000
164 shop = alcohol 20 0 0 0.000 0.000 15 0 0 0.000 0.000
165 shop = jewelry 70 0 0 0.000 0.000 5 0 0 0.000 0.000
166 shop = mall 8 0 1 0.000 0.125 8 0 1 0.000 0.125
167 shop = butcher 17 0 0 0.000 0.000 15 0 0 0.000 0.000
168 shop = cosmetics 15 0 0 0.000 0.000 13 0 0 0.000 0.000
169 craft = shoemaker 8 0 0 0.000 0.000 8 0 0 0.000 0.000
170 amenity = * 428 21 23 0.049 0.054 326 8 11 0.025 0.034
171 shop = * 742 6 5 0.008 0.007 502 3 2 0.006 0.004
172 clothes = * 47 0 0 0.000 0.000 34 0 0 0.000 0.000
173 # building 1685 40 136 0.024 0.081 1127 15 91 0.013 0.081
174 building = industrial 58 0 1 0.000 0.017 47 0 1 0.000 0.021
175 building = service 65 0 0 0.000 0.000 56 0 0 0.000 0.000
176 building = retail 95 0 1 0.000 0.011 89 0 1 0.000 0.011
177 building = commercial 38 0 0 0.000 0.000 37 0 0 0.000 0.000
178 building = warehouse 14 0 0 0.000 0.000 12 0 0 0.000 0.000
179 building = public 9 0 0 0.000 0.000 9 0 0 0.000 0.000
180 building = dormitory 23 0 0 0.000 0.000 15 0 0 0.000 0.000
181 building = warehouse 14 0 0 0.000 0.000 12 0 0 0.000 0.000
182 building = * 1383 40 134 0.029 0.097 887 15 91 0.017 0.103
183 # other 209 0 0 0.000 0.000 189 0 0 0.000 0.000
184 # TOTAL 15017 747 1198 0.050 0.080 7076 93 441 0.013 0.062